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- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
- -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
- -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- with core, map;
-
- package weapon is
-
- ------------------------------------------------------------------------------------------
-
- type list is (
- iron_sword, iron_greatsword, iron_axe, iron_battleaxe, iron_spear, iron_shield, iron_mace, iron_hammer,
- bronze_sword, bronze_greatsword, bronze_axe, bronze_battleaxe, bronze_spear, bronze_shield, bronze_mace, bronze_hammer,
- brass_sword, brass_greatsword, brass_axe, brass_battleaxe, brass_spear, brass_shield, brass_mace, brass_hammer
- );
-
- type mark is mod 72;
-
- ------------------------------------------------------------------------------------------
-
- type constant_type is new core.constant_type with
- record
- dual_wield : boolean := false;
- value : natural := 0;
- weight : natural := 0;
- attack_range : natural := 0;
- defense_range : natural := 0;
- distance_range : natural := 0;
- end record;
-
- type variable_type is new core.variable_type with
- record
- enchantment : natural := 0;
- condition : natural := 0;
- end record;
-
- type constant_list is array (list) of constant_type;
- type variable_list is array (mark) of variable_type;
-
- ------------------------------------------------------------------------------------------
-
- constant_data : constant constant_list := (
- (core.weapon, "Iron Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
- (core.weapon, "Iron Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
- (core.weapon, "Iron Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
- (core.weapon, "Iron Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
- (core.weapon, "Iron Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
- (core.weapon, "Iron Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
- (core.weapon, "Iron Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
- (core.weapon, "Iron Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1),
- (core.weapon, "Bronze Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
- (core.weapon, "Bronze Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
- (core.weapon, "Bronze Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
- (core.weapon, "Bronze Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
- (core.weapon, "Bronze Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
- (core.weapon, "Bronze Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
- (core.weapon, "Bronze Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
- (core.weapon, "Bronze Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1),
- (core.weapon, "Brass Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
- (core.weapon, "Brass Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
- (core.weapon, "Brass Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
- (core.weapon, "Brass Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
- (core.weapon, "Brass Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
- (core.weapon, "Brass Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
- (core.weapon, "Brass Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
- (core.weapon, "Brass Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1)
- );
-
- variable_data : variable_list;
-
- ------------------------------------------------------------------------------------------
-
- procedure generate;
- procedure render;
-
- ------------------------------------------------------------------------------------------
-
- end weapon;
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