xabina/xabina.adb
2023-10-12 10:59:30 -04:00

799 lines
45 KiB
Ada

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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with ada.text_io;
use ada.text_io;
-- Do not use this command below, it's for real-time game...
-- $ gnatmake xabina.adb
-- $ stty raw -echo && ./xabina && stty sane
function xabina return integer is
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-- System
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COLOUR_GREY : constant character := '0';
COLOUR_RED : constant character := '1';
COLOUR_GREEN : constant character := '2';
COLOUR_YELLOW : constant character := '3';
COLOUR_BLUE : constant character := '4';
COLOUR_PINK : constant character := '5';
COLOUR_CYAN : constant character := '6';
COLOUR_WHITE : constant character := '7';
EFFECT_NORMAL : constant character := '0';
EFFECT_BOLD : constant character := '1';
EFFECT_ITALIC : constant character := '3';
EFFECT_UNDERLINE : constant character := '4';
EFFECT_BLINK : constant character := '5';
EFFECT_REVERSE : constant character := '7';
CANCEL : constant character := character'val (24);
CARRIAGE_RETURN : constant character := character'val (10);
LINE_FEED : constant character := character'val (13);
ESCAPE : constant character := character'val (27);
------------------------------------------------------------------------------------------
procedure action_idle;
type procedure_pointer is access procedure;
type ascii_range is mod 2 ** 8;
type action_data is array (ascii_range) of procedure_pointer;
type screen_width is mod 120;
type screen_height is mod 40;
type screen_type is array (screen_height, screen_width) of character;
------------------------------------------------------------------------------------------
active : boolean := true;
signal : character := ' ';
action_list : action_data := (others => action_idle'access);
screen_symbol : screen_type := (others => (others => CANCEL));
screen_colour : screen_type := (others => (others => COLOUR_WHITE));
screen_effect : screen_type := (others => (others => EFFECT_NORMAL));
------------------------------------------------------------------------------------------
procedure bind (symbol : character := CANCEL;
action : procedure_pointer := action_idle'access) is
begin
action_list (character'pos (symbol)) := action;
end bind;
procedure unbind (symbol : character := CANCEL) is
begin
action_list (character'pos (symbol)) := action_idle'access;
end unbind;
procedure action_idle is begin null; end action_idle;
procedure action_exit is begin active := false; end action_exit;
procedure render_screen_delete is begin put (ESCAPE & "[2J"); end render_screen_delete;
procedure render_screen_offset is begin put (ESCAPE & "[H"); end render_screen_offset;
procedure render_cursor_hide is begin put (ESCAPE & "[?25l"); end render_cursor_hide;
procedure render_cursor_show is begin put (ESCAPE & "[?25h"); end render_cursor_show;
procedure render_realignment is begin put (CARRIAGE_RETURN & LINE_FEED); end render_realignment;
procedure render_character (symbol : character := ' ';
colour : character := COLOUR_WHITE;
effect : character := EFFECT_NORMAL;
y : screen_height := 0;
x : screen_width := 0) is
begin
screen_symbol (y, x) := symbol;
screen_colour (y, x) := colour;
screen_effect (y, x) := effect;
end render_character;
procedure render_screen is
format : string (1 .. 12) := ESCAPE & "[E;3CmS" & ESCAPE & "[0m";
begin
render_screen_offset;
for y in screen_height
loop
for x in screen_width
loop
format (8) := screen_symbol (y, x);
format (6) := screen_colour (y, x);
format (3) := screen_effect (y, x);
put (format);
end loop;
render_realignment;
end loop;
end render_screen;
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-- Entity
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type entity_list is (
ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
);
------------------------------------------------------------------------------------------
type entity_constant_type is tagged
record
entity : entity_list := ENTITY_NULL; -- Entity identifier.
name : string (1 .. 20) := "- "; -- Entity general name.
symbol : character := ' '; -- Entity ASCII character representation.
colour : character := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
effect : character := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
end record;
type entity_variable_type is tagged
record
x : integer := 0; -- Global X coordinate.
