Revised trait and sprite arrays...
This commit is contained in:
parent
d5e9a91c27
commit
a2e5ce337e
@ -83,22 +83,22 @@ package body ai is
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--
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active := index;
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--
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core.write (male_name_array (actor (index).name), x + offset, y + offset, ui.glyphs (ui.active));
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ui.write (male_name_array (actor (index).name), x + offset, y + offset);
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--
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core.write ("Envious = " & boolean'image (actor_is_envious), x + offset, y + offset + 32, ui.glyphs (ui.active));
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core.write ("Glutton = " & boolean'image (actor_is_glutton), x + offset, y + offset + 64, ui.glyphs (ui.active));
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core.write ("Greedy = " & boolean'image (actor_is_greedy), x + offset, y + offset + 96, ui.glyphs (ui.active));
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core.write ("Slutty = " & boolean'image (actor_is_slutty), x + offset, y + offset + 128, ui.glyphs (ui.active));
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core.write ("Proud = " & boolean'image (actor_is_proud), x + offset, y + offset + 160, ui.glyphs (ui.active));
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core.write ("Lazy = " & boolean'image (actor_is_lazy), x + offset, y + offset + 192, ui.glyphs (ui.active));
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core.write ("Angry = " & boolean'image (actor_is_angry), x + offset, y + offset + 224, ui.glyphs (ui.active));
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core.write ("Thirsty = " & boolean'image (actor_is_thirsty), x + offset, y + offset + 256, ui.glyphs (ui.active));
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core.write ("Hungry = " & boolean'image (actor_is_hungry), x + offset, y + offset + 288, ui.glyphs (ui.active));
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core.write ("Tired = " & boolean'image (actor_is_tired), x + offset, y + offset + 320, ui.glyphs (ui.active));
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core.write ("Lonely = " & boolean'image (actor_is_lonely), x + offset, y + offset + 352, ui.glyphs (ui.active));
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core.write ("Healthy = " & boolean'image (actor_is_healthy), x + offset, y + offset + 384, ui.glyphs (ui.active));
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core.write ("Happy = " & boolean'image (actor_is_happy), x + offset, y + offset + 416, ui.glyphs (ui.active));
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core.write ("Bored = " & boolean'image (actor_is_bored), x + offset, y + offset + 448, ui.glyphs (ui.active));
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ui.write ("Envious = " & boolean'image (actor_is_envious), x + offset, y + offset + 32);
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ui.write ("Glutton = " & boolean'image (actor_is_glutton), x + offset, y + offset + 64);
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ui.write ("Greedy = " & boolean'image (actor_is_greedy), x + offset, y + offset + 96);
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ui.write ("Slutty = " & boolean'image (actor_is_slutty), x + offset, y + offset + 128);
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ui.write ("Proud = " & boolean'image (actor_is_proud), x + offset, y + offset + 160);
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ui.write ("Lazy = " & boolean'image (actor_is_lazy), x + offset, y + offset + 192);
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ui.write ("Angry = " & boolean'image (actor_is_angry), x + offset, y + offset + 224);
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ui.write ("Thirsty = " & boolean'image (actor_is_thirsty), x + offset, y + offset + 256);
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ui.write ("Hungry = " & boolean'image (actor_is_hungry), x + offset, y + offset + 288);
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ui.write ("Tired = " & boolean'image (actor_is_tired), x + offset, y + offset + 320);
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ui.write ("Lonely = " & boolean'image (actor_is_lonely), x + offset, y + offset + 352);
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ui.write ("Healthy = " & boolean'image (actor_is_healthy), x + offset, y + offset + 384);
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ui.write ("Happy = " & boolean'image (actor_is_happy), x + offset, y + offset + 416);
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ui.write ("Bored = " & boolean'image (actor_is_bored), x + offset, y + offset + 448);
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end view_actor_state;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -6,6 +6,10 @@ package body attribute is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.comment, "Configuring attribute components...");
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@ -39,7 +43,7 @@ package body attribute is
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loop
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ui.draw_icon (trait (index).text, move_x + offset, move_y + offset + codex'pos (index) * core.icon);
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draw (index, move_x + offset, move_y + offset + codex'pos (index) * core.icon);
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core.write (trait (index).name, move_x + offset + core.icon, move_y + offset + codex'pos (index) * core.icon, ui.glyphs (ui.active));
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ui.write (trait (index).name, move_x + offset + core.icon, move_y + offset + codex'pos (index) * core.icon);
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end loop;
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end menu;
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@ -19,14 +19,10 @@ package attribute is
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text : core.long_string;
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end record;
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--~type trait_array is array (codex) of information;
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--~type sprite_array is array (codex) of core.sprite;
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type value_array is array (codex) of base_limit;
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type points is array (codex) of base_limit;
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------------------------------------------------------------------------------------------
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sprite : array (codex) of core.sprite;
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant array (codex) of information := (
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@ -6,6 +6,10 @@ package body chad is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.comment, "Configuring chad components...");
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@ -6,7 +6,7 @@ package chad is
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type codex is (
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ognjen, richard, eric, linus, ada, marina,
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kethleen, wouter, john
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kathleen, wouter, john
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);
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------------------------------------------------------------------------------------------
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@ -23,19 +23,13 @@ package chad is
