Tested out new material code...
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0fc1c90019
commit
4d36dcb5da
@ -112,6 +112,8 @@ procedure main is
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equipment.full_body => equipment.cyan_robe,
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equipment.full_body => equipment.cyan_robe,
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others => equipment.none),
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others => equipment.none),
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--
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--
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materials => ((material.apple, 1, 12), (material.skull, 1, 6), others => <>),
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--
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others => <>
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others => <>
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);
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);
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@ -239,7 +241,7 @@ begin
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world.insert_chad (player);
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world.insert_chad (player);
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world.insert_chad (opponent);
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world.insert_chad (opponent);
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--~world.load ("heyo");
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world.load ("heyo");
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ui.active := ui.style'val (faction.enumeration'pos (chad.description (player.index).kind) + 1);
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ui.active := ui.style'val (faction.enumeration'pos (chad.description (player.index).kind) + 1);
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@ -36,11 +36,11 @@ package body world is
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procedure compute_world_visibility_grid (offset : in core.vector);
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procedure compute_world_visibility_grid (offset : in core.vector);
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procedure compute_world_frame (offset : in core.vector);
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procedure compute_world_frame (offset : in core.vector);
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function view_chad_basics (data : in chad.information; x, y, limit : in integer) return core.vector;
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function view_chad_basics (data : in chad.information; x, y, width : in integer) return core.vector;
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function view_chad_points (data : in chad.information; x, y, limit : in integer) return core.vector;
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function view_chad_points (data : in chad.information; x, y, width : in integer) return core.vector;
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function view_chad_skills (data : in chad.information; x, y, limit : in integer) return core.vector;
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function view_chad_skills (data : in chad.information; x, y, width : in integer) return core.vector;
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function view_chad_equipment (data : in chad.information; x, y, limit : in integer) return core.vector;
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function view_chad_equipment (data : in chad.information; x, y, width : in integer) return core.vector;
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function view_chad_inventory (data : in chad.information; x, y, limit : in integer) return core.vector;
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function view_chad_inventory (data : in chad.information; x, y, width : in integer) return core.vector;
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procedure draw_tiles (offset, view_from, view_to : in core.vector);
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procedure draw_tiles (offset, view_from, view_to : in core.vector);
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procedure draw_landmarks (offset, view_from, view_to : in core.vector);
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procedure draw_landmarks (offset, view_from, view_to : in core.vector);
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@ -493,37 +493,22 @@ package body world is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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procedure view_chad_information (data : in chad.information; x, y, limit : in integer) is
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procedure view_chad_information (data : in chad.information; x, y, width : in integer) is
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offset : constant integer := 8;
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offset : constant integer := 8;
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width : constant integer := limit;
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height : constant integer := chad.view_height + 12 * core.icon + 3 * core.base + 2 * offset;
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height : constant integer := chad.view_height + 11 * core.icon + 4 * core.base + 2 * offset;
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side : constant integer := chad.view_width + attribute.count * core.icon;
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--
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--
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orient : core.vector := (0, 0);
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orient : core.vector := (0, 0);
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begin
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begin
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ui.draw_frame (x, y, width, height);
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ui.draw_frame (x, y, width, height);
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--
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--
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orient := orient + view_chad_basics (data, x + offset, y + offset, limit - 2 * offset);
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orient := orient + view_chad_basics (data, x + offset, y + offset, width - 2 * offset);
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ui.draw_separator ( x + offset, y + offset + orient.y, limit - 2 * offset);
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ui.draw_separator ( x + offset, y + offset + orient.y, width - 2 * offset);
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orient := orient + view_chad_points (data, x + offset, y + offset + orient.y + 1 * core.base, limit - 2 * offset);
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orient := orient + view_chad_points (data, x + offset, y + offset + orient.y + 1 * core.base, width - 2 * offset);
