Refactored Equipment package, saved 30+ KiB of game executable file.

This commit is contained in:
Ognjen Milan Robovic 2024-06-04 07:36:56 -04:00
parent 336041173c
commit 021157e4e6
3 changed files with 143 additions and 145 deletions

View File

@ -4,8 +4,6 @@
with core, effect, attribute, faction; with core, effect, attribute, faction;
use core;
package equipment is package equipment is
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@ -45,11 +43,11 @@ package equipment is
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
type definition is record type definition is record
name : core.unstring; name : access string;
kind : slot; kind : slot;
attributes : attribute.bonus; attributes : attribute.bonus;
favor : faction.enumeration; favor : faction.enumeration;
evoke : effect.information; evoke : effect.information;
end record; end record;
type equip_array is array (slot) of enumeration; type equip_array is array (slot) of enumeration;
@ -59,142 +57,142 @@ package equipment is
count : constant natural := enumeration'pos (enumeration'last) + 1; count : constant natural := enumeration'pos (enumeration'last) + 1;
description : constant array (enumeration) of definition := ( description : constant array (enumeration) of definition := (
none => (+("--"), full_body, (others => 0), faction.neutral, effect.none), none => (new string' ("--"), full_body, (others => 0), faction.neutral, effect.none),
bone_chestplate => (+("Bone Chestplate"), chest, (others => 0), faction.neutral, effect.none), bone_chestplate => (new string' ("Bone Chestplate"), chest, (others => 0), faction.neutral, effect.none),
bronze_chestplate => (+("Bronze Chestplate"), chest, (others => 0), faction.neutral, effect.none), bronze_chestplate => (new string' ("Bronze Chestplate"), chest, (others => 0), faction.neutral, effect.none),
chainmail_chestplate => (+("Chainmail Chestplate"), chest, (others => 0), faction.neutral, effect.none), chainmail_chestplate => (new string' ("Chainmail Chestplate"), chest, (others => 0), faction.neutral, effect.none),
crystal_chestplate => (+("Crystal Chestplate"), chest, (others => 0), faction.neutral, effect.none), crystal_chestplate => (new string' ("Crystal Chestplate"), chest, (others => 0), faction.neutral, effect.none),
golden_chestplate => (+("Golden Chestplate"), chest, (others => 0), faction.neutral, effect.none), golden_chestplate => (new string' ("Golden Chestplate"), chest, (others => 0), faction.neutral, effect.none),
iron_chestplate => (+("Iron Chestplate"), chest, (others => 0), faction.neutral, effect.none), iron_chestplate => (new string' ("Iron Chestplate"), chest, (others => 0), faction.neutral, effect.none),
leather_chestplate => (+("Leather Chestplate"), chest, (others => 0), faction.neutral, effect.none), leather_chestplate => (new string' ("Leather Chestplate"), chest, (others => 0), faction.neutral, effect.none),
mithril_chestplate => (+("Mithril Chestplate"), chest, (others => 0), faction.neutral, effect.none), mithril_chestplate => (new string' ("Mithril Chestplate"), chest, (others => 0), faction.neutral, effect.none),
steel_chestplate => (+("Steel Chestplate"), chest, (others => 0), faction.neutral, effect.none), steel_chestplate => (new string' ("Steel Chestplate"), chest, (others => 0), faction.neutral, effect.none),
bone_greaves => (+("Bone Greaves"), feet, (others => 0), faction.neutral, effect.none), bone_greaves => (new string' ("Bone Greaves"), feet, (others => 0), faction.neutral, effect.none),
bronze_greaves => (+("Bronze Greaves"), feet, (others => 0), faction.neutral, effect.none), bronze_greaves => (new string' ("Bronze Greaves"), feet, (others => 0), faction.neutral, effect.none),
chainmail_greaves => (+("Chainmail Greaves"), feet, (others => 0), faction.neutral, effect.none), chainmail_greaves => (new string' ("Chainmail Greaves"), feet, (others => 0), faction.neutral, effect.none),
crystal_greaves => (+("Crystal Greaves"), feet, (others => 0), faction.neutral, effect.none), crystal_greaves => (new string' ("Crystal Greaves"), feet, (others => 0), faction.neutral, effect.none),
