Breaking compilation of ~3000 SLOC project...
This commit is contained in:
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@ -1,3 +1,7 @@
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui, ai;
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use ai;
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@ -1,3 +1,7 @@
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core;
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package ai is
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@ -1,3 +1,7 @@
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui, attribute;
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use attribute;
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@ -1,3 +1,7 @@
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core;
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package attribute is
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@ -1,3 +1,7 @@
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui, faction, chad;
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use chad;
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@ -1,12 +1,15 @@
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with core, faction, attribute, skill, resource;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, attribute, skill, resource, faction;
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package chad is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type codex is (
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ognjen, richard, eric, linus, ada, marina,
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kathleen, wouter, john
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ada, richard, ognjen, wouter, john, marina
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);
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------------------------------------------------------------------------------------------
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@ -33,15 +36,12 @@ package chad is
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant array (codex) of information := (
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("Ognjen Milan Robovic ", faction.castle, attribute.offense, skill.archery, resource.gold),
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("Richard Martin Stallman ", faction.stronghold, attribute.offense, skill.archery, resource.gold),
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("Eric Steven Raymond ", faction.inferno, attribute.offense, skill.archery, resource.gold),
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("Linus Benedict Torvalds ", faction.tower, attribute.offense, skill.archery, resource.gold),
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("Ada Augusta King ", faction.conflux, attribute.offense, skill.archery, resource.gold),
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("Marina Ann Hantzis ", faction.necropolis, attribute.offense, skill.archery, resource.gold),
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("Kathleen Hylda Britten ", faction.rampart, attribute.offense, skill.archery, resource.gold),
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("Wouter van Oortmerssen ", faction.fortress, attribute.offense, skill.archery, resource.gold),
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("John Warner Backus ", faction.dungeon, attribute.offense, skill.archery, resource.gold)
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("Ada Augusta King ", faction.fairy, attribute.defense, skill.diplomacy, resource.steel),
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("Richard Martin Stallman ", faction.dwarf, attribute.offense, skill.leadership, resource.wood),
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("Ognjen Milan Robovic ", faction.gnoll, attribute.stamina, skill.archery, resource.leather),
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("Wouter van Oortmerssen ", faction.kobold, attribute.speed, skill.medicine, resource.stone),
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("John Warner Backus ", faction.goblin, attribute.wisdom, skill.sorcery, resource.crystal),
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("Marina Ann Hantzis ", faction.imp, attribute.reach, skill.necromancy, resource.gold)
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);
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------------------------------------------------------------------------------------------
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@ -1,3 +1,7 @@
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect, resource, faction, construction;
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use construction;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect, resource, faction;
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package construction is
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core;
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use core;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with ada.text_io, ada.strings.unbounded, interfaces.c;
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use ada.text_io, ada.strings.unbounded, interfaces.c;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, deity;
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use deity;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core;
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package deity is
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect;
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use effect;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core;
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package effect is
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, attribute, skill, resource, faction;
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use faction;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, attribute, skill, resource;
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package faction is
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@ -5,8 +9,8 @@ package faction is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type codex is (
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neutral, castle, stronghold, inferno, tower, conflux,
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necropolis, rampart, fortress, dungeon
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fairy, dwarf, gnoll, kobold, goblin, imp,
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neutral
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);
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------------------------------------------------------------------------------------------
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@ -14,9 +18,9 @@ package faction is
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type information is
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record
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name : core.short_string;
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attribute_bonus : attribute.codex;
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skill_bonus : skill.codex;
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resource_bonus : resource.codex;
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bonus_attribute : attribute.codex;
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bonus_skill : skill.codex;
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bonus_resource : resource.codex;
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end record;
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------------------------------------------------------------------------------------------
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@ -24,16 +28,13 @@ package faction is
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant array (codex) of information := (
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("Neutral ", attribute.offense, skill.archery, resource.gold),
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("Castle ", attribute.offense, skill.archery, resource.gold),
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("Stronghold ", attribute.offense, skill.archery, resource.gold),
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("Inferno ", attribute.offense, skill.archery, resource.gold),
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("Tower ", attribute.offense, skill.archery, resource.gold),
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("Conflux ", attribute.offense, skill.archery, resource.gold),
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("Necropolis ", attribute.offense, skill.archery, resource.gold),
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("Rampart ", attribute.offense, skill.archery, resource.gold),
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("Fortress ", attribute.offense, skill.archery, resource.gold),
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("Dungeon ", attribute.offense, skill.archery, resource.gold)
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("Fairy Kingdom ", attribute.speed, skill.mysticism, resource.gold),
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("Dwarf Kingdom ", attribute.defense, skill.estates, resource.stone),
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("Gnoll Kingdom ", attribute.stamina, skill.logistics, resource.leather),
