Added sounds and music...
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@ -2,3 +2,4 @@ source/*.o
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source/*.ali
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xhads
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sprite/*
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song/*
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@ -133,7 +133,7 @@ package body core is
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function load_sprite (file_path : in string; frames, states : in integer) return sprite is
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this : sprite;
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begin
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this.index := import_sprite (c_string (file_path));
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this.index := import_texture (c_string (file_path));
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this.width := sprite_width (this.index) / states;
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this.height := sprite_height (this.index) / frames;
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this.frames := frames;
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@ -88,10 +88,16 @@ package core is
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procedure render_string (text : in string; x, y, colour, choose : in integer) with import => true, convention => c;
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procedure render_vector (x1, y1, x2, y2 : in integer) with import => true, convention => c;
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function import_sprite (file_path : in string) return integer with import => true, convention => c;
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function import_texture (file_path : in string) return integer with import => true, convention => c;
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function import_sound (file_path : in string) return integer with import => true, convention => c;
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function sprite_width (index : in integer) return integer with import => true, convention => c;
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function sprite_height (index : in integer) return integer with import => true, convention => c;
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procedure play_sound (index : in integer) with import => true, convention => c;
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procedure stop_sound (index : in integer) with import => true, convention => c;
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procedure loop_sound (index : in integer) with import => true, convention => c;
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------------------------------------------------------------------------------------------
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-- Fortran
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@ -15,6 +15,8 @@ procedure main is
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player : chad.information := chad.trait (chad.ognjen);
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dummy : integer;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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begin
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@ -28,6 +30,11 @@ begin
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core.configure;
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ui.configure;
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dummy := core.import_sound (core.c_string ("./song/main_menu.wav"));
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core.play_sound (dummy);
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attribute.configure;
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skill.configure;
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resource.configure;
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@ -17,8 +17,11 @@ enum {
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signal_left_control, signal_count
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};
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static Texture2D * render_texture;
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static int render_texture_count = 0;
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static int texture_count = 0;
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static int sound_count = 0;
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static Texture2D * texture_array;
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static Sound * sound_array;
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static Font font = { 0 };
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static Font mono = { 0 };
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@ -34,7 +37,10 @@ static void no_logging (int msgType, const char * text, va_list args) {
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}
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static void render_clean_up (void) {
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free (render_texture);
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free (texture_array);
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free (sound_array);
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CloseAudioDevice ();
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CloseWindow ();
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}
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@ -59,10 +65,16 @@ extern void render_vector (int x1, int y1, int x2, int y2);
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extern void engine_configure (void);
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extern void engine_synchronize (void);
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extern int import_sprite (char * path);
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extern int import_texture (char * path);
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extern int import_sound (char * path);
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extern int sprite_width (int index);
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extern int sprite_height (int index);
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extern void play_sound (int index);
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extern void stop_sound (int index);
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extern void loop_sound (int index);
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int cursor_x = 0;
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int cursor_y = 0;
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int cursor_mode = 0;
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@ -88,7 +100,7 @@ void render_sprite (int sprite, int x, int y, int u, int v, int width, int heigh
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destination.width = (width < 0) ? -width : width;
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destination.height = (height < 0) ? -height : height;
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DrawTexturePro (render_texture [sprite], source, destination, dump, 0.0, tint);
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DrawTexturePro (texture_array [sprite], source, destination, dump, 0.0, tint);
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}
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void render_string (char * string, int x, int y, int colour, int choose) {
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@ -116,6 +128,8 @@ void engine_configure (void) {
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InitWindow (1800, 900, "Chads of Might & Magic");
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SetTargetFPS (60);
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InitAudioDevice ();
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font = LoadFont ("./sprite/font/gothic.ttf");
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mono = LoadFont ("./sprite/font/mono.ttf");
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@ -181,28 +195,50 @@ void engine_synchronize (void) {
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ClearBackground (background);
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}
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int import_sprite (char * path) {
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++render_texture_count;
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int import_texture (char * path) {
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++texture_count;
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render_texture = realloc (render_texture, (unsigned long int) render_texture_count * sizeof (* render_texture));
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texture_array = realloc (texture_array, (unsigned long int) texture_count * sizeof (* texture_array));
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render_texture [render_texture_count - 1] = LoadTexture (path);
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texture_array [texture_count - 1] = LoadTexture (path);
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if ((render_texture [render_texture_count - 1].width == 0) || (render_texture [render_texture_count - 1].height == 0)) {
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if ((texture_array [texture_count - 1].width == 0) || (texture_array [texture_count - 1].height == 0)) {
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printf ("\033[1;31m%3i : '%60s' := %3i, %3i;\033[0m\n",
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render_texture_count - 1,
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texture_count - 1,
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path,
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render_texture [render_texture_count - 1].width,
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render_texture [render_texture_count - 1].height);
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texture_array [texture_count - 1].width,
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texture_array [texture_count - 1].height);
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}
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return (render_texture_count - 1);
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return (texture_count - 1);
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}
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int import_sound (char * path) {
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++sound_count;
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sound_array = realloc (sound_array, (unsigned long int) sound_count * sizeof (* sound_array));
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sound_array [sound_count - 1] = LoadSound (path);
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return (sound_count - 1);
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}
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int sprite_width (int index) {
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return (render_texture [index].width);
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return (texture_array [index].width);
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}
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int sprite_height (int index) {
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return (render_texture [index].height);
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return (texture_array [index].height);
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}
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void play_sound (int index) {
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PlaySound (sound_array [index]);
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}
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void stop_sound (int index) {
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StopSound (sound_array [index]);
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}
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void loop_sound (int index) {
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PlaySound (sound_array [index]);
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}
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