xabina/weapon.ads
2023-10-15 10:01:21 -04:00

82 lines
6.2 KiB
Ada

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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
package weapon is
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type weapon_list is (
IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER,
BRONZE_SWORD, BRONZE_GREATSWORD, BRONZE_AXE, BRONZE_BATTLEAXE, BRONZE_SPEAR, BRONZE_SHIELD, BRONZE_MACE, BRONZE_HAMMER,
BRASS_SWORD, BRASS_GREATSWORD, BRASS_AXE, BRASS_BATTLEAXE, BRASS_SPEAR, BRASS_SHIELD, BRASS_MACE, BRASS_HAMMER
);
type weapon_mark is mod 72;
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type weapon_constant_type is new core.entity_constant_type with
record
dual_wield : boolean := false;
value : natural := 0;
weight : natural := 0;
attack_range : natural := 0;
defense_range : natural := 0;
distance_range : natural := 0;
end record;
type weapon_variable_type is new core.entity_variable_type with
record
enchantment : natural := 0;
condition : natural := 0;
end record;
type weapon_constant_list is array (weapon_list) of weapon_constant_type;
type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
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weapon_constant_data : constant weapon_constant_list := (
(core.ENTITY_WEAPON, "Iron Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
(core.ENTITY_WEAPON, "Iron Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
(core.ENTITY_WEAPON, "Iron Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
(core.ENTITY_WEAPON, "Iron Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
(core.ENTITY_WEAPON, "Iron Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
(core.ENTITY_WEAPON, "Iron Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
(core.ENTITY_WEAPON, "Iron Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
(core.ENTITY_WEAPON, "Iron Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1),
(core.ENTITY_WEAPON, "Bronze Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
(core.ENTITY_WEAPON, "Bronze Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
(core.ENTITY_WEAPON, "Bronze Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
(core.ENTITY_WEAPON, "Bronze Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
(core.ENTITY_WEAPON, "Bronze Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
(core.ENTITY_WEAPON, "Bronze Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
(core.ENTITY_WEAPON, "Bronze Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
(core.ENTITY_WEAPON, "Bronze Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1),
(core.ENTITY_WEAPON, "Brass Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
(core.ENTITY_WEAPON, "Brass Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
(core.ENTITY_WEAPON, "Brass Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
(core.ENTITY_WEAPON, "Brass Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
(core.ENTITY_WEAPON, "Brass Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
(core.ENTITY_WEAPON, "Brass Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
(core.ENTITY_WEAPON, "Brass Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
(core.ENTITY_WEAPON, "Brass Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1)
);
weapon_variable_data : weapon_variable_list;
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end weapon;