Retarded changes, experimenting...
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xabina.adb
303
xabina.adb
@ -23,63 +23,91 @@ function xabina return integer is
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-- System
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type integer_subrange is
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record
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minimum : integer := 0;
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maximum : integer := 0;
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end record;
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SIGNAL_A : constant character := 'a';
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SIGNAL_B : constant character := 'b';
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SIGNAL_C : constant character := 'c';
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SIGNAL_D : constant character := 'd';
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SIGNAL_E : constant character := 'e';
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SIGNAL_F : constant character := 'f';
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SIGNAL_G : constant character := 'g';
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SIGNAL_H : constant character := 'h';
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SIGNAL_I : constant character := 'i';
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SIGNAL_J : constant character := 'j';
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SIGNAL_K : constant character := 'k';
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SIGNAL_L : constant character := 'l';
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SIGNAL_M : constant character := 'm';
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SIGNAL_N : constant character := 'n';
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SIGNAL_O : constant character := 'o';
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SIGNAL_P : constant character := 'p';
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SIGNAL_Q : constant character := 'q';
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SIGNAL_R : constant character := 'r';
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SIGNAL_S : constant character := 's';
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SIGNAL_T : constant character := 't';
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SIGNAL_U : constant character := 'u';
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SIGNAL_V : constant character := 'v';
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SIGNAL_W : constant character := 'w';
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SIGNAL_X : constant character := 'x';
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SIGNAL_Y : constant character := 'y';
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SIGNAL_Z : constant character := 'z';
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type natural_subrange is
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record
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minimum : natural := 0;
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maximum : natural := 0;
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end record;
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SIGNAL_0 : constant character := '0';
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SIGNAL_1 : constant character := '1';
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SIGNAL_2 : constant character := '2';
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SIGNAL_3 : constant character := '3';
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SIGNAL_4 : constant character := '4';
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SIGNAL_5 : constant character := '5';
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SIGNAL_6 : constant character := '6';
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SIGNAL_7 : constant character := '7';
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SIGNAL_8 : constant character := '8';
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SIGNAL_9 : constant character := '9';
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type signal_list is (
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SIGNAL_A, SIGNAL_B, SIGNAL_C, SIGNAL_D, SIGNAL_E, SIGNAL_F, SIGNAL_G, SIGNAL_H,
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SIGNAL_I, SIGNAL_J, SIGNAL_K, SIGNAL_L, SIGNAL_M, SIGNAL_N, SIGNAL_O, SIGNAL_P,
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SIGNAL_Q, SIGNAL_R, SIGNAL_S, SIGNAL_T, SIGNAL_U, SIGNAL_V, SIGNAL_W, SIGNAL_X,
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SIGNAL_Y, SIGNAL_Z, SIGNAL_0, SIGNAL_1, SIGNAL_2, SIGNAL_3, SIGNAL_4, SIGNAL_5,
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SIGNAL_6, SIGNAL_7, SIGNAL_8, SIGNAL_9, SIGNAL_ESCAPE, SIGNAL_TABULATOR, SIGNAL_RETURN, SIGNAL_NEW_LINE,
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SIGNAL_SLASH, SIGNAL_BACKSLASH, SIGNAL_QUOTE, SIGNAL_BACKQUOTE, SIGNAL_SPACE, SIGNAL_BACKSPACE, SIGNAL_DOT, SIGNAL_IDLE
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);
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SIGNAL_DOT : constant character := '.';
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SIGNAL_COMMA : constant character := ',';
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SIGNAL_SEMICOLON : constant character := ';';
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SIGNAL_SLASH : constant character := '/';
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SIGNAL_BACKSLASH : constant character := '\';
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SIGNAL_QUOTE : constant character := ''';
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SIGNAL_BACKQUOTE : constant character := '`';
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SIGNAL_SPACE : constant character := ' ';
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type colours is (
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COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE
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);
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SIGNAL_BACKSPACE : constant character := character'val ( 8);
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SIGNAL_TABULATOR : constant character := character'val ( 9);
