2024-02-15 21:03:09 -05:00
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with core, effect;
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package might is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type school is (
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neutral, archery, defense, economy, education, logistics,
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offense, tactics
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);
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type codex is (
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-- Neutral
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-- Archery
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cover, evasive_maneuvers, focused_fire, magic_ammunition, piercing_bolt, precision,
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retreat, taunt,
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-- Defense
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charismatic_leader, counterstrike, double_counterstrike, resilience, revenge, shield_of_the_virtue,
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stand_your_ground_mass, stand_your_ground, toughness,
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-- Economy
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banker, destroyer, leadership, lumber, manager, merchant,
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miner, plunderer, snatch,
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-- Education
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alchemist, architect, ballistics, chosen_one, diplomacy, economist,
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general, mentor, siege_master,
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-- Logistics
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explorer, navigation, observer, orientation, pathfinder, scout,
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spy, trust_the_plan,
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-- Offense
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assailant, battle_march, cleave, flawless_attack, giant_slayer, heroic_charge,
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parry, pressed_attack, rampage,
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-- Tactics
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ambush, commander, crippling_traps, diving_attack, heroism_mass, heroism,
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intimidation, reinforcements
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);
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------------------------------------------------------------------------------------------
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subtype level_limit is natural range 0 .. 6;
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type information is
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record
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name : core.short_string;
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kind : school;
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level : level_limit;
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evoke : effect.codex;
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end record;
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type trait_array is array (codex) of information;
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------------------------------------------------------------------------------------------
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2024-02-19 16:20:38 -05:00
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count : constant natural := codex'pos (codex'last) + 1;
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2024-02-15 21:03:09 -05:00
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trait : constant trait_array := (
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("Cover ", archery, 0, effect.none),
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("Evasive Maneuvers ", archery, 0, effect.none),
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("Focused Fire ", archery, 0, effect.none),
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("Magic Ammunition ", archery, 0, effect.none),
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("Piercing Bolt ", archery, 0, effect.none),
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("Precision ", archery, 0, effect.none),
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("Retreat ", archery, 0, effect.none),
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("Taunt ", archery, 0, effect.none),
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("Charismatic Leader ", defense, 0, effect.none),
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("Counterstrike ", defense, 0, effect.none),
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("Double Counterstrike ", defense, 0, effect.none),
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("Resilience ", defense, 0, effect.none),
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("Revenge ", defense, 0, effect.none),
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("Shield Of The Virtue ", defense, 0, effect.none),
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("Stand Your Ground Mass ", defense, 0, effect.none),
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("Stand Your Ground ", defense, 0, effect.none),
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("Toughness ", defense, 0, effect.none),
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("Banker ", economy, 0, effect.none),
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("Destroyer ", economy, 0, effect.none),
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("Leadership ", economy, 0, effect.none),
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("Lumber ", economy, 0, effect.none),
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("Manager ", economy, 0, effect.none),
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("Merchant ", economy, 0, effect.none),
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("Miner ", economy, 0, effect.none),
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("Plunderer ", economy, 0, effect.none),
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("Snatch ", economy, 0, effect.none),
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("Alchemist ", education, 0, effect.none),
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("Architect ", education, 0, effect.none),
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("Ballistics ", education, 0, effect.none),
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("Chosen One ", education, 0, effect.none),
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("Diplomacy ", education, 0, effect.none),
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("Economist ", education, 0, effect.none),
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("General ", education, 0, effect.none),
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("Mentor ", education, 0, effect.none),
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("Siege Master ", education, 0, effect.none),
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("Explorer ", logistics, 0, effect.none),
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("Navigation ", logistics, 0, effect.none),
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("Observer ", logistics, 0, effect.none),
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("Orientation ", logistics, 0, effect.none),
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("Pathfinder ", logistics, 0, effect.none),
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("Scout ", logistics, 0, effect.none),
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("Spy ", logistics, 0, effect.none),
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("Trust The Plan ", logistics, 0, effect.none),
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("Assailant ", offense, 0, effect.none),
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("Battle March ", offense, 0, effect.none),
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("Cleave ", offense, 0, effect.none),
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("Flawless Attack ", offense, 0, effect.none),
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("Giant Slayer ", offense, 0, effect.none),
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("Heroic Charge ", offense, 0, effect.none),
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("Parry ", offense, 0, effect.none),
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("Pressed Attack ", offense, 0, effect.none),
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("Rampage ", offense, 0, effect.none),
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("Ambush ", tactics, 0, effect.none),
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("Commander ", tactics, 0, effect.none),
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("Crippling Traps ", tactics, 0, effect.none),
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("Diving Attack ", tactics, 0, effect.none),
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("Heroism Mass ", tactics, 0, effect.none),
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("Heroism ", tactics, 0, effect.none),
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("Intimidation ", tactics, 0, effect.none),
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("Reinforcements ", tactics, 0, effect.none)
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);
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------------------------------------------------------------------------------------------
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procedure configure;
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2024-03-11 16:36:42 -04:00
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procedure icon (index : in codex; x, y : in integer);
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procedure view (index : in codex; x, y : in integer);
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procedure menu (x, y : in integer; center : in boolean);
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2024-02-15 21:03:09 -05:00
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end might;
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