golden_greaves => (+("Golden Greaves"), feet, (others => 0), faction.neutral, effect.none), golden_greaves => (new string' ("Golden Greaves"), feet, (others => 0), faction.neutral, effect.none),
iron_greaves => (+("Iron Greaves"), feet, (others => 0), faction.neutral, effect.none), iron_greaves => (new string' ("Iron Greaves"), feet, (others => 0), faction.neutral, effect.none),
leather_greaves => (+("Leather Greaves"), feet, (others => 0), faction.neutral, effect.none), leather_greaves => (new string' ("Leather Greaves"), feet, (others => 0), faction.neutral, effect.none),
mithril_greaves => (+("Mithril Greaves"), feet, (others => 0), faction.neutral, effect.none), mithril_greaves => (new string' ("Mithril Greaves"), feet, (others => 0), faction.neutral, effect.none),
steel_greaves => (+("Steel Greaves"), feet, (others => 0), faction.neutral, effect.none), steel_greaves => (new string' ("Steel Greaves"), feet, (others => 0), faction.neutral, effect.none),
black_tunic => (+("Black Tunic"), full_body, (others => 0), faction.neutral, effect.none), black_tunic => (new string' ("Black Tunic"), full_body, (others => 0), faction.neutral, effect.none),
blue_tunic => (+("Blue Tunic"), full_body, (others => 0), faction.neutral, effect.none), blue_tunic => (new string' ("Blue Tunic"), full_body, (others => 0), faction.neutral, effect.none),
cyan_tunic => (+("Cyan Tunic"), full_body, (others => 0), faction.neutral, effect.none), cyan_tunic => (new string' ("Cyan Tunic"), full_body, (others => 0), faction.neutral, effect.none),
green_tunic => (+("Green Tunic"), full_body, (others => 0), faction.neutral, effect.none), green_tunic => (new string' ("Green Tunic"), full_body, (others => 0), faction.neutral, effect.none),
grey_tunic => (+("Grey Tunic"), full_body, (others => 0), faction.neutral, effect.none), grey_tunic => (new string' ("Grey Tunic"), full_body, (others => 0), faction.neutral, effect.none),
lime_tunic => (+("Lime Tunic"), full_body, (others => 0), faction.neutral, effect.none), lime_tunic => (new string' ("Lime Tunic"), full_body, (others => 0), faction.neutral, effect.none),
orange_tunic => (+("Orange Tunic"), full_body, (others => 0), faction.neutral, effect.none), orange_tunic => (new string' ("Orange Tunic"), full_body, (others => 0), faction.neutral, effect.none),
pink_tunic => (+("Pink Tunic"), full_body, (others => 0), faction.neutral, effect.none), pink_tunic => (new string' ("Pink Tunic"), full_body, (others => 0), faction.neutral, effect.none),
purple_tunic => (+("Purple Tunic"), full_body, (others => 0), faction.neutral, effect.none), purple_tunic => (new string' ("Purple Tunic"), full_body, (others => 0), faction.neutral, effect.none),
red_tunic => (+("Red Tunic"), full_body, (others => 0), faction.neutral, effect.none), red_tunic => (new string' ("Red Tunic"), full_body, (others => 0), faction.neutral, effect.none),
white_tunic => (+("White Tunic"), full_body, (others => 0), faction.neutral, effect.none), white_tunic => (new string' ("White Tunic"), full_body, (others => 0), faction.neutral, effect.none),
yellow_tunic => (+("Yellow Tunic"), full_body, (others => 0), faction.neutral, effect.none), yellow_tunic => (new string' ("Yellow Tunic"), full_body, (others => 0), faction.neutral, effect.none),
bone_gauntlets => (+("Bone Gauntlets"), hands, (others => 0), faction.neutral, effect.none), bone_gauntlets => (new string' ("Bone Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
bronze_gauntlets => (+("Bronze Gauntlets"), hands, (others => 0), faction.neutral, effect.none), bronze_gauntlets => (new string' ("Bronze Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
chainmail_gauntlets => (+("Chainmail Gauntlets"), hands, (others => 0), faction.neutral, effect.none), chainmail_gauntlets => (new string' ("Chainmail Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
crystal_gauntlets => (+("Crystal Gauntlets"), hands, (others => 0), faction.neutral, effect.none), crystal_gauntlets => (new string' ("Crystal Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