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SIGNAL_LINE_FEED : constant character := character'val (13);
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SIGNAL_IDLE : constant character := character'val (24);
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type effects is (
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EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
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);
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type signal_list is mod 128;
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escape : constant character := character'val (27);
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COLOUR_GREY : constant character := '0';
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COLOUR_RED : constant character := '1';
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COLOUR_GREEN : constant character := '2';
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COLOUR_YELLOW : constant character := '3';
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COLOUR_BLUE : constant character := '4';
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COLOUR_PINK : constant character := '5';
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COLOUR_CYAN : constant character := '6';
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COLOUR_WHITE : constant character := '7';
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EFFECT_NORMAL : constant character := '0';
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EFFECT_BOLD : constant character := '1';
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EFFECT_ITALIC : constant character := '3';
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EFFECT_UNDERLINE : constant character := '4';
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EFFECT_BLINK : constant character := '5';
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EFFECT_REVERSE : constant character := '7';
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CANCEL : constant character := character'val (24);
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CARRIAGE_RETURN : constant character := character'val (10);
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LINE_FEED : constant character := character'val (13);
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ESCAPE : constant character := character'val (27);
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function format_symbol (
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symbol : character := ' ';
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colour : colours := COLOUR_WHITE;
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effect : effects := EFFECT_NORMAL
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colour : character := COLOUR_WHITE;
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effect : character := EFFECT_NORMAL
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) return string is
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format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
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begin
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case effect is
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when EFFECT_NORMAL => format (3) := '0';
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when EFFECT_BOLD => format (3) := '1';
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when EFFECT_ITALIC => format (3) := '3';
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when EFFECT_UNDERLINE => format (3) := '4';
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when EFFECT_BLINK => format (3) := '5';
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when EFFECT_REVERSE => format (3) := '7';
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end case;
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case colour is
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when COLOUR_GREY => format (6) := '0';
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when COLOUR_RED => format (6) := '1';
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when COLOUR_GREEN => format (6) := '2';
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when COLOUR_YELLOW => format (6) := '3';
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when COLOUR_BLUE => format (6) := '4';
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when COLOUR_PINK => format (6) := '5';
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when COLOUR_CYAN => format (6) := '6';
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when COLOUR_WHITE => format (6) := '7';
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end case;
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format (8) := symbol;
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format (6) := colour;
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format (3) := effect;
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return format;
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end format_symbol;
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@ -87,18 +115,18 @@ function xabina return integer is
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-- Entity
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type entities is (
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type entity_list is (
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ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
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ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
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);
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type entity_constant_type is tagged
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record
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entity : entities := ENTITY_NULL; -- Entity identifier.
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entity : entity_list := ENTITY_NULL; -- Entity identifier.
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name : unbounded_string := null_unbounded_string; -- Entity general name.
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symbol : character := ' '; -- Entity ASCII character representation.
