A lot of major refactoring, adding world data soon...
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@ -35,6 +35,19 @@ package body attribute is
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure draw_points (data : in points; x, y : in integer; list : in boolean) is
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offset : constant core.vector := ((if list then 0 else core.icon),
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(if list then core.icon else 0));
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begin
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for index in enumeration loop
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ui.draw_icon (sprite (index), trait (index).text, x + offset.x * enumeration'pos (index), y + offset.y * enumeration'pos (index));
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--
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ui.write (data (index)'image, x + offset.x * enumeration'pos (index) + 3, y + offset.y * enumeration'pos (index) + core.icon + 3, size => 18);
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end loop;
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end draw_points;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end attribute;
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@ -39,6 +39,8 @@ package attribute is
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procedure configure;
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procedure draw_points (data : in points; x, y : in integer; list : in boolean);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end attribute;
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@ -2,7 +2,7 @@
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui, faction;
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with core, ui, attribute, skill, resource, faction;
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package body chad is
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@ -37,6 +37,13 @@ package body chad is
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------------------------------------------------------------------------------------------
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procedure draw_data (player : in data; x, y : in integer) is
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begin
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attribute.draw_points (player.attributes, x, y, false);
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end draw_data;
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------------------------------------------------------------------------------------------
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procedure draw_pepe is
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begin
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core.draw (pepe_the_frog, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2);
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@ -36,8 +36,8 @@ package chad is
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trait : constant array (enumeration) of information := (
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("Ada Augusta King ", faction.fairy, attribute.defense, skill.diplomacy, resource.metal),
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("Richard Martin Stallman ", faction.dwarf, attribute.offense, skill.leadership, resource.wood),
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("Ognjen Milan Robovic ", faction.gnoll, attribute.stamina, skill.archery, resource.leather),
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("Wouter van Oortmerssen ", faction.kobold, attribute.speed, skill.medicine, resource.stone),
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("Ognjen Milan Robovic ", faction.kobold, attribute.stamina, skill.archery, resource.leather),
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("Wouter van Oortmerssen ", faction.gnoll, attribute.speed, skill.medicine, resource.stone),
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("John Warner Backus ", faction.goblin, attribute.wisdom, skill.sorcery, resource.gem),
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("Marina Ann Hantzis ", faction.imp, attribute.reach, skill.necromancy, resource.gold)
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);
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@ -46,7 +46,8 @@ package chad is
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procedure configure;
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procedure draw (index : in enumeration; x, y : in integer);
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procedure draw (index : in enumeration; x, y : in integer);
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procedure draw_data (player : in data; x, y : in integer);
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procedure draw_pepe;
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procedure draw_alice;
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@ -20,7 +20,12 @@ procedure main is
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preview_height : integer := 0;
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text_box_height : integer := 0;
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player : chad.information := chad.trait (chad.ognjen);
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player : chad.data := (
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index => chad.ognjen,
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attributes => (1, 2, 3, 4, 5, 6),
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skills => (1, 2, 3, 4, 5, 6, others => 12),
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resources => (1, 2, 3, 4, 5, 6)
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);
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------------------------------------------------------------------------------------------
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@ -47,10 +52,11 @@ procedure main is
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);
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game_title : sprite;
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game_preview : array (world.biome) of sprite; -- sand, grass, rough, snow, swamp
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game_preview : array (world.biome) of sprite;
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switch : natural := 0;
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choose : world.biome := world.ash;
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choose : world.biome := world.grass;
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------------------------------------------------------------------------------------------
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procedure check_move_camera_up is
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@ -144,7 +150,8 @@ procedure main is
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--
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if view_list (status_preview_panel) then
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ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
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ui.draw_state_box (preview_width + 32, 32);
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chad.draw_data (player, preview_width + 32, 32);
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--~ui.draw_state_box (preview_width + 32, 32);
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end if;
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--
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if view_list (text_box_panel) then
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@ -245,6 +252,8 @@ begin
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main_menu;
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end loop main_menu_loop;
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ui.active := ui.style'val (faction.enumeration'pos (chad.trait (player.index).kind) + 1);
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gameplay_loop: loop
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synchronize;
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--
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@ -220,6 +220,8 @@ package body ui is
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begin
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prioritize := false;
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--
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write_text_box ("--");
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--
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for index in 0 .. structure_count - 1 loop
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if signal_mode = structure_array (index).toggle then
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structure_array (index).show := not structure_array (index).show;
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