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("Kobold Kingdom ", attribute.offense, skill.tactics, resource.steel),
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("Goblin Kingdom ", attribute.reach, skill.exploration, resource.wood),
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("Imp Kingdom ", attribute.wisdom, skill.sorcery, resource.crystal),
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("Neutral ", attribute.offense, skill.archery, resource.gold)
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);
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------------------------------------------------------------------------------------------
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@ -1,3 +1,7 @@
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, item;
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use item;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect;
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package item is
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui, effect, magic;
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use magic;
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect;
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package magic is
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147
source/main.adb
147
source/main.adb
@ -1,6 +1,11 @@
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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pragma ada_2012;
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with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai;
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--~with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai;
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with core, ui, effect, attribute, skill, resource, faction, chad, ai;
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procedure main is
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@ -16,52 +21,52 @@ procedure main is
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------------------------------------------------------------------------------------------
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type menu_index is (
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menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic
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);
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--~type menu_index is (
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--~menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic
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--~);
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menu_limit : constant integer := 3;
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menu_count : integer := 0;
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--~menu_limit : constant integer := 3;
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--~menu_count : integer := 0;
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menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none);
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--~menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none);
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procedure menu_insert (index : in menu_index) is
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begin
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if menu_count = menu_limit then return; end if;
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--
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menu_count := menu_count mod menu_limit + 1;
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--
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menu_stack (menu_count) := index;
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end menu_insert;
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--~procedure menu_insert (index : in menu_index) is
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--~begin
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--~if menu_count = menu_limit then return; end if;
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--~--
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--~menu_count := menu_count mod menu_limit + 1;
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--~--
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--~menu_stack (menu_count) := index;
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--~end menu_insert;
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procedure menu_remove is
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begin
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if menu_count = 0 then return; end if;
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--
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menu_stack (menu_count) := menu_none;
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--
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menu_count := menu_count - 1;
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end menu_remove;
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--~procedure menu_remove is
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--~begin
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--~if menu_count = 0 then return; end if;
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--~--
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--~menu_stack (menu_count) := menu_none;
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--~--
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--~menu_count := menu_count - 1;
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--~end menu_remove;
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procedure menu_render is
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begin
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if menu_count > 0 then
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core.overlay;
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end if;
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--
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for index in 1 .. menu_limit
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loop
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case menu_stack (index) is
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when menu_none => null;
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when menu_attribute => attribute.menu (100, 100, false);
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when menu_skill => skill.menu (200, 200, false);
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when menu_resource => resource.menu (300, 300, false);
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when menu_unit => unit.menu (0, 0, true);
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when menu_might => might.menu (0, 0, true);
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when menu_magic => magic.menu (0, 0, true);
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end case;
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end loop;
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end menu_render;
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--~procedure menu_render is
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--~begin
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--~if menu_count > 0 then
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--~core.overlay;
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--~end if;
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--~--
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--~for index in 1 .. menu_limit
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--~loop
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--~case menu_stack (index) is
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--~when menu_none => null;
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--~when menu_attribute => attribute.menu (100, 100, false);
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--~when menu_skill => skill.menu (200, 200, false);
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--~when menu_resource => resource.menu (300, 300, false);
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--~when menu_unit => unit.menu (0, 0, true);
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--~when menu_might => might.menu (0, 0, true);
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--~when menu_magic => magic.menu (0, 0, true);
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--~end case;
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--~end loop;
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--~end menu_render;
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------------------------------------------------------------------------------------------
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@ -70,26 +75,26 @@ procedure main is
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procedure move_camera_down is begin core.camera.y := core.camera.y + 1; end move_camera_down;
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procedure move_camera_left is begin core.camera.x := core.camera.x - 1; end move_camera_left;
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procedure move_camera_right is begin core.camera.x := core.camera.x + 1; end move_camera_right;