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colour : colours := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
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effect : effects := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
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colour : character := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
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effect : character := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
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end record;
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type entity_variable_type is tagged
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@ -278,13 +306,13 @@ function xabina return integer is
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weight : natural := 0;
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dual_wield : boolean := false;
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amount_limit : natural := 0;
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attack_range : natural_subrange := (0, 0);
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distance_range : natural_subrange := (0, 0);
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attack_range : natural := 0;
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distance_range : natural := 0;
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end record;
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type ammunition_variable_type is new entity_variable_type with
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record
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amount : natural_subrange := (0, 0);
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amount : natural := 0;
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enchantment : natural := 0;
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end record;
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@ -292,10 +320,10 @@ function xabina return integer is
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type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type;
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ammunition_constant_data : constant ammunition_constant_list := (
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(ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, (0, 7), (17, 67)),
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(ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, (0, 5), (17, 67)),
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(ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, (0, 7), (17, 67)),
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(ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, (0, 7), (17, 67))
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(ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, 7, 67),
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(ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, 5, 67),
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(ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, 7, 67),
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(ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, 7, 67)
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);
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ammunition_variable_data : ammunition_variable_list;
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@ -317,9 +345,9 @@ function xabina return integer is
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dual_wield : boolean := false;
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value : natural := 0;
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weight : natural := 0;
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attack_range : natural_subrange := (0, 0);
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defense_range : natural_subrange := (0, 0);
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distance_range : natural_subrange := (0, 0);
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attack_range : natural := 0;
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defense_range : natural := 0;
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distance_range : natural := 0;
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end record;
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type weapon_variable_type is new entity_variable_type with
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@ -332,30 +360,30 @@ function xabina return integer is
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type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
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weapon_constant_data : constant weapon_constant_list := (
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(ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1))
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(ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Bronze Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Brass Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1)
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);
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weapon_variable_data : weapon_variable_list;
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@ -374,7 +402,7 @@ function xabina return integer is
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record
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value : natural := 0;
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weight : natural := 0;
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defense_range : natural_subrange := (0, 0);
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defense_range : natural := 0;
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end record;
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type armour_variable_type is new entity_variable_type with
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@ -387,14 +415,14 @@ function xabina return integer is
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type armour_variable_list is array (armour_mark) of armour_variable_type;
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armour_constant_data : constant armour_constant_list := (