golden_gauntlets => (+("Golden Gauntlets"), hands, (others => 0), faction.neutral, effect.none), golden_gauntlets => (new string' ("Golden Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
iron_gauntlets => (+("Iron Gauntlets"), hands, (others => 0), faction.neutral, effect.none), iron_gauntlets => (new string' ("Iron Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
leather_gauntlets => (+("Leather Gauntlets"), hands, (others => 0), faction.neutral, effect.none), leather_gauntlets => (new string' ("Leather Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
mithril_gauntlets => (+("Mithril Gauntlets"), hands, (others => 0), faction.neutral, effect.none), mithril_gauntlets => (new string' ("Mithril Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
steel_gauntlets => (+("Steel Gauntlets"), hands, (others => 0), faction.neutral, effect.none), steel_gauntlets => (new string' ("Steel Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
bone_helmet => (+("Bone Helmet"), head, (others => 0), faction.neutral, effect.none), bone_helmet => (new string' ("Bone Helmet"), head, (others => 0), faction.neutral, effect.none),
bronze_helmet => (+("Bronze Helmet"), head, (others => 0), faction.neutral, effect.none), bronze_helmet => (new string' ("Bronze Helmet"), head, (others => 0), faction.neutral, effect.none),
chainmail_helmet => (+("Chainmail Helmet"), head, (others => 0), faction.neutral, effect.none), chainmail_helmet => (new string' ("Chainmail Helmet"), head, (others => 0), faction.neutral, effect.none),
crystal_helmet => (+("Crystal Helmet"), head, (others => 0), faction.neutral, effect.none), crystal_helmet => (new string' ("Crystal Helmet"), head, (others => 0), faction.neutral, effect.none),
golden_helmet => (+("Golden Helmet"), head, (others => 0), faction.neutral, effect.none), golden_helmet => (new string' ("Golden Helmet"), head, (others => 0), faction.neutral, effect.none),
iron_helmet => (+("Iron Helmet"), head, (others => 0), faction.neutral, effect.none), iron_helmet => (new string' ("Iron Helmet"), head, (others => 0), faction.neutral, effect.none),
leather_helmet => (+("Leather Helmet"), head, (others => 0), faction.neutral, effect.none), leather_helmet => (new string' ("Leather Helmet"), head, (others => 0), faction.neutral, effect.none),
mithril_helmet => (+("Mithril Helmet"), head, (others => 0), faction.neutral, effect.none), mithril_helmet => (new string' ("Mithril Helmet"), head, (others => 0), faction.neutral, effect.none),
steel_helmet => (+("Steel Helmet"), head, (others => 0), faction.neutral, effect.none), steel_helmet => (new string' ("Steel Helmet"), head, (others => 0), faction.neutral, effect.none),
bone_axe => (+("Bone Axe"), main_hand, (others => 0), faction.neutral, effect.none), bone_axe => (new string' ("Bone Axe"), main_hand, (others => 0), faction.neutral, effect.none),
bone_battleaxe => (+("Bone Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none), bone_battleaxe => (new string' ("Bone Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
bone_bow => (+("Bone Bow"), main_hand, (others => 0), faction.neutral, effect.none), bone_bow => (new string' ("Bone Bow"), main_hand, (others => 0), faction.neutral, effect.none),
bone_mace => (+("Bone Mace"), main_hand, (others => 0), faction.neutral, effect.none), bone_mace => (new string' ("Bone Mace"), main_hand, (others => 0), faction.neutral, effect.none),
bone_spear => (+("Bone Spear"), main_hand, (others => 0), faction.neutral, effect.none), bone_spear => (new string' ("Bone Spear"), main_hand, (others => 0), faction.neutral, effect.none),
bone_sword => (+("Bone Sword"), main_hand, (others => 0), faction.neutral, effect.none), bone_sword => (new string' ("Bone Sword"), main_hand, (others => 0), faction.neutral, effect.none),
bronze_axe => (+("Bronze Axe"), main_hand, (others => 0), faction.neutral, effect.none), bronze_axe => (new string' ("Bronze Axe"), main_hand, (others => 0), faction.neutral, effect.none),
bronze_greatsword => (+("Bronze Greatsword"), main_hand, (others => 0), faction.neutral, effect.none), bronze_greatsword => (new string' ("Bronze Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
