Removed popup box, added attribute cheat, refactored help menu...
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461186f783
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@ -439,12 +439,8 @@ package body core is
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------------------------------------------------------------------------------------------
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function read_help_box return string is begin return to_string (help_box.text); end read_help_box;
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function read_text_box return string is begin return to_string (text_box.text); end read_text_box;
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------------------------------------------------------------------------------------------
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procedure write_help_box (text : in string) is begin help_box.text := to_unbounded_string (text); end write_help_box;
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procedure write_text_box (text : in string) is begin text_box.text := to_unbounded_string (text); end write_text_box;
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------------------------------------------------------------------------------------------
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@ -111,7 +111,6 @@ package core is
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zoom : natural := 1;
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help_box : string_box_data;
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text_box : string_box_data;
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global_image : ray.image;
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@ -204,10 +203,8 @@ package core is
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procedure overlay;
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function read_help_box return string;
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function read_text_box return string;
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procedure write_help_box (text : in string);
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procedure write_text_box (text : in string);
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procedure save_point (here : in core.io.file_type; data : in point);
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procedure load_point (here : in core.io.file_type; data : out point);
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@ -42,14 +42,14 @@ package location is
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well_of_strength => (new string'("Well of Strength"), true, 4, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
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old_dwarven_grave => (new string'("Old Dwarven Grave"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
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huge_ancient_urn => (new string'("Huge Ancient Urn"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
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banana_tree => (new string'("Banana Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
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apple_tree => (new string'("Apple Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
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cherry_tree => (new string'("Cherry Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
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lemon_tree => (new string'("Lemon Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
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orange_tree => (new string'("Orange Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
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pear_tree => (new string'("Pear Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
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peach_tree => (new string'("Peach Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
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plum_tree => (new string'("Plum Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600)),
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banana_tree => (new string'("Banana Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 12)),
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apple_tree => (new string'("Apple Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 12)),
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cherry_tree => (new string'("Cherry Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 12)),
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lemon_tree => (new string'("Lemon Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 12)),
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orange_tree => (new string'("Orange Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 12)),
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pear_tree => (new string'("Pear Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 12)),
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peach_tree => (new string'("Peach Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 12)),
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plum_tree => (new string'("Plum Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 12)),
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pillars_of_observation => (new string'("Pillars of Observation"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.reach), 2, false, 0))
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);
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@ -46,6 +46,7 @@ procedure main is
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core.signal_f6 => world.resource_cheat_6'access,
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core.signal_f7 => world.reveal_map'access,
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core.signal_f8 => world.restore_points'access,
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core.signal_f9 => world.increase_attributes'access,
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others => core.idle_skip'access
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);
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@ -85,8 +85,6 @@ package body ui is
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procedure draw_background (index : in element; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access);
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procedure draw_popup_box;
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------------------------------------------------------------------------------------------
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procedure configure is
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@ -115,12 +113,6 @@ package body ui is
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prioritize := false;
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--
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draw (cursor, core.cursor.x, core.cursor.y);
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--
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if core.cursor_mode = core.cursor_middle then
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draw_popup_box;
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end if;
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--
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core.write_text_box ("--");
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end synchronize;
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------------------------------------------------------------------------------------------
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@ -688,29 +680,6 @@ package body ui is
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end if;
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end draw_background;
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------------------------------------------------------------------------------------------
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procedure draw_popup_box is
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width : constant integer := 320;
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height : constant integer := core.icon;
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middle : constant integer := sprite (active, text_middle).width;