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type data is
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record
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index : codex;
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attributes : attribute.value_array;
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--~attributes : array (attribute.codex) of attribute.base_limit;
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skills : skill.value_array;
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resources : resource.value_array;
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attributes : attribute.points;
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skills : skill.points;
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resources : resource.points;
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end record;
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--~type trait_array is array (codex) of information;
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--~type sprite_array is array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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sprite : array (codex) of core.sprite;
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant array (codex) of information := (
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@ -6,11 +6,7 @@ package body construction is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type sprite_array is array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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sprite : sprite_array;
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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@ -48,18 +48,16 @@ package construction is
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kind : faction.codex;
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level : level_limit;
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grade : grade_limit;
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price : resource.value_array;
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price : resource.points;
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frames : integer;
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evoke : effect.codex;
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end record;
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type trait_array is array (codex) of information;
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------------------------------------------------------------------------------------------
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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trait : constant array (codex) of information := (
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("Boar Glen ", faction.neutral, 1, 1, ( 90, 0, 0, 0, 0, 0, 0), 1, effect.none),
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("Enchanter's Hollow ", faction.neutral, 1, 1, (120, 0, 0, 0, 0, 0, 0), 1, effect.none),
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("Hovel ", faction.neutral, 2, 1, (180, 0, 0, 0, 0, 0, 0), 1, effect.none),
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@ -6,7 +6,7 @@ package body deity is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : core.sprite;
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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@ -19,13 +19,11 @@ package deity is
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base : piety_limit;
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end record;
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type trait_array is array (codex) of information;
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------------------------------------------------------------------------------------------
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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trait : constant array (codex) of information := (
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("Svarog the Lawful ", 3), -- Serbia
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("Dabog the Lonely ", -3),
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("Svetovid the Awakened ", 0),
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@ -6,6 +6,10 @@ package body effect is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure draw (value : in codex; x, y : in integer) is
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begin
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null;
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@ -16,13 +16,11 @@ package effect is
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make : boolean;
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end record;
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type trait_array is array (codex) of information;
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------------------------------------------------------------------------------------------
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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trait : constant array (codex) of information := (
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("- ", true),
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("- ", true)
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);
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@ -6,6 +6,10 @@ package body faction is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure draw (value : in codex; x, y : in integer) is
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begin
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null;
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@ -19,13 +19,11 @@ package faction is
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resource_bonus : resource.codex;
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end record;
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type trait_array is array (codex) of information;
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------------------------------------------------------------------------------------------
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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trait : constant array (codex) of information := (
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("Neutral ", attribute.attack, skill.tactics, resource.gold),
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("Castle ", attribute.attack, skill.archery, resource.ore),
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("Stronghold ", attribute.defense, skill.offense, resource.wood),
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@ -6,11 +6,7 @@ package body item is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type sprite_array is array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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sprite : sprite_array;
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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evoke : effect.codex;
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end record;
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type trait_array is array (codex) of information;
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------------------------------------------------------------------------------------------
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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trait : constant array (codex) of information := (
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("Admiral's Hat ", head, 0, effect.none),
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("Ambassador's Sash ", full_body, 0, effect.none),
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("Undertaker's Amulet ", neck, 1, effect.none),
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@ -6,15 +6,11 @@ package body magic is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type sprite_array is array (codex) of core.sprite;