y : integer := 0; -- Global Y coordinate.
end record;
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-- Menu
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-- Map
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type map_list is (
MAP_STONE_WALL, MAP_WOODEN_WALL, MAP_STONE_FLOOR, MAP_WOODEN_FLOOR, MAP_WATER_SHALLOW, MAP_WATER_DEEP, MAP_SWAMP_SHALLOW, MAP_SWAMP_DEEP
);
------------------------------------------------------------------------------------------
type map_mark is mod 72;
type map_width is mod 120;
type map_height is mod 40;
type map_constant_type is new entity_constant_type with
record
collide : boolean := false;
condition_limit : natural := 0;
end record;
type map_variable_type is new entity_variable_type with
record
entity : entity_list := ENTITY_NULL;
identifier : natural := 0;
end record;
type map_matrical_type is
record
map : map_list := MAP_STONE_FLOOR;
condition : natural := 0;
end record;
type map_constant_list is array (map_list) of map_constant_type;
type map_variable_list is array (map_mark) of map_variable_type;
type map_matrical_list is array (map_height, map_width) of map_matrical_type;
------------------------------------------------------------------------------------------
map_constant_data : constant map_constant_list := (
(ENTITY_MAP, "Stone Wall ", '#', COLOUR_GREY, EFFECT_BOLD, true, 59),
(ENTITY_MAP, "Wooden Wall ", '#', COLOUR_YELLOW, EFFECT_NORMAL, false, 23),
(ENTITY_MAP, "Stone Floor ", '.', COLOUR_GREY, EFFECT_BOLD, true, 47),
(ENTITY_MAP, "Wooden Floor ", '.', COLOUR_YELLOW, EFFECT_NORMAL, false, 11),
(ENTITY_MAP, "Water (shallow) ", '~', COLOUR_BLUE, EFFECT_NORMAL, false, 0),
(ENTITY_MAP, "Water (deep) ", '~', COLOUR_BLUE, EFFECT_BOLD, true, 0),
(ENTITY_MAP, "Swamp (shallow) ", '~', COLOUR_GREEN, EFFECT_NORMAL, false, 0),
(ENTITY_MAP, "Swamp (deep) ", '~', COLOUR_GREEN, EFFECT_BOLD, true, 0)
);
map_variable_data : map_variable_list;
map_matrical_data : map_matrical_list;
------------------------------------------------------------------------------------------
procedure generate_map is
begin
for y in map_height
loop
for x in map_width
loop
map_matrical_data (y, x) := (MAP_WOODEN_FLOOR, map_constant_data (MAP_WOODEN_FLOOR).condition_limit);
end loop;
end loop;
end generate_map;
procedure render_map is
symbol : character := ' ';
colour : character := COLOUR_WHITE;
effect : character := EFFECT_NORMAL;
begin
for y in screen_height
loop
for x in screen_width
loop
symbol := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).symbol;
colour := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).colour;
effect := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).effect;
render_character (symbol, colour, effect, y, x);
end loop;
end loop;
end render_map;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Item
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type item_list is (
WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN,
CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST,
SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK,
COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE,
COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD,
BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK,
PAPERS, PAPERWEIGHT
);
------------------------------------------------------------------------------------------
type item_mark is mod 72;
type item_constant_type is new entity_constant_type with
record
value : natural := 0;
weight : natural := 0;
end record;
type item_variable_type is new entity_variable_type with
record
owner : natural := 0;
end record;
type item_constant_list is array (item_list) of item_constant_type;
type item_variable_list is array (item_mark) of item_variable_type;
------------------------------------------------------------------------------------------
item_constant_data : constant item_constant_list := (
(ENTITY_ITEM, "Wood ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
(ENTITY_ITEM, "Bark ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 2),
(ENTITY_ITEM, "Flax ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
(ENTITY_ITEM, "Plank ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
(ENTITY_ITEM, "Stick ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
(ENTITY_ITEM, "Braces ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
(ENTITY_ITEM, "Nails ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, "Linen ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
(ENTITY_ITEM, "Chamomile ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
(ENTITY_ITEM, "Mint ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
(ENTITY_ITEM, "Wax ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 1),
(ENTITY_ITEM, "Salt ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
(ENTITY_ITEM, "Sugar ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 1),
(ENTITY_ITEM, "Pepper ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
(ENTITY_ITEM, "Cinnamon ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
(ENTITY_ITEM, "Yeast ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
(ENTITY_ITEM, "Skull ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
(ENTITY_ITEM, "Bone ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, "Intestines ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, "Fur ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 2),
