xhads/source/skill.adb

54 lines
2.3 KiB
Ada

with core, ui, skill;
use skill;
package body skill is
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sprite : array (codex) of core.sprite;
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procedure configure is
begin
core.echo (core.comment, "Configuring skill components...");
--
for index in codex
loop
sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (codex'image (index)) & ".png", 1, 1);
end loop;
end configure;
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procedure draw (index : in codex; x, y : in integer) is
begin
core.draw (sprite (index), x, y);
end draw;
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procedure menu (x, y : in integer; center : in boolean) is
column : constant integer := 4;
offset : constant integer := 16;
width : constant integer := 216 * column + 2 * offset;
height : constant integer := (count / column) * core.icon + 2 * offset;
move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
begin
ui.draw_tiny_menu (move_x, move_y, width, height, true);
ui.draw_title_bar (move_x, move_y, width, "Skills");
--
for index in codex
loop
ui.draw_icon (trait (index).text, move_x + 216 * (codex'pos (index) / 6) + offset, move_y + core.icon * (codex'pos (index) mod 6) + offset);
draw (index, move_x + 216 * (codex'pos (index) / 6) + offset, move_y + core.icon * (codex'pos (index) mod 6) + offset);
ui.write (trait (index).name, move_x + 216 * (codex'pos (index) / 6) + offset + core.icon, move_y + core.icon * (codex'pos (index) mod 6) + offset);
end loop;
end menu;
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end skill;