xhads/source/skill.adb

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with core, ui, skill;
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use skill;
package body skill is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
procedure configure is
begin
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core.echo (core.comment, "Configuring skill components...");
--
for index in codex
loop
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sprite (index) := core.load_sprite ("./sprite/skill/" & core.lowercase (codex'image (index)) & ".png", 1, 1);
end loop;
end configure;
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procedure draw (index : in codex; x, y : in integer) is
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begin
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core.draw (sprite (index), x, y);
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end draw;
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------------------------------------------------------------------------------------------
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procedure menu (x, y : in integer; center : in boolean) is
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column : constant integer := 4;
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offset : constant integer := 16;
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width : constant integer := 216 * column + 2 * offset;
height : constant integer := (count / column) * core.icon + 2 * offset;
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move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
begin
ui.draw_tiny_menu (move_x, move_y, width, height, true);
ui.draw_title_bar (move_x, move_y, width, "Skills");
--
for index in codex
loop
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ui.draw_icon (trait (index).text, move_x + 216 * (codex'pos (index) mod 4) + offset, move_y + core.icon * (codex'pos (index) / 4) + offset);
draw (index, move_x + 216 * (codex'pos (index) mod 4) + offset, move_y + core.icon * (codex'pos (index) / 4) + offset);
core.write (trait (index).name, move_x + 216 * (codex'pos (index) mod 4) + offset + core.icon, move_y + core.icon * (codex'pos (index) / 4) + offset, ui.font (ui.active));
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end loop;
end menu;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end skill;