xhads/source/main.adb

187 lines
7.1 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
pragma ada_2012;
--~with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai;
with core, ui, effect, attribute, skill, resource, faction, chad, ai;
procedure main is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
side_panel : integer := 480;
preview_x : integer := 24;
preview_y : integer := 24;
preview_width : integer := 0;
preview_height : integer := 0;
player : chad.information := chad.trait (chad.ognjen);
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--~type menu_index is (
--~menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic
--~);
--~menu_limit : constant integer := 3;
--~menu_count : integer := 0;
--~menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none);
--~procedure menu_insert (index : in menu_index) is
--~begin
--~if menu_count = menu_limit then return; end if;
--~--
--~menu_count := menu_count mod menu_limit + 1;
--~--
--~menu_stack (menu_count) := index;
--~end menu_insert;
--~procedure menu_remove is
--~begin
--~if menu_count = 0 then return; end if;
--~--
--~menu_stack (menu_count) := menu_none;
--~--
--~menu_count := menu_count - 1;
--~end menu_remove;
--~procedure menu_render is
--~begin
--~if menu_count > 0 then
--~core.overlay;
--~end if;
--~--
--~for index in 1 .. menu_limit
--~loop
--~case menu_stack (index) is
--~when menu_none => null;
--~when menu_attribute => attribute.menu (100, 100, false);
--~when menu_skill => skill.menu (200, 200, false);
--~when menu_resource => resource.menu (300, 300, false);
--~when menu_unit => unit.menu (0, 0, true);
--~when menu_might => might.menu (0, 0, true);
--~when menu_magic => magic.menu (0, 0, true);
--~end case;
--~end loop;
--~end menu_render;
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procedure idle is begin null; end idle;
procedure move_camera_up is begin core.camera.y := core.camera.y - 1; end move_camera_up;
procedure move_camera_down is begin core.camera.y := core.camera.y + 1; end move_camera_down;
procedure move_camera_left is begin core.camera.x := core.camera.x - 1; end move_camera_left;
procedure move_camera_right is begin core.camera.x := core.camera.x + 1; end move_camera_right;
--~procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu;
--~procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu;
--~procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu;
--~procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
--~procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
--~procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
--~procedure hide_top_menu is begin menu_remove; end hide_top_menu;
signal_list : constant array (core.signal_code) of access procedure := (
core.signal_up => move_camera_up'access,
core.signal_down => move_camera_down'access,
core.signal_left => move_camera_left'access,
core.signal_right => move_camera_right'access,
--~core.signal_a => show_attribute_menu'access,
--~core.signal_s => show_skill_menu'access,
--~core.signal_r => show_resource_menu'access,
--~core.signal_u => show_unit_menu'access,
--~core.signal_m => show_might_menu'access,
--~core.signal_n => show_magic_menu'access,
--~core.signal_grave => hide_top_menu'access,
others => idle'access
);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
begin
core.dash;
core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
core.echo (core.comment, "Version -- 1.0.0");
core.echo (core.comment, "License -- GNU/GPLv3+");
core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
core.dash;
core.initialize;
ui.configure;
core.play_song (core.import_song (core.c_string ("./song/main_menu.ogg")));
attribute.configure;
skill.configure;
resource.configure;
--~might.configure;
--~magic.configure;
--~item.configure;
--~unit.configure;
--~construction.configure;
chad.configure;
--~world.configure;
ai.configure;
--~world.make (world.rough, 120, 100);
preview_width := core.window_width - side_panel;
preview_height := core.window_height;
core.dash;
core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
core.dash;
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gameplay: loop
core.synchronize;
--
exit when core.engine_active = false;
--
ui.active := (if core.cursor_mode = 3 then ui.default else ui.steam);
--
--~core.draw (core.hexagon_fill_sprite, 0, 0);
--~core.draw (core.hexagon_grid_sprite, 0, 0);
--
--~core.camera.x := core.clip (core.camera.x, 0, world.map.width - preview_width / core.base);
--~core.camera.y := core.clip (core.camera.y, 0, world.map.height - preview_height / core.base);
--
--~world.draw (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y - 32, core.signal_mode = core.signal_code'pos (core.signal_g));
--
--~core.draw_central_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
--~core.draw_squared_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
--~core.draw_hexagon_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
--
ui.draw_menu (0, 0, preview_width, preview_height - 32, false);
ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height - 32, true);
--
ui.draw_state_box (preview_width + 32, 32);
--
signal_list (core.signal_code'val (core.signal_mode)).all;
--
--~ai.review;
--~ai.view_actor_state (1);
--
--~magic.menu (0, 0, true);
--~might.menu (0, 0, true);
--
--~menu_render;
--
--~ui.write (menu_count'image, 16, 16);
--
ui.draw_text_box (0, core.window_height - 32, core.window_width, 32);
end loop gameplay;
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core.deinitialize;
core.dash;
end main;