General flyweight system partial implementation...
This commit is contained in:
parent
83ae976814
commit
a6f73e4ee7
159
xabina.adb
159
xabina.adb
@ -1,6 +1,14 @@
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
|
||||
-- version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
||||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
|
||||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to write
|
||||
-- a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
|
||||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
|
||||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
with ada.text_io, ada.strings.unbounded;
|
||||
use ada.text_io, ada.strings.unbounded;
|
||||
@ -10,52 +18,125 @@ use ada.text_io, ada.strings.unbounded;
|
||||
|
||||
function xabina return integer is
|
||||
|
||||
type entity_id is (ENTITY_NONE, ENTITY_MENU, ENTITY_TILE, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER);
|
||||
type tile_id is (TILE_NONE, TILE_VOID, TILE_WALL, TILE_FLOOR, TILE_HOLE, TILE_STAIRS_DOWN, TILE_STAIRS_UP, TILE_DOOR);
|
||||
type item_id is (ITEM_NONE, ITEM_AMMUNITION, ITEM_WEAPON, ITEM_ARMOUR, ITEM_SCROLL, ITEM_POTION, ITEM_CONSUMABLE, ITEM_NOTE);
|
||||
type plant_id is (PLANT_NONE, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE);
|
||||
type animal_id is (ANIMAL_NONE, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE);
|
||||
type goblin_id is (GOBLIN_NONE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE);
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- System
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
type tile_list_id is (STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR);
|
||||
|
||||
type entity (this : entity_id) is
|
||||
type subrange is
|
||||
record
|
||||
id : entity_id := ENTITY_NONE;
|
||||
name : unbounded_string := null_unbounded_string;
|
||||
code : character := ' ';
|
||||
collide : boolean := false;
|
||||
case this is
|
||||
when ENTITY_TILE =>
|
||||
tile : tile_id := TILE_NONE;
|
||||
when ENTITY_ITEM =>
|
||||
item : item_id := ITEM_NONE;
|
||||
weight : natural := 0;
|
||||
value : natural := 0;
|
||||
when ENTITY_PLANT =>
|
||||
plant : plant_id := PLANT_NONE;
|
||||
generate_item : item_id := ITEM_NONE;
|
||||
generate_rate : natural := 0;
|
||||
when others =>
|
||||
null;
|
||||
--~ TODO: Other entity types...
|
||||
end case;
|
||||
minimum : natural := 0;
|
||||
average : natural := 0;
|
||||
maximum : natural := 0;
|
||||
end record;
|
||||
|
||||
type tile_list is array (tile_list_id) of entity (ENTITY_TILE);
|
||||
|
||||
data_tile : constant tile_list := (
|
||||
(this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Stone Wall"), code => '$', tile => TILE_WALL, collide => true),
|
||||
(this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Wooden Wall"), code => '#', tile => TILE_WALL, collide => true),
|
||||
(this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Stone Floor"), code => '.', tile => TILE_FLOOR, collide => false),
|
||||
(this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Wooden Floor"), code => '=', tile => TILE_FLOOR, collide => false)
|
||||
type colour_id is (
|
||||
COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE
|
||||
);
|
||||
|
||||
type effect_id is (
|
||||
EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
|
||||
);
|
||||
|
||||
type entity_id is (
|
||||
ENTITY_NONE, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
|
||||
);
|
||||
|
||||
type map_id is (
|
||||
MAP_NONE, MAP_VOID, MAP_WALL, MAP_FLOOR, MAP_HOLE, MAP_STAIRS_DOWN, MAP_STAIRS_UP, MAP_DOOR
|
||||
);
|
||||
|
||||
type item_id is (
|
||||
ITEM_NONE, ITEM_AMMUNITION, ITEM_WEAPON, ITEM_ARMOUR, ITEM_SCROLL, ITEM_POTION, ITEM_CONSUMABLE, ITEM_NOTE
|
||||
);
|
||||
|
||||
type plant_id is (
|
||||
PLANT_NONE, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE
|
||||
);
|
||||
|
||||
type animal_id is (
|
||||
ANIMAL_NONE, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
|
||||
);
|
||||
|
||||
type goblin_id is (
|
||||
GOBLIN_NONE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
|
||||
);
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Entity
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
type entity_constant_type is tagged
|
||||
record
|
||||
entity : entity_id := ENTITY_NONE; -- Entity identifier.
|
||||
name : unbounded_string := null_unbounded_string; -- Entity general name.
|
||||
code : character := ' '; -- Entity ASCII character representation.
|
||||
colour : colour_id := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
|
||||
effect : effect_id := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
|
||||
collide : boolean := false; -- Entity collision information.
|
||||
end record;
|
||||
|
||||
type entity_variable_type is tagged
|
||||
record
|
||||
x : integer := 0; -- Global X coordinate.
|
||||
y : integer := 0; -- Global Y coordinate.
|
||||
end record;
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Map:
|
||||
-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
type map_list_id is (
|
||||
STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR
|
||||
);
|
||||
|
||||
type map_constant_type is new entity_constant_type with
|
||||
record
|
||||
map : map_id := MAP_NONE;
|
||||
trigger : natural := 0;
|
||||
end record;
|
||||
|
||||
type map_list is array (map_list_id) of map_constant_type;
|
||||
|
||||
map_data : constant map_list := (
|
||||
(ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true, MAP_WALL, 0),
|
||||
(ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true, MAP_WALL, 0),
|
||||
(ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false, MAP_FLOOR, 0),
|
||||
(ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false, MAP_FLOOR, 0)
|
||||
);
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Goblin
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
type goblin_constant_type is new entity_constant_type with
|
||||
record
|
||||
attack_range : subrange := (0, 0, 0);
|
||||
health_limit : natural := 0;
|
||||
armour_limit : natural := 0;
|
||||
mana_limit : natural := 0;
|
||||
stamina_limit : natural := 0;
|
||||
end record;
|
||||
|
||||
type goblin_variable_type is new entity_variable_type with
|
||||
record
|
||||
goblin : goblin_id := GOBLIN_NONE; -- Index of 'goblin_data'.
|
||||
health : natural := 0;
|
||||
armour : natural := 0;
|
||||
mana : natural := 0;
|
||||
stamina : natural := 0;
|
||||
weapon : item_id := ITEM_NONE;
|
||||
end record;
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Gameplay
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
begin
|
||||
|
||||
for this in tile_list_id
|
||||
for this in map_list_id
|
||||
loop
|
||||
put_line ("> " & to_string (data_tile (this).name));
|
||||
put_line ("> " & to_string (map_data (this).name));
|
||||
end loop;
|
||||
|
||||
return 0;
|
||||
|
Loading…
Reference in New Issue
Block a user