bronze_mace => (+("Bronze Mace"), main_hand, (others => 0), faction.neutral, effect.none), bronze_mace => (new string' ("Bronze Mace"), main_hand, (others => 0), faction.neutral, effect.none),
bronze_spear => (+("Bronze Spear"), main_hand, (others => 0), faction.neutral, effect.none), bronze_spear => (new string' ("Bronze Spear"), main_hand, (others => 0), faction.neutral, effect.none),
bronze_sword => (+("Bronze Sword"), main_hand, (others => 0), faction.neutral, effect.none), bronze_sword => (new string' ("Bronze Sword"), main_hand, (others => 0), faction.neutral, effect.none),
club => (+("Club"), main_hand, (others => 0), faction.neutral, effect.none), club => (new string' ("Club"), main_hand, (others => 0), faction.neutral, effect.none),
crystal_bow => (+("Crystal Bow"), main_hand, (others => 0), faction.neutral, effect.none), crystal_bow => (new string' ("Crystal Bow"), main_hand, (others => 0), faction.neutral, effect.none),
crystal_greatsword => (+("Crystal Greatsword"), main_hand, (others => 0), faction.neutral, effect.none), crystal_greatsword => (new string' ("Crystal Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
crystal_mace => (+("Crystal Mace"), main_hand, (others => 0), faction.neutral, effect.none), crystal_mace => (new string' ("Crystal Mace"), main_hand, (others => 0), faction.neutral, effect.none),
crystal_spear => (+("Crystal Spear"), main_hand, (others => 0), faction.neutral, effect.none), crystal_spear => (new string' ("Crystal Spear"), main_hand, (others => 0), faction.neutral, effect.none),
crystal_sword => (+("Crystal Sword"), main_hand, (others => 0), faction.neutral, effect.none), crystal_sword => (new string' ("Crystal Sword"), main_hand, (others => 0), faction.neutral, effect.none),
golden_axe => (+("Golden Axe"), main_hand, (others => 0), faction.neutral, effect.none), golden_axe => (new string' ("Golden Axe"), main_hand, (others => 0), faction.neutral, effect.none),
golden_battleaxe => (+("Golden Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none), golden_battleaxe => (new string' ("Golden Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
golden_bow => (+("Golden Bow"), main_hand, (others => 0), faction.neutral, effect.none), golden_bow => (new string' ("Golden Bow"), main_hand, (others => 0), faction.neutral, effect.none),
golden_greatsword => (+("Golden Greatsword"), main_hand, (others => 0), faction.neutral, effect.none), golden_greatsword => (new string' ("Golden Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
golden_sword => (+("Golden Sword"), main_hand, (others => 0), faction.neutral, effect.none), golden_sword => (new string' ("Golden Sword"), main_hand, (others => 0), faction.neutral, effect.none),
iron_axe => (+("Iron Axe"), main_hand, (others => 0), faction.neutral, effect.none), iron_axe => (new string' ("Iron Axe"), main_hand, (others => 0), faction.neutral, effect.none),
iron_bow => (+("Iron Bow"), main_hand, (others => 0), faction.neutral, effect.none), iron_bow => (new string' ("Iron Bow"), main_hand, (others => 0), faction.neutral, effect.none),
iron_mace => (+("Iron Mace"), main_hand, (others => 0), faction.neutral, effect.none), iron_mace => (new string' ("Iron Mace"), main_hand, (others => 0), faction.neutral, effect.none),
iron_spear => (+("Iron Spear"), main_hand, (others => 0), faction.neutral, effect.none), iron_spear => (new string' ("Iron Spear"), main_hand, (others => 0), faction.neutral, effect.none),
iron_sword => (+("Iron Sword"), main_hand, (others => 0), faction.neutral, effect.none), iron_sword => (new string' ("Iron Sword"), main_hand, (others => 0), faction.neutral, effect.none),
jade_axe => (+("Jade Axe"), main_hand, (others => 0), faction.neutral, effect.none), jade_axe => (new string' ("Jade Axe"), main_hand, (others => 0), faction.neutral, effect.none),
jade_battleaxe => (+("Jade Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none), jade_battleaxe => (new string' ("Jade Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
