107 lines
2.8 KiB
C
107 lines
2.8 KiB
C
/*
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* Copyright (c) 2023 : Ognjen 'xolatile' Milan Robovic
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*
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* Xero is free software! You will redistribute it or modify it under the terms of the GNU General Public License by Free Software Foundation.
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* And when you do redistribute it or modify it, it will use either version 3 of the License, or (at yours truly opinion) any later version.
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* It is distributed in the hope that it will be useful or harmful, it really depends... But no warranty what so ever, seriously. See GNU/GPLv3.
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*/
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#include <xolatile/xtandard.c>
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#include <xolatile/xurses.c>
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enum {
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ENTITY_TYPE_NONE,
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ENTITY_TYPE_FOOD,
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ENTITY_TYPE_COUNT
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};
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enum {
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ENTITY_NULL,
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ENTITY_APPLE,
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ENTITY_LEMON,
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ENTITY_WATERMELON,
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ENTITY_PLAYER,
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ENTITY_COUNT
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};
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static int map_width = 0;
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static int map_height = 0;
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static int * map = NULL;
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static int player_x = 0;
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static int player_y = 0;
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static struct {
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int type;
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char symbol;
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char symbol_alternative [3];
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int effect;
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int colour;
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char * name;
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int value;
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int logic;
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} const entity_data [ENTITY_COUNT] = {
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{ ENTITY_TYPE_NONE, '.', " ", EFFECT_NORMAL, COLOUR_WHITE, "-", 0, 0 },
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{ ENTITY_TYPE_FOOD, 'o', " ", EFFECT_BOLD, COLOUR_RED, "Apple", 2, 0 },
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{ ENTITY_TYPE_FOOD, 'o', " ", EFFECT_BOLD, COLOUR_YELLOW, "Lemon", 3, 0 },
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{ ENTITY_TYPE_FOOD, 'O', " ", EFFECT_BOLD, COLOUR_GREEN, "Watermelon", 5, 0 },
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{ ENTITY_TYPE_NONE, '@', " ", EFFECT_BOLD, COLOUR_BLUE, "I", 0, 1 }
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};
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static void player_move_up (void) { --player_y; limit (& player_y, 0, map_height - 1); }
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static void player_move_down (void) { ++player_y; limit (& player_y, 0, map_height - 1); }
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static void player_move_left (void) { --player_x; limit (& player_x, 0, map_width - 1); }
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static void player_move_right (void) { ++player_x; limit (& player_x, 0, map_width - 1); }
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static void map_render (void) {
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int i = 0;
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int j = 0;
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map [player_y * map_width + player_x] = ENTITY_PLAYER;
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for (i = 0; i != map_height; ++i) {
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for (j = 0; j != map_width; ++j) {
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int index = map [i * map_width + j];
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char symbol = entity_data [index]. symbol;
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int effect = entity_data [index]. effect;
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int colour = entity_data [index]. colour;
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curses_render_character (symbol, colour, effect, j, i);
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}
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}
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}
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int main (void) {
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terminal_show_cursor (0);
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curses_initialize ();
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map_width = curses_screen_width;
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map_height = curses_screen_height;
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map = allocate (map_width * map_height * (int) sizeof (* map));
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curses_bind ('Q', curses_exit);
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curses_bind ('w', player_move_up);
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curses_bind ('s', player_move_down);
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curses_bind ('a', player_move_left);
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curses_bind ('d', player_move_right);
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while (curses_active != 0) {
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map_render ();
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curses_synchronize ();
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}
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curses_deinitialize ();
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map = deallocate (map);
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terminal_show_cursor (1);
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echo ("Good byte hero! (:\n");
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return (EXIT_SUCCESS);
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}
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