(ENTITY_ITEM, "Leather ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
(ENTITY_ITEM, "Fat ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, "Horn ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
(ENTITY_ITEM, "Tusk ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 5),
(ENTITY_ITEM, "Copper Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 7),
(ENTITY_ITEM, "Iron Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 11),
(ENTITY_ITEM, "Silver Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 7),
(ENTITY_ITEM, "Gold Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 7),
(ENTITY_ITEM, "Coal Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 7),
(ENTITY_ITEM, "Tin Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
(ENTITY_ITEM, "Zinc Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
(ENTITY_ITEM, "Lead Ore ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 13),
(ENTITY_ITEM, "Copper ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 5),
(ENTITY_ITEM, "Iron ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 7),
(ENTITY_ITEM, "Silver ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 5),
(ENTITY_ITEM, "Gold ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 29, 5),
(ENTITY_ITEM, "Coal ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 5),
(ENTITY_ITEM, "Tin ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 5),
(ENTITY_ITEM, "Zinc ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 5),
(ENTITY_ITEM, "Lead ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 47, 7),
(ENTITY_ITEM, "Bronze ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 61, 5),
(ENTITY_ITEM, "Brass ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 67, 5),
(ENTITY_ITEM, "Steel ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 71, 7),
(ENTITY_ITEM, "Mercury ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 97, 11),
(ENTITY_ITEM, "Oil ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
(ENTITY_ITEM, "Ink ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
(ENTITY_ITEM, "Venom ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
(ENTITY_ITEM, "Silk ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
(ENTITY_ITEM, "Papers ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, "Paperweight ", '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1)
);
item_variable_data : item_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Spell
-- -- Place-holders mostly, implement self/target/target_range effect variations...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type magic_list is (
IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY
);
------------------------------------------------------------------------------------------
type magic_mark is mod 72;
type magic_constant_type is new entity_constant_type with
record
self : boolean := false;
health : integer := 0;
armour : integer := 0;
mana : integer := 0;
stamina : integer := 0;
distance : integer := 0;
tribute : natural := 0;
end record;
type magic_variable_type is new entity_variable_type with
record
enchantment : natural := 0;
end record;
type magic_constant_list is array (magic_list) of magic_constant_type;
type magic_variable_list is array (magic_mark) of magic_variable_type;
------------------------------------------------------------------------------------------
magic_constant_data : constant magic_constant_list := (
(ENTITY_MAGIC, "Ignite ", '*', COLOUR_YELLOW, EFFECT_ITALIC, false, -3, 0, 0, -1, 7, 1),
(ENTITY_MAGIC, "Illuminate ", '*', COLOUR_YELLOW, EFFECT_ITALIC, false, 0, 0, 0, -1, 13, 1),
(ENTITY_MAGIC, "Bladecharm ", '*', COLOUR_RED, EFFECT_ITALIC, true, 0, -3, 0, -1, 7, 3),
(ENTITY_MAGIC, "Battlecry ", '*', COLOUR_RED, EFFECT_ITALIC, true, -1, -1, 0, -1, 7, 2)
);
magic_variable_data : magic_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Ammunition
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type ammunition_list is (
ARROWS, BOLTS, SLINGSHOTS, JARIDS
);
------------------------------------------------------------------------------------------
type ammunition_mark is mod 72;
type ammunition_constant_type is new entity_constant_type with
record
value : natural := 0;
weight : natural := 0;
dual_wield : boolean := false;
amount_limit : natural := 0;
attack_range : natural := 0;
distance_range : natural := 0;
end record;
type ammunition_variable_type is new entity_variable_type with
record
amount : natural := 0;
enchantment : natural := 0;
end record;
type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type;
type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type;
------------------------------------------------------------------------------------------
ammunition_constant_data : constant ammunition_constant_list := (
(ENTITY_AMMUNITION, "Arrows ", '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, 7, 67),
(ENTITY_AMMUNITION, "Bolts ", '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, 5, 67),
(ENTITY_AMMUNITION, "Slingshots ", '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, 7, 67),
(ENTITY_AMMUNITION, "Jarids ", '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, 7, 67)
);
ammunition_variable_data : ammunition_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Weapon
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type weapon_list is (
IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER,