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offset : constant integer := 16;
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begin
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draw_background (text_middle, core.cursor.x + middle + offset, core.cursor.y + middle + offset, width - 2 * middle, height - 2 * middle);
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--
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draw_horizontally (text_upper, core.cursor.x + middle + offset, core.cursor.y + offset, width - 2 * middle);
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draw_horizontally (text_lower, core.cursor.x + middle + offset, core.cursor.y + height - middle + offset, width - 2 * middle);
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draw_vertically (text_left, core.cursor.x + offset, core.cursor.y + middle + offset, height - 2 * middle);
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draw_vertically (text_right, core.cursor.x + width - middle + offset, core.cursor.y + middle + offset, height - 2 * middle);
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--
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draw (text_upper_left, core.cursor.x + offset, core.cursor.y + offset);
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draw (text_upper_right, core.cursor.x + width - middle + offset, core.cursor.y + offset);
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draw (text_lower_left, core.cursor.x + offset, core.cursor.y + height - middle + offset);
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draw (text_lower_right, core.cursor.x + width - middle + offset, core.cursor.y + height - middle + offset);
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--
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ui.write (core.read_text_box, core.cursor.x + 4 + offset, core.cursor.y + 6 + offset);
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end draw_popup_box;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end ui;
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@ -280,7 +280,7 @@ package body world is
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core.draw (landmark.game (data), x, y, factor => factor);
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--
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if core.cursor_inside (x, y, landmark.game (data).width * factor, landmark.game (data).height * factor) and core.cursor_mode = core.cursor_middle then
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core.write_text_box (landmark.description (data).name.all);
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ui.draw_text (landmark.description (data).name.all, core.cursor.x + core.icon, core.cursor.y, border => 10);
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end if;
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end draw_landmark;
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@ -291,7 +291,7 @@ package body world is
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core.draw (location.game (data), x, y, state => core.animation'val (boolean'pos (used)), factor => factor);
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--
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if core.cursor_inside (x, y, location.game (data).width * factor, location.game (data).height * factor) and core.cursor_mode = core.cursor_middle then
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core.write_text_box (location.description (data).name.all);
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ui.draw_text (location.description (data).name.all, core.cursor.x + core.icon, core.cursor.y, border => 10);
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end if;
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end draw_location;
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@ -302,7 +302,7 @@ package body world is
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core.draw (construction.game (data), x, y, factor => factor);
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--
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if core.cursor_inside (x, y, construction.game (data).width * factor, construction.game (data).height * factor) and core.cursor_mode = core.cursor_middle then
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core.write_text_box (construction.description (data).name.all);
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ui.draw_text (construction.description (data).name.all, core.cursor.x + core.icon, core.cursor.y, border => 10);
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end if;
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end draw_construction;
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@ -312,8 +312,8 @@ package body world is
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begin
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core.draw (equipment.game (data), x, y, state => core.idle, factor => factor);
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--
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if core.cursor_inside (x, y, equipment.game (data).width * factor, equipment.game (data).height * factor) and core.cursor_mode = core.cursor_middle and equipment_valid (data) then
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core.write_text_box (equipment.description (data).name.all);
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if core.cursor_inside (x, y, equipment.game (data).width * factor, equipment.game (data).height * factor) and core.cursor_mode = core.cursor_middle then
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ui.draw_text (equipment.description (data).name.all, core.cursor.x + core.icon, core.cursor.y, border => 10);
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end if;
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end draw_equipment;
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@ -328,7 +328,7 @@ package body world is
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end loop;
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--
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if core.cursor_inside (x, y, core.base * factor, core.base * factor) and core.cursor_mode = core.cursor_middle then
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core.write_text_box (unit.description (data).name.all);
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ui.draw_text (unit.description (data).name.all, core.cursor.x + core.icon, core.cursor.y, border => 10);
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end if;
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end draw_unit;
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@ -776,6 +776,15 @@ package body world is
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------------------------------------------------------------------------------------------
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procedure increase_attributes is
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begin
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for index in attribute.enumeration loop
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map.chads (1).attributes (index) := map.chads (1).attributes (index) + 1;
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end loop;
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end increase_attributes;
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------------------------------------------------------------------------------------------
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procedure player_up is
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begin
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if map.chads (1).movement.value = 0 then return; end if;
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@ -89,6 +89,7 @@ package world is
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procedure resource_cheat_6;
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procedure reveal_map;
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procedure restore_points;
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procedure increase_attributes;
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procedure player_up;
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procedure player_down;
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