xhads/source/world.ads

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with core, resource, item, unit, construction;
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package world is
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type codex is (
ash, cave, grass, rough, snow, swamp
);
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type entity is
record
index, x, y : integer;
end record;
type block_array is array (natural range <>, natural range <>) of integer;
type entity_array is array (natural range <>) of entity;
type information is
record
terrain : codex;
width : natural;
height : natural;
block : access block_array;
landmark : access entity_array;
construction : access entity_array;
end record;
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map : information;
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procedure configure;
procedure make (index : in codex; width, height : in natural);
procedure draw (x, y, width, height : in integer; show_grid : in boolean);
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end world;