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procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu;
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procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu;
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procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu;
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procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
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procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
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procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
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procedure hide_top_menu is begin menu_remove; end hide_top_menu;
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--~procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu;
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--~procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu;
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--~procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu;
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--~procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
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--~procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
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--~procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
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--~procedure hide_top_menu is begin menu_remove; end hide_top_menu;
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signal_list : constant array (core.signal_code) of access procedure := (
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core.signal_up => move_camera_up'access,
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core.signal_down => move_camera_down'access,
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core.signal_left => move_camera_left'access,
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core.signal_right => move_camera_right'access,
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core.signal_a => show_attribute_menu'access,
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core.signal_s => show_skill_menu'access,
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core.signal_r => show_resource_menu'access,
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core.signal_u => show_unit_menu'access,
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core.signal_m => show_might_menu'access,
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core.signal_n => show_magic_menu'access,
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core.signal_grave => hide_top_menu'access,
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--~core.signal_a => show_attribute_menu'access,
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--~core.signal_s => show_skill_menu'access,
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--~core.signal_r => show_resource_menu'access,
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--~core.signal_u => show_unit_menu'access,
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--~core.signal_m => show_might_menu'access,
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--~core.signal_n => show_magic_menu'access,
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--~core.signal_grave => hide_top_menu'access,
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others => idle'access
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);
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@ -113,16 +118,16 @@ begin
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attribute.configure;
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skill.configure;
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resource.configure;
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might.configure;
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magic.configure;
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item.configure;
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unit.configure;
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construction.configure;
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--~chad.configure;
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world.configure;
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--~might.configure;
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--~magic.configure;
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--~item.configure;
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--~unit.configure;
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--~construction.configure;
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chad.configure;
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--~world.configure;
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ai.configure;
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world.make (world.rough, 120, 100);
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--~world.make (world.rough, 120, 100);
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preview_width := core.window_width - side_panel;
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preview_height := core.window_height;
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@ -140,13 +145,13 @@ begin
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--
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ui.active := (if core.cursor_mode = 3 then ui.default else ui.steam);
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--
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core.draw (core.hexagon_fill_sprite, 0, 0);
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core.draw (core.hexagon_grid_sprite, 0, 0);
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--~core.draw (core.hexagon_fill_sprite, 0, 0);
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--~core.draw (core.hexagon_grid_sprite, 0, 0);
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--
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core.camera.x := core.clip (core.camera.x, 0, world.map.width - preview_width / core.base);
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core.camera.y := core.clip (core.camera.y, 0, world.map.height - preview_height / core.base);
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--~core.camera.x := core.clip (core.camera.x, 0, world.map.width - preview_width / core.base);
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--~core.camera.y := core.clip (core.camera.y, 0, world.map.height - preview_height / core.base);
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--
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world.draw (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y - 32, core.signal_mode = core.signal_code'pos (core.signal_g));
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--~world.draw (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y - 32, core.signal_mode = core.signal_code'pos (core.signal_g));
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--
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--~core.draw_central_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
|
||||
--~core.draw_squared_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
|
||||
@ -165,9 +170,9 @@ begin
|
||||
--~magic.menu (0, 0, true);
|
||||
--~might.menu (0, 0, true);
|
||||
--
|
||||
menu_render;
|
||||
--~menu_render;
|
||||
--
|
||||
ui.write (menu_count'image, 16, 16);
|
||||
--~ui.write (menu_count'image, 16, 16);
|
||||
--
|
||||
ui.draw_text_box (0, core.window_height - 32, core.window_width, 32);
|
||||
end loop gameplay;
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, ui, effect, might;
|
||||
|
||||
use might;
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, effect;
|
||||
|
||||
package might is
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, ui, resource;
|
||||
|
||||
use resource;
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core;
|
||||
|
||||
package resource is
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, ui, skill;
|
||||
|
||||
use skill;
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core;
|
||||
|
||||
package skill is
|
||||
|
@ -1,4 +1,8 @@
|
||||
with core, ui;
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, ui;
|
||||
|
||||
use ui;
|
||||
|
||||
@ -90,7 +94,7 @@ package body ui is
|
||||
procedure configure is
|
||||
procedure load_ui (index : in style; folder_path : in string) is
|
||||
begin
|
||||
glyphs (index) := core.import_glyphs ("./sprite/ui/" & folder_path & "/font.png", 24, 0);
|
||||
glyphs (index) := core.import_glyphs ("./sprite/ui/" & folder_path & "/font.png", (if index = default then 16 else 24), 0);
|
||||
--
|
||||
for this in codex
|
||||
loop
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core;
|
||||
|
||||
package ui is
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, ui, effect, attribute, faction, unit;
|
||||
|
||||
use unit;
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, effect, attribute, faction;
|
||||
|
||||
package unit is
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with ada.strings.fixed;
|
||||
with core, resource, item, unit, construction, world;
|
||||
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, resource, item, unit, construction;
|
||||
|
||||
package world is
|
||||
|
Loading…
Reference in New Issue
Block a user