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view_width : constant natural := 90;
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view_height : constant natural := 90;
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------------------------------------------------------------------------------------------
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view_width : constant integer := 90;
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view_height : constant integer := 90;
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view_sprite : sprite_array;
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icon_sprite : sprite_array;
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view_sprite : array (codex) of core.sprite;
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icon_sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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@ -67,8 +63,8 @@ package body magic is
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--
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for index in codex
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loop
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icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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core.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon, ui.glyphs (ui.active));
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icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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ui.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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--
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next (school'pos (trait (index).kind)) := next (school'pos (trait (index).kind)) + 1;
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end loop;
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text : core.long_string;
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end record;
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type trait_array is array (codex) of information;
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------------------------------------------------------------------------------------------
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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trait : constant array (codex) of information := (
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("Magic Arrow ", neutral, 0, effect.none, "Primary spell that channels mana through the air in order to do damage. "),
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("Chain Magic Arrow ", neutral, 0, effect.none, "Advanced primary spell that chains mana to damage multiple foes. "),
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("Blow Away ", air, 0, effect.none, "Weak spell that creates a strong gust of wind to knock back enemies. "),
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@ -160,11 +160,11 @@ begin
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signal_list (core.signal_code'val (core.signal_mode)).all;
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--
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--~ai.review;
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--~ai.view_actor_state (1);
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ai.view_actor_state (1);
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--
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menu_render;
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--
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core.write (integer'image (menu_count), 16, 16, ui.glyphs (ui.active), 16#FFFFFFFF#);
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ui.write (integer'image (menu_count), 16, 16);
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--
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ui.draw_text_box (0, core.window_height - 32, core.window_width, 32);
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end loop gameplay;
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@ -6,15 +6,11 @@ package body might is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type sprite_array is array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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view_width : constant integer := 90;
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view_height : constant integer := 90;
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view_sprite : sprite_array;
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icon_sprite : sprite_array;
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view_sprite : array (codex) of core.sprite;
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icon_sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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@ -67,8 +63,8 @@ package body might is
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--
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for index in codex
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loop
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icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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core.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon, ui.glyphs (ui.active));
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icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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ui.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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--
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next (school'pos (trait (index).kind)) := next (school'pos (trait (index).kind)) + 1;
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end loop;
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text : core.long_string;
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end record;
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type trait_array is array (codex) of information;
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------------------------------------------------------------------------------------------
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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trait : constant array (codex) of information := (
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("Cover ", archery, 0, effect.none, "Provides temporary protection from enemy attacks. "),
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("Evasive Maneuvers ", archery, 0, effect.none, "Allows the user to dodge and avoid incoming attacks more effectively. "),
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("Focused Fire ", archery, 0, effect.none, "Increases accuracy and damage output towards a single target. "),
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.comment, "Configuring resource components...");
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@ -39,7 +43,7 @@ package body resource is
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loop
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ui.draw_icon (trait (index).text, move_x + offset, move_y + offset + codex'pos (index) * core.icon);
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draw (index, move_x + offset, move_y + offset + codex'pos (index) * core.icon);
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core.write (trait (index).name, move_x + offset + core.icon, move_y + offset + codex'pos (index) * core.icon, ui.glyphs (ui.active));
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ui.write (trait (index).name, move_x + offset + core.icon, move_y + offset + codex'pos (index) * core.icon);
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end loop;
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end menu;