jade_greatsword => (+("Jade Greatsword"), main_hand, (others => 0), faction.neutral, effect.none), jade_greatsword => (new string' ("Jade Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
jade_mace => (+("Jade Mace"), main_hand, (others => 0), faction.neutral, effect.none), jade_mace => (new string' ("Jade Mace"), main_hand, (others => 0), faction.neutral, effect.none),
jade_spear => (+("Jade Spear"), main_hand, (others => 0), faction.neutral, effect.none), jade_spear => (new string' ("Jade Spear"), main_hand, (others => 0), faction.neutral, effect.none),
jade_sword => (+("Jade Sword"), main_hand, (others => 0), faction.neutral, effect.none), jade_sword => (new string' ("Jade Sword"), main_hand, (others => 0), faction.neutral, effect.none),
maul => (+("Maul"), main_hand, (others => 0), faction.neutral, effect.none), maul => (new string' ("Maul"), main_hand, (others => 0), faction.neutral, effect.none),
mithril_axe => (+("Mithril Axe"), main_hand, (others => 0), faction.neutral, effect.none), mithril_axe => (new string' ("Mithril Axe"), main_hand, (others => 0), faction.neutral, effect.none),
mithril_battleaxe => (+("Mithril Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none), mithril_battleaxe => (new string' ("Mithril Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
mithril_bow => (+("Mithril Bow"), main_hand, (others => 0), faction.neutral, effect.none), mithril_bow => (new string' ("Mithril Bow"), main_hand, (others => 0), faction.neutral, effect.none),
mithril_mace => (+("Mithril Mace"), main_hand, (others => 0), faction.neutral, effect.none), mithril_mace => (new string' ("Mithril Mace"), main_hand, (others => 0), faction.neutral, effect.none),
mithril_spear => (+("Mithril Spear"), main_hand, (others => 0), faction.neutral, effect.none), mithril_spear => (new string' ("Mithril Spear"), main_hand, (others => 0), faction.neutral, effect.none),
sledge_hammer => (+("Sledge Hammer"), main_hand, (others => 0), faction.neutral, effect.none), sledge_hammer => (new string' ("Sledge Hammer"), main_hand, (others => 0), faction.neutral, effect.none),
spiked_club => (+("Spiked Club"), main_hand, (others => 0), faction.neutral, effect.none), spiked_club => (new string' ("Spiked Club"), main_hand, (others => 0), faction.neutral, effect.none),
spiked_staff => (+("Spiked Staff"), main_hand, (others => 0), faction.neutral, effect.none), spiked_staff => (new string' ("Spiked Staff"), main_hand, (others => 0), faction.neutral, effect.none),
staff => (+("Staff"), main_hand, (others => 0), faction.neutral, effect.none), staff => (new string' ("Staff"), main_hand, (others => 0), faction.neutral, effect.none),
steel_battleaxe => (+("Steel Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none), steel_battleaxe => (new string' ("Steel Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
steel_bow => (+("Steel Bow"), main_hand, (others => 0), faction.neutral, effect.none), steel_bow => (new string' ("Steel Bow"), main_hand, (others => 0), faction.neutral, effect.none),
steel_greatsword => (+("Steel Greatsword"), main_hand, (others => 0), faction.neutral, effect.none), steel_greatsword => (new string' ("Steel Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
steel_mace => (+("Steel Mace"), main_hand, (others => 0), faction.neutral, effect.none), steel_mace => (new string' ("Steel Mace"), main_hand, (others => 0), faction.neutral, effect.none),
steel_sword => (+("Steel Sword"), main_hand, (others => 0), faction.neutral, effect.none), steel_sword => (new string' ("Steel Sword"), main_hand, (others => 0), faction.neutral, effect.none),
wooden_bow => (+("Wooden Bow"), main_hand, (others => 0), faction.neutral, effect.none), wooden_bow => (new string' ("Wooden Bow"), main_hand, (others => 0), faction.neutral, effect.none),
wooden_greatsword => (+("Wooden Greatsword"), main_hand, (others => 0), faction.neutral, effect.none), wooden_greatsword => (new string' ("Wooden Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
wooden_sword => (+("Wooden Sword"), main_hand, (others => 0), faction.neutral, effect.none), wooden_sword => (new string' ("Wooden Sword"), main_hand, (others => 0), faction.neutral, effect.none),