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, (3, 7)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, (5, 11)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, (1, 7)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, (6, 13)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, (4, 10)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, (0, 3)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, (3, 8)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, (4, 7))
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, 7),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, 11),
|
||||
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, 7),
|
||||
(ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, 13),
|
||||
(ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, 10),
|
||||
(ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, 3),
|
||||
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, 8),
|
||||
(ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, 7)
|
||||
);
|
||||
|
||||
armour_variable_data : armour_variable_list;
|
||||
@ -478,7 +506,7 @@ function xabina return integer is
|
||||
armour_limit : natural := 0;
|
||||
mana_limit : natural := 0;
|
||||
stamina_limit : natural := 0;
|
||||
attack_range : natural_subrange := (0, 0);
|
||||
attack_range : natural := 0;
|
||||
end record;
|
||||
|
||||
type goblin_variable_type is new entity_variable_type with
|
||||
@ -497,30 +525,21 @@ function xabina return integer is
|
||||
-- Gameplay
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
x : natural := 0;
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Terminal
|
||||
-- -- Currently constant, gonna use either my xurses library or <termios.h> C bindings.
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
type procedure_pointer is access procedure;
|
||||
|
||||
type action_data is array (signal_list) of procedure_pointer;
|
||||
|
||||
active : boolean := true;
|
||||
button : character := character'val (0);
|
||||
signal : signal_list := SIGNAL_IDLE;
|
||||
signal : character := SIGNAL_IDLE;
|
||||
width : natural := 120;
|
||||
height : natural := 40;
|
||||
buffer : unbounded_string := null_unbounded_string;
|
||||
|
||||
--~procedure synchronize is
|
||||
--~begin
|
||||
--~signal := character'val (0);
|
||||
--~put (to_string (buffer));
|
||||
--~get_immediate (signal);
|
||||
--~if signal = escape then
|
||||
--~active := false;
|
||||
--~end if;
|
||||
--~end synchronize;
|
||||
|
||||
procedure action_idle is
|
||||
begin
|
||||
null;
|
||||
@ -531,25 +550,21 @@ function xabina return integer is
|
||||
active := false;
|
||||
end action_exit;
|
||||
|
||||
type procedure_pointer is access procedure;
|
||||
|
||||
type action_data is array (signal_list) of procedure_pointer;
|
||||
|
||||
action_list : action_data := (others => action_idle'access);
|
||||
|
||||
procedure bind (
|
||||
key : signal_list := SIGNAL_IDLE;
|
||||
key : character := SIGNAL_IDLE;
|
||||
act : procedure_pointer := action_idle'access
|
||||
) is
|
||||
begin
|
||||
action_list (key) := act;
|
||||
action_list (character'pos (key)) := act;
|
||||
end bind;
|
||||
|
||||
procedure unbind (
|
||||
key : signal_list := SIGNAL_IDLE
|
||||
key : character := SIGNAL_IDLE
|
||||
) is
|
||||
begin
|
||||
action_list (key) := action_idle'access;
|
||||
action_list (character'pos (key)) := action_idle'access;
|
||||
end unbind;
|
||||
|
||||
procedure action_draw is
|
||||
@ -564,69 +579,23 @@ function xabina return integer is
|
||||
begin
|
||||
|
||||
bind (SIGNAL_Q, action_exit'access);
|
||||
bind (SIGNAL_D, action_draw'access);
|
||||
bind (SIGNAL_E, action_draw'access);
|
||||
|
||||
loop
|
||||
exit when active = false;
|
||||
buffer := to_unbounded_string (escape & "[H");
|
||||
signal := CANCEL;
|
||||
for y in 1 .. height
|
||||
loop
|
||||
for x in 1 .. width
|
||||
loop
|
||||
buffer := buffer & format_symbol ('X', COLOUR_GREY, EFFECT_BOLD);
|
||||
end loop;
|
||||
buffer := buffer & character'val (13);
|
||||
buffer := buffer & character'val (10);
|
||||
buffer := buffer & carriage_return & line_feed;
|
||||
end loop;
|
||||
button := character'val (0);
|
||||
put (to_string (buffer));
|
||||
get_immediate (button);
|
||||
case button is
|
||||
--~SIGNAL_6, SIGNAL_7, SIGNAL_8, SIGNAL_9, SIGNAL_ESCAPE, SIGNAL_TABULATOR, SIGNAL_RETURN, SIGNAL_NEW_LINE,
|
||||
--~SIGNAL_SLASH, SIGNAL_BACKSLASH, SIGNAL_QUOTE, SIGNAL_BACKQUOTE, SIGNAL_SPACE, SIGNAL_BACKSPACE, SIGNAL_DOT, SIGNAL_ESCAPE
|
||||
when 'a' | 'A' => signal := SIGNAL_A;
|
||||
when 'b' | 'B' => signal := SIGNAL_B;
|
||||
when 'c' | 'C' => signal := SIGNAL_C;
|
||||
when 'd' | 'D' => signal := SIGNAL_D;
|
||||
when 'e' | 'E' => signal := SIGNAL_E;
|
||||
when 'f' | 'F' => signal := SIGNAL_F;
|
||||
when 'g' | 'G' => signal := SIGNAL_G;
|
||||
when 'h' | 'H' => signal := SIGNAL_H;
|
||||
when 'i' | 'I' => signal := SIGNAL_I;
|
||||
when 'j' | 'J' => signal := SIGNAL_J;
|
||||
when 'k' | 'K' => signal := SIGNAL_K;
|
||||
when 'l' | 'L' => signal := SIGNAL_L;
|
||||
when 'm' | 'M' => signal := SIGNAL_M;
|
||||
when 'n' | 'N' => signal := SIGNAL_N;
|
||||
when 'o' | 'O' => signal := SIGNAL_O;
|
||||
when 'p' | 'P' => signal := SIGNAL_P;
|
||||
when 'q' | 'Q' => signal := SIGNAL_Q;
|
||||
when 'r' | 'R' => signal := SIGNAL_R;
|
||||
when 's' | 'S' => signal := SIGNAL_S;
|
||||
when 't' | 'T' => signal := SIGNAL_T;
|
||||
when 'u' | 'U' => signal := SIGNAL_U;
|
||||
when 'v' | 'V' => signal := SIGNAL_V;
|
||||
when 'w' | 'W' => signal := SIGNAL_W;
|
||||
when 'x' | 'X' => signal := SIGNAL_X;
|
||||
when 'y' | 'Y' => signal := SIGNAL_Y;
|
||||
when 'z' | 'Z' => signal := SIGNAL_Z;
|
||||
when '0' => signal := SIGNAL_0;
|
||||
when '1' => signal := SIGNAL_1;
|
||||
when '2' => signal := SIGNAL_2;
|
||||
when '3' => signal := SIGNAL_3;
|
||||
when '4' => signal := SIGNAL_4;
|
||||
when '5' => signal := SIGNAL_5;
|
||||
when '6' => signal := SIGNAL_6;
|
||||
when '7' => signal := SIGNAL_7;
|
||||
when '8' => signal := SIGNAL_8;
|
||||
when '9' => signal := SIGNAL_9;
|
||||
when escape => signal := SIGNAL_ESCAPE;
|
||||
when others => signal := SIGNAL_IDLE;
|
||||
end case;
|
||||
action_list (signal).all;
|
||||
if button = escape then
|
||||
active := false;
|
||||
end if;
|
||||
put (to_string (buffer)); -- still reachable
|
||||
get_immediate (signal);
|
||||
action_list (character'pos (signal)).all;
|
||||
end loop;
|
||||
|
||||
--~for this in magic_list
|
||||
|
Loading…
Reference in New Issue
Block a user