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@ -20,17 +20,13 @@ package resource is
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text : core.long_string;
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end record;
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type trait_array is array (codex) of information;
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type sprite_array is array (codex) of core.sprite;
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type value_array is array (codex) of base_limit;
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type points is array (codex) of base_limit;
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------------------------------------------------------------------------------------------
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sprite : sprite_array;
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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trait : constant array (codex) of information := (
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("Gold ", 0, "Basic currency in the world, even tho silver is better. "),
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("Wood ", 0, "Essential building material for most houses and stables. "),
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("Mercury ", 0, "Usage is practiced by alchemists and necromancers mostly. "),
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@ -6,6 +6,10 @@ package body skill is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.comment, "Configuring skill components...");
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@ -40,7 +44,7 @@ package body skill is
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loop
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ui.draw_icon (trait (index).text, move_x + 216 * (codex'pos (index) / 6) + offset, move_y + core.icon * (codex'pos (index) mod 6) + offset);
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draw (index, move_x + 216 * (codex'pos (index) / 6) + offset, move_y + core.icon * (codex'pos (index) mod 6) + offset);
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core.write (trait (index).name, move_x + 216 * (codex'pos (index) / 6) + offset + core.icon, move_y + core.icon * (codex'pos (index) mod 6) + offset, ui.glyphs (ui.active));
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ui.write (trait (index).name, move_x + 216 * (codex'pos (index) / 6) + offset + core.icon, move_y + core.icon * (codex'pos (index) mod 6) + offset);
|
||||
end loop;
|
||||
end menu;
|
||||
|
||||
|
@ -22,17 +22,13 @@ package skill is
|
||||
text : core.long_string;
|
||||
end record;
|
||||
|
||||
type trait_array is array (codex) of information;
|
||||
type sprite_array is array (codex) of core.sprite;
|
||||
type value_array is array (codex) of base_limit;
|
||||
type points is array (codex) of base_limit;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
sprite : sprite_array;
|
||||
|
||||
count : constant natural := codex'pos (codex'last) + 1;
|
||||
|
||||
trait : constant trait_array := (
|
||||
trait : constant array (codex) of information := (
|
||||
("Archery ", 0, "Improves the effectiveness of ranged attacks. "),
|
||||
("Offense ", 0, "Enhances the damage dealt in combat. "),
|
||||
("Armourer ", 0, "Better at maintaining and repairing equipment. "),
|
||||
|
@ -6,6 +6,11 @@ package body ui is
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
sprite : array (style, codex) of core.sprite;
|
||||
glyphs : array (style) of core.glyphs;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
procedure select_text_box (text : in string; x, y, width, height : in integer) is
|
||||
begin
|
||||
if core.cursor.x > x and core.cursor.x < x + width
|
||||
@ -299,6 +304,13 @@ package body ui is
|
||||
core.write ("Framerate :" & integer'image (core.framerate), x, y + 288, glyphs (active));
|
||||
end draw_state_box;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
procedure write (text : in string; x, y : in integer) is
|
||||
begin
|
||||
core.write (text, x, y, glyphs (active));
|
||||
end write;
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
end ui;
|
||||
|
@ -32,13 +32,6 @@ package ui is
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
type sprite_array is array (style, codex) of core.sprite;
|
||||
type glyphs_array is array (style) of core.glyphs;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
sprite : sprite_array;
|
||||
glyphs : glyphs_array;
|
||||
active : style;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
@ -62,6 +55,8 @@ package ui is
|
||||
|
||||
procedure draw_state_box (x, y : in integer);
|
||||
|
||||
procedure write (text : in string; x, y : in integer);
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
end ui;
|
||||
|
@ -6,14 +6,12 @@ package body unit is
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
type sprite_array is array (codex) of core.sprite;
|
||||
|
||||
view_width : constant integer := 48;
|
||||
view_height : constant integer := 64;
|
||||
|
||||
sprite : sprite_array;
|
||||
icon_sprite : sprite_array;
|
||||
view_sprite : sprite_array;
|
||||
sprite : array (codex) of core.sprite;
|
||||
icon_sprite : array (codex) of core.sprite;
|
||||
view_sprite : array (codex) of core.sprite;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
@ -75,8 +73,8 @@ package body unit is
|
||||
loop
|
||||
move := faction.codex'pos (trait (index).kind) * 168;
|
||||
--
|
||||
icon (index, move_x + offset + move, move_y + offset + (codex'pos (index) mod 14) * core.icon);
|
||||
core.write (trait (index).name, move_x + offset + move + core.icon, move_y + offset + (codex'pos (index) mod 14) * core.icon, ui.glyphs (ui.active));
|
||||
icon (index, move_x + offset + move, move_y + offset + (codex'pos (index) mod 14) * core.icon);
|
||||
ui.write (trait (index).name, move_x + offset + move + core.icon, move_y + offset + (codex'pos (index) mod 14) * core.icon);
|
||||
end loop;
|
||||
end menu;
|
||||
|
||||
@ -102,7 +100,7 @@ package body unit is
|
||||
ui.draw_icon (attribute.trait (data).text, move_x + view_width + 12 + offset, move_y + offset + move);
|
||||
attribute.draw (data, move_x + view_width + 12 + offset, move_y + offset + move);
|
||||
--
|
||||
core.write (integer'image (trait (index).attributes (data)), move_x + view_width + 12 + offset + core.icon, move_y + offset + move, ui.glyphs (ui.active));
|
||||
ui.write (integer'image (trait (index).attributes (data)), move_x + view_width + 12 + offset + core.icon, move_y + offset + move);
|
||||
end loop;
|
||||
--
|
||||
for animate in animation
|
||||
|
@ -56,18 +56,16 @@ package unit is
|
||||
record
|
||||
name : core.short_string;
|
||||
kind : faction.codex;
|
||||
attributes : attribute.value_array;
|
||||
attributes : attribute.points;
|
||||
evoke : effect.codex;
|
||||
text : core.long_string;
|
||||
end record;
|
||||
|
||||
type trait_array is array (codex) of information;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
count : constant natural := codex'pos (codex'last) + 1;
|
||||
|
||||
trait : constant trait_array := (
|
||||
trait : constant array (codex) of information := (
|
||||
("Azure Dragon ", faction.neutral, (1, 1, 1, 1), effect.none, "Powerful and majestic dragon known for its devastating attacks. "),
|
||||
("Boar ", faction.neutral, (1, 1, 1, 1), effect.none, "Wild animal with tusks, often used as frontline warriors. "),
|
||||
("Crystal Dragon ", faction.neutral, (1, 1, 1, 1), effect.none, "Crystal-encrusted dragon with powerful magical abilities. "),
|
||||
|
@ -20,9 +20,9 @@ package world is
|
||||
|
||||
type information is
|
||||
record
|
||||
terrain : codex;
|
||||
width : natural;
|
||||
height : natural;
|
||||
terrain : codex;
|
||||
width : natural;
|
||||
height : natural;
|
||||
block : access block_array;
|
||||
landmark : access entity_array;
|
||||
construction : access entity_array;
|
||||
|
Loading…
Reference in New Issue
Block a user