golden_necklace => (+("Golden Necklace"), neck, (others => 0), faction.neutral, effect.none), golden_necklace => (new string' ("Golden Necklace"), neck, (others => 0), faction.neutral, effect.none),
bronze_shield => (+("Bronze Shield"), off_hand, (others => 0), faction.neutral, effect.none), bronze_shield => (new string' ("Bronze Shield"), off_hand, (others => 0), faction.neutral, effect.none),
crystal_shield => (+("Crystal Shield"), off_hand, (others => 0), faction.neutral, effect.none), crystal_shield => (new string' ("Crystal Shield"), off_hand, (others => 0), faction.neutral, effect.none),
golden_shield => (+("Golden Shield"), off_hand, (others => 0), faction.neutral, effect.none), golden_shield => (new string' ("Golden Shield"), off_hand, (others => 0), faction.neutral, effect.none),
iron_shield => (+("Iron Shield"), off_hand, (others => 0), faction.neutral, effect.none), iron_shield => (new string' ("Iron Shield"), off_hand, (others => 0), faction.neutral, effect.none),
mithril_shield => (+("Mithril Shield"), off_hand, (others => 0), faction.neutral, effect.none), mithril_shield => (new string' ("Mithril Shield"), off_hand, (others => 0), faction.neutral, effect.none),
steel_shield => (+("Steel Shield"), off_hand, (others => 0), faction.neutral, effect.none), steel_shield => (new string' ("Steel Shield"), off_hand, (others => 0), faction.neutral, effect.none),
wooden_shield => (+("Wooden Shield"), off_hand, (others => 0), faction.neutral, effect.none), wooden_shield => (new string' ("Wooden Shield"), off_hand, (others => 0), faction.neutral, effect.none),
wooden_armour => (+("Wooden Armour"), chest, (others => 0), faction.neutral, effect.none), wooden_armour => (new string' ("Wooden Armour"), chest, (others => 0), faction.neutral, effect.none),
fur_armour => (+("Fur Armour"), chest, (others => 0), faction.neutral, effect.none), fur_armour => (new string' ("Fur Armour"), chest, (others => 0), faction.neutral, effect.none),
fur_greaves => (+("Fur Greaves"), feet, (others => 0), faction.neutral, effect.none), fur_greaves => (new string' ("Fur Greaves"), feet, (others => 0), faction.neutral, effect.none),
fur_gauntlets => (+("Fur Gauntlets"), hands, (others => 0), faction.neutral, effect.none), fur_gauntlets => (new string' ("Fur Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
red_hood => (+("Red Hood"), head, (others => 0), faction.neutral, effect.none), red_hood => (new string' ("Red Hood"), head, (others => 0), faction.neutral, effect.none),
white_hood => (+("White Hood"), head, (others => 0), faction.neutral, effect.none), white_hood => (new string' ("White Hood"), head, (others => 0), faction.neutral, effect.none),
wooden_helmet => (+("Wooden Helmet"), head, (others => 0), faction.neutral, effect.none), wooden_helmet => (new string' ("Wooden Helmet"), head, (others => 0), faction.neutral, effect.none),
human_helmet => (+("Human Helmet"), head, (others => 0), faction.neutral, effect.none), human_helmet => (new string' ("Human Helmet"), head, (others => 0), faction.neutral, effect.none),
human_armour => (+("Human Armour"), chest, (others => 0), faction.neutral, effect.none), human_armour => (new string' ("Human Armour"), chest, (others => 0), faction.neutral, effect.none),
elven_helmet => (+("Elven Helmet"), head, (others => 0), faction.neutral, effect.none), elven_helmet => (new string' ("Elven Helmet"), head, (others => 0), faction.neutral, effect.none),
elven_armour => (+("Elven Armour"), chest, (others => 0), faction.neutral, effect.none), elven_armour => (new string' ("Elven Armour"), chest, (others => 0), faction.neutral, effect.none),
orcish_helmet => (+("Orcish Helmet"), head, (others => 0), faction.neutral, effect.none), orcish_helmet => (new string' ("Orcish Helmet"), head, (others => 0), faction.neutral, effect.none),
orcish_armour => (+("Orcish Armour"), chest, (others => 0), faction.neutral, effect.none), orcish_armour => (new string' ("Orcish Armour"), chest, (others => 0), faction.neutral, effect.none),