BRONZE_SWORD, BRONZE_GREATSWORD, BRONZE_AXE, BRONZE_BATTLEAXE, BRONZE_SPEAR, BRONZE_SHIELD, BRONZE_MACE, BRONZE_HAMMER,
BRASS_SWORD, BRASS_GREATSWORD, BRASS_AXE, BRASS_BATTLEAXE, BRASS_SPEAR, BRASS_SHIELD, BRASS_MACE, BRASS_HAMMER
);
------------------------------------------------------------------------------------------
type weapon_mark is mod 72;
type weapon_constant_type is new entity_constant_type with
record
dual_wield : boolean := false;
value : natural := 0;
weight : natural := 0;
attack_range : natural := 0;
defense_range : natural := 0;
distance_range : natural := 0;
end record;
type weapon_variable_type is new entity_variable_type with
record
enchantment : natural := 0;
condition : natural := 0;
end record;
type weapon_constant_list is array (weapon_list) of weapon_constant_type;
type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
------------------------------------------------------------------------------------------
weapon_constant_data : constant weapon_constant_list := (
(ENTITY_WEAPON, "Iron Sword ", 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, "Iron Greatsword ", 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, "Iron Axe ", 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, "Iron Battleaxe ", 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, "Iron Spear ", 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, "Iron Shield ", 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, "Iron Mace ", 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, "Iron Hammer ", 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
(ENTITY_WEAPON, "Bronze Sword ", 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, "Bronze Greatsword ", 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, "Bronze Axe ", 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, "Bronze Battleaxe ", 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, "Bronze Spear ", 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, "Bronze Shield ", 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, "Bronze Mace ", 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, "Bronze Hammer ", 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
(ENTITY_WEAPON, "Brass Sword ", 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, "Brass Greatsword ", 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, "Brass Axe ", 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, "Brass Battleaxe ", 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, "Brass Spear ", 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, "Brass Shield ", 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, "Brass Mace ", 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, "Brass Hammer ", 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1)
);
weapon_variable_data : weapon_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Armour
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type armour_list is (
IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE
);
------------------------------------------------------------------------------------------
type armour_mark is mod 72;
type armour_constant_type is new entity_constant_type with
record
value : natural := 0;
weight : natural := 0;
defense_range : natural := 0;
end record;
type armour_variable_type is new entity_variable_type with
record
enchantment : natural := 0;
condition : natural := 0;
end record;
type armour_constant_list is array (armour_list) of armour_constant_type;
type armour_variable_list is array (armour_mark) of armour_variable_type;
------------------------------------------------------------------------------------------
armour_constant_data : constant armour_constant_list := (
(ENTITY_ARMOUR, "Iron Helmet ", 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, 7),
(ENTITY_ARMOUR, "Iron Chestplate ", 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, 11),
(ENTITY_ARMOUR, "Iron Gauntlets ", 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, 7),
(ENTITY_ARMOUR, "Iron Greaves ", 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, 13),
(ENTITY_ARMOUR, "Iron Cuisse ", 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, 10),
(ENTITY_ARMOUR, "Iron Fauld ", '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, 3),
(ENTITY_ARMOUR, "Iron Gardbrace ", 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, 8),
(ENTITY_ARMOUR, "Iron Rerebrace ", 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, 7)
);
armour_variable_data : armour_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Scroll
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Potion
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Consumable
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Note
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Plant
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type plant_list is (
OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE,
BUSH, THORNY_BUSH, TALL_GRASS, REED
);
------------------------------------------------------------------------------------------
type plant_mark is mod 72;
type plant_constant_type is new entity_constant_type with
record
health_limit : natural := 0;
end record;
type plant_variable_type is new entity_variable_type with
record
health : natural := 0;
end record;
type plant_constant_list is array (plant_list) of plant_constant_type;
