2024-02-15 21:03:09 -05:00
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with core;
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package skill is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type codex is (
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archery, offense, armourer, resistance, tactics, first_aid,
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logistics, path_finding, navigation, scouting, leadership, scholar,
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fire_magic, water_magic, air_magic, earth_magic, mysticism, necromancy,
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sorcery, wisdom, intelligence, learning, diplomacy, estates
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);
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------------------------------------------------------------------------------------------
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2024-02-22 06:16:09 -05:00
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subtype base_limit is natural range 0 .. 36;
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type information is
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record
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name : core.short_string;
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base : base_limit;
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end record;
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2024-02-22 06:16:09 -05:00
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type trait_array is array (codex) of information;
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2024-02-16 09:59:19 -05:00
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type sprite_array is array (codex) of core.sprite;
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type value_array is array (codex) of base_limit;
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2024-02-15 21:03:09 -05:00
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------------------------------------------------------------------------------------------
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2024-02-19 21:29:11 -05:00
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sprite : sprite_array;
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2024-02-19 16:20:38 -05:00
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count : constant natural := codex'pos (codex'last) + 1;
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2024-02-15 21:03:09 -05:00
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trait : constant trait_array := (
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("Archery ", 0),
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("Offense ", 0),
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("Armourer ", 0),
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("Resistance ", 0),
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("Tactics ", 0),
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("First Aid ", 0),
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("Logistics ", 0),
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("Path Finding ", 0),
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("Navigation ", 0),
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("Scouting ", 0),
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("Leadership ", 0),
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("Scholar ", 0),
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("Fire Magic ", 0),
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("Water Magic ", 0),
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("Air Magic ", 0),
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("Earth Magic ", 0),
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("Mysticism ", 0),
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("Necromancy ", 0),
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("Sorcery ", 0),
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("Wisdom ", 0),
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("Intelligence ", 0),
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("Learning ", 0),
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("Diplomacy ", 0),
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("Estates ", 0)
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);
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------------------------------------------------------------------------------------------
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2024-02-16 06:24:49 -05:00
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procedure configure;
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procedure draw (index : in codex; x, y : in integer);
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2024-03-10 16:41:31 -04:00
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procedure menu (x, y : in integer; center : in boolean);
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2024-02-15 21:03:09 -05:00
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end skill;
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