black_robe => (+("Black Robe"), full_body, (others => 0), faction.neutral, effect.none), black_robe => (new string' ("Black Robe"), full_body, (others => 0), faction.neutral, effect.none),
cyan_robe => (+("Cyan Robe"), full_body, (others => 0), faction.neutral, effect.none), cyan_robe => (new string' ("Cyan Robe"), full_body, (others => 0), faction.neutral, effect.none),
lime_dress => (+("Lime Dress"), full_body, (others => 0), faction.neutral, effect.none), lime_dress => (new string' ("Lime Dress"), full_body, (others => 0), faction.neutral, effect.none),
magenta_dress => (+("Magenta Dress"), full_body, (others => 0), faction.neutral, effect.none), magenta_dress => (new string' ("Magenta Dress"), full_body, (others => 0), faction.neutral, effect.none),
orange_robe => (+("Orange Robe"), full_body, (others => 0), faction.neutral, effect.none), orange_robe => (new string' ("Orange Robe"), full_body, (others => 0), faction.neutral, effect.none),
pink_dress => (+("Pink Dress"), full_body, (others => 0), faction.neutral, effect.none), pink_dress => (new string' ("Pink Dress"), full_body, (others => 0), faction.neutral, effect.none),
red_robe => (+("Red Robe"), full_body, (others => 0), faction.neutral, effect.none), red_robe => (new string' ("Red Robe"), full_body, (others => 0), faction.neutral, effect.none),
sexy_dress => (+("Sexy Dress"), full_body, (others => 0), faction.neutral, effect.none), sexy_dress => (new string' ("Sexy Dress"), full_body, (others => 0), faction.neutral, effect.none),
white_robe => (+("White Robe"), full_body, (others => 0), faction.neutral, effect.none), white_robe => (new string' ("White Robe"), full_body, (others => 0), faction.neutral, effect.none),
lime_robe => (+("Lime Robe"), full_body, (others => 0), faction.neutral, effect.none), lime_robe => (new string' ("Lime Robe"), full_body, (others => 0), faction.neutral, effect.none),
orange_hood => (+("Orange Hood"), head, (others => 0), faction.neutral, effect.none), orange_hood => (new string' ("Orange Hood"), head, (others => 0), faction.neutral, effect.none),
fur_helmet => (+("Fur Helmet"), head, (others => 0), faction.neutral, effect.none), fur_helmet => (new string' ("Fur Helmet"), head, (others => 0), faction.neutral, effect.none),
black_hood => (+("Black Hood"), head, (others => 0), faction.neutral, effect.none), black_hood => (new string' ("Black Hood"), head, (others => 0), faction.neutral, effect.none),
cyan_hood => (+("Cyan Hood"), head, (others => 0), faction.neutral, effect.none), cyan_hood => (new string' ("Cyan Hood"), head, (others => 0), faction.neutral, effect.none),
lime_hood => (+("Lime Hood"), head, (others => 0), faction.neutral, effect.none) lime_hood => (new string' ("Lime Hood"), head, (others => 0), faction.neutral, effect.none)
); );
sprite : array (enumeration) of core.sprite; sprite : array (enumeration) of core.sprite;

View File

@ -393,7 +393,7 @@ begin
for index_y in 0 .. 3 loop for index_y in 0 .. 3 loop
for index_x in 0 .. 5 loop for index_x in 0 .. 5 loop
ui.draw_icon (data => equipment.icon (player.items (6 * index_y + index_x)), ui.draw_icon (data => equipment.icon (player.items (6 * index_y + index_x)),
text => -(equipment.description (player.items (6 * index_y + index_x)).name), text => equipment.description (player.items (6 * index_y + index_x)).name.all,
x => x + index_x * core.icon, x => x + index_x * core.icon,
y => y + 96 + 4 * 8 + 2 * core.icon + index_y * core.icon); y => y + 96 + 4 * 8 + 2 * core.icon + index_y * core.icon);
end loop; end loop;

View File

@ -389,7 +389,7 @@ package body world is
and core.cursor_mode = core.cursor_middle and core.cursor_mode = core.cursor_middle
and equipment.enumeration'pos (this) /= equipment.enumeration'pos (equipment.none) and equipment.enumeration'pos (this) /= equipment.enumeration'pos (equipment.none)
and not ui.prioritize then and not ui.prioritize then
core.write_text_box (-(equipment.description (this).name)); core.write_text_box (equipment.description (this).name.all);
end if; end if;
-- --
core.increment (drawn_equipments); core.increment (drawn_equipments);