type plant_variable_list is array (plant_mark) of plant_variable_type;
------------------------------------------------------------------------------------------
plant_constant_data : constant plant_constant_list := (
(ENTITY_PLANT, "Oak Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 11),
(ENTITY_PLANT, "Pine Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 23),
(ENTITY_PLANT, "Birch Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
(ENTITY_PLANT, "Acacia Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 19),
(ENTITY_PLANT, "Apple Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 17),
(ENTITY_PLANT, "Peach Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
(ENTITY_PLANT, "Orange Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 11),
(ENTITY_PLANT, "Pear Tree ", 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
(ENTITY_PLANT, "Bush ", '&', COLOUR_GREEN, EFFECT_NORMAL, 5),
(ENTITY_PLANT, "Thorny Bush ", '&', COLOUR_GREEN, EFFECT_NORMAL, 7),
(ENTITY_PLANT, "Tall Grass ", '%', COLOUR_GREEN, EFFECT_NORMAL, 3),
(ENTITY_PLANT, "Reed ", '%', COLOUR_GREEN, EFFECT_NORMAL, 3)
);
plant_variable_data : plant_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Animal
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type animal_list is (
ANIMAL_PIG, ANIMAL_COW, ANIMAL_CHICKEN, ANIMAL_SHEEP, ANIMAL_BOAR, ANIMAL_GOAT, ANIMAL_AUROCH, ANIMAL_DUCK,
ANIMAL_DOG, ANIMAL_CAT, ANIMAL_RABBIT, ANIMAL_HAMSTER, ANIMAL_HORSE, ANIMAL_DONKEY, ANIMAL_CAMEL, ANIMAL_ELEPHANT,
ANIMAL_OWL, ANIMAL_HAWK, ANIMAL_PIGEON, ANIMAL_VULTURE, ANIMAL_CROW, ANIMAL_PHEASANT, ANIMAL_SPARROW, ANIMAL_ALBATROSS,
ANIMAL_SARDINE, ANIMAL_HERRING, ANIMAL_CATFISH, ANIMAL_CARP, ANIMAL_WHALE, ANIMAL_SHARK, ANIMAL_SQUID, ANIMAL_SAWFISH,
ANIMAL_WORM, ANIMAL_BEE, ANIMAL_CENTIPEDE, ANIMAL_SPIDER, ANIMAL_FROG, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_MOLE,
ANIMAL_WOLF, ANIMAL_FOX, ANIMAL_BEAR, ANIMAL_MAMMOTH, ANIMAL_ELK, ANIMAL_MOOSE, ANIMAL_DEER, ANIMAL_PEEBLES,
ANIMAL_LION, ANIMAL_HYENA, ANIMAL_BISON, ANIMAL_ZEBRA, ANIMAL_GIRAFFE, ANIMAL_CROCODILE, ANIMAL_MONKEY, ANIMAL_GNU,
ANIMAL_CARIBOU, ANIMAL_SEAL, ANIMAL_MORSE, ANIMAL_PENGUIN, ANIMAL_TURTLE, ANIMAL_CAYMAN, ANIMAL_OTTER, ANIMAL_SNAKE,
ANIMAL_LIZARD, ANIMAL_DAEODON, ANIMAL_SLIME, ANIMAL_AXOLOTL, ANIMAL_HEDGEHOG, ANIMAL_CATERPILLAR, ANIMAL_CRAB, ANIMAL_SCORPION,
ANIMAL_GIANT_LIZARD, ANIMAL_GIANT_CENTIPEDE, ANIMAL_GIANT_SPIDER, ANIMAL_GIANT_SLOTH,
ANIMAL_GIANT_OWL, ANIMAL_GIANT_SCORPION, ANIMAL_GIANT_AXOLOTL, ANIMAL_GIANT_WORM
);
------------------------------------------------------------------------------------------
type animal_mark is mod 72;
type animal_constant_type is new entity_constant_type with
record
health_limit : natural := 0;
attack_range : natural := 0;
defense_range : natural := 0;
end record;
type animal_variable_type is new entity_variable_type with
record
health : natural := 0;
end record;
type animal_constant_list is array (animal_list) of animal_constant_type;
type animal_variable_list is array (animal_mark) of animal_variable_type;
------------------------------------------------------------------------------------------
animal_constant_data : constant animal_constant_list := (
(ENTITY_ANIMAL, "Pig ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Cow ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Chicken ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Sheep ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Boar ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Goat ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Auroch ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Duck ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Dog ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Cat ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Rabbit ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Hamster ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Horse ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Donkey ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Camel ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Elephant ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Owl ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Hawk ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Pigeon ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Vulture ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Crow ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Pheasant ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Sparrow ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Albatross ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Sardine ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Herring ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Catfish ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Carp ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Whale ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Shark ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Squid ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Sawfish ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Worm ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Bee ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Centipede ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Spider ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Frog ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Rat ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Bat ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Mole ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Wolf ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Fox ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Bear ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Mammoth ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Elk ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Moose ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Deer ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Peebles ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Lion ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Hyena ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Bison ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Zebra ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giraffe ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Crocodile ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Monkey ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Gnu ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Caribou ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Seal ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Morse ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Penguin ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Turtle ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Cayman ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Otter ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Snake ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Lizard ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Daeodon ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Slime ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Axolotl ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Hedgehog ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Caterpillar ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Crab ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Scorpion ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giant Lizard ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giant Centipede ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giant Spider ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giant Sloth ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giant Owl ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giant Scorpion ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giant Axolotl ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11),
(ENTITY_ANIMAL, "Giant Worm ", 'a', COLOUR_GREEN, EFFECT_NORMAL, 11, 11, 11)
);
animal_variable_data : animal_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Goblin
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type goblin_list is (
GOBLIN_SLAVE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
);
------------------------------------------------------------------------------------------
type goblin_constant_type is new entity_constant_type with
record
health_limit : natural := 0;
armour_limit : natural := 0;
mana_limit : natural := 0;
stamina_limit : natural := 0;
attack_range : natural := 0;
end record;
type goblin_variable_type is new entity_variable_type with
record
health : natural := 0;
armour : natural := 0;
mana : natural := 0;
stamina : natural := 0;
end record;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Player
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type player_data is
record
x : map_width := 0;
y : map_height := 0;
health : natural := 0;
armour : natural := 0;
mana : natural := 0;
stamina : natural := 0;
end record;
------------------------------------------------------------------------------------------
player : player_data;
------------------------------------------------------------------------------------------
procedure render_player is
begin
render_character ('@', COLOUR_CYAN, EFFECT_BOLD, screen_height (player.y), screen_width (player.x));
end render_player;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Gameplay
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
procedure action_move_up is begin player.y := player.y - 1; end action_move_up;
procedure action_move_down is begin player.y := player.y + 1; end action_move_down;
procedure action_move_left is begin player.x := player.x - 1; end action_move_left;
procedure action_move_right is begin player.x := player.x + 1; end action_move_right;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Main
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
begin
------------------------------------------------------------------------------------------
bind ('q', action_exit'access);
bind ('w', action_move_up'access);
bind ('s', action_move_down'access);
bind ('a', action_move_left'access);
bind ('d', action_move_right'access);
render_screen_delete;
render_screen_offset;
render_cursor_hide;
generate_map;
------------------------------------------------------------------------------------------
loop
signal := CANCEL;
render_map;
render_player;
render_screen;
get_immediate (signal);
action_list (character'pos (signal)).all;
exit when active = false;
end loop;
------------------------------------------------------------------------------------------
render_cursor_show;
return 0;
end xabina;