xhads/source/construction.adb

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with core, effect, resource, faction, construction;
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use construction;
package body construction is
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sprite : array (codex) of core.sprite;
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procedure configure is
begin
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core.echo (core.comment, "Configuring construction components...");
--
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for index in codex
loop
declare
folder : constant string := core.lowercase (faction.codex'image (trait (index).kind));
file : constant string := core.lowercase (codex'image (index));
begin
sprite (index) := core.import_sprite ("./sprite/construction/" & folder & "/" & file & ".png", trait (index).frames, 1);
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end;
end loop;
end configure;
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procedure draw (index : in codex; x, y : in integer) is
begin
core.move (sprite (index), x, y, trait (index).frames, 1);
end draw;
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end construction;