xhads/source/unit.adb

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with core, effect, faction, unit;
use unit;
package body unit is
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type sprite_array is array (codex) of core.sprite;
sprite : sprite_array;
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--~icon : sprite_array;
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------------------------------------------------------------------------------------------
procedure configure is
begin
for index in codex
loop
declare
folder : constant string := core.lowercase (faction.codex'image (trait (index).kind));
file : constant string := core.lowercase (codex'image (index));
begin
sprite (index) := core.load_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 6, 6);
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end;
end loop;
end configure;
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procedure draw (index : in codex; state : in animation; x, y : in integer) is
begin
core.move (sprite (index), x, y, 6, animation'pos (state));
end draw;
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end unit;