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ui.draw_separator ( x + offset, y + offset + orient.y + 1 * core.base, limit - 2 * offset);
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ui.draw_separator ( x + offset, y + offset + orient.y + 1 * core.base, width - 2 * offset);
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orient := orient + view_chad_equipment (data, x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
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orient := orient + view_chad_equipment (data, x + offset, y + offset + orient.y + 2 * core.base, width - 2 * offset);
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orient := orient + view_chad_skills (data, x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
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orient := orient + view_chad_skills (data, x + offset, y + offset + orient.y + 2 * core.base, width - 2 * offset);
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ui.draw_separator ( x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
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ui.draw_separator ( x + offset, y + offset + orient.y + 2 * core.base, width - 2 * offset);
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orient := orient + view_chad_inventory (data, x + offset, y + offset + orient.y + 3 * core.base, limit - 2 * offset);
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orient := orient + view_chad_inventory (data, x + offset, y + offset + orient.y + 3 * core.base, width - 2 * offset);
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--~--
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--~at_y := at_y + 3 * core.icon;
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--~--
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--~ui.draw_separator (at_x, at_y, width - 2 * offset);
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--~--
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--~at_y := at_y + core.base;
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--~--
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--~for index in 0 .. 7 loop
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--~review_unit_data := data.units (index).index;
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--~ui.draw_icon_menu (at_x + index * core.icon, at_y, core.icon, 3 * core.icon, "--");
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--~ui.draw_icon_menu (at_x + index * core.icon, at_y, core.icon, 3 * core.icon, unit.description (data.units (index).index).name.all, review_unit'access);
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--~draw_unit (data.units (index).index, core.walk, at_x + index * core.icon + 8, at_y + 8, 1);
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--~end loop;
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end view_chad_information;
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end view_chad_information;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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@ -1151,66 +1136,66 @@ package body world is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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function view_chad_basics (data : in chad.information; x, y, limit : in integer) return core.vector is
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function view_chad_basics (data : in chad.information; x, y, width : in integer) return core.vector is
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side : constant integer := chad.view_width + attribute.count * core.icon;
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side : constant integer := chad.view_width + attribute.count * core.icon;
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begin
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begin
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ui.draw_sprite (chad.view (data.index), chad.description (data.index).name.all, x, y, 0, review_chad'access);
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ui.draw_sprite (chad.view (data.index), chad.description (data.index).name.all, x, y, 0, review_chad'access);
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--
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--
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ui.draw_text_box (x + chad.view_width, y, limit - chad.view_width, core.icon);
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ui.draw_text_box (x + chad.view_width, y, width - chad.view_width, core.icon);
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ui.write (chad.description (data.index).name.all, x + chad.view_width + core.less, y + core.less);
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ui.write (chad.description (data.index).name.all, x + chad.view_width + core.less, y + core.less);
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--
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--
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ui.draw_text (chad.description (data.index).title.all, x + side, y + 1 * core.icon, limit - side, core.icon, core.more);
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ui.draw_text (chad.description (data.index).title.all, x + side, y + 1 * core.icon, width - side, core.icon, core.more);
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ui.draw_text ("Level" & data.level'image, x + side, y + 2 * core.icon, limit - side, core.icon, core.more);
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ui.draw_text ("Level" & data.level'image, x + side, y + 2 * core.icon, width - side, core.icon, core.more);
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--
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--
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for index in attribute.enumeration loop
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for index in attribute.enumeration loop
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ui.draw_icon (attribute.icon (index), attribute.description (index).text.all, x + chad.view_width + attribute.enumeration'pos (index) * core.icon, y + core.icon);
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ui.draw_icon (attribute.icon (index), attribute.description (index).text.all, x + chad.view_width + attribute.enumeration'pos (index) * core.icon, y + core.icon);
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ui.draw_text (data.attributes (index).value'image, x + attribute.enumeration'pos (index) * core.icon + chad.view_width, y + 2 * core.icon, core.icon, core.icon, core.more);
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ui.draw_text (data.attributes (index).value'image, x + attribute.enumeration'pos (index) * core.icon + chad.view_width, y + 2 * core.icon, core.icon, core.icon, core.more);
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end loop;
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end loop;
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--
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--
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return (limit, chad.view_height);
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return (width, chad.view_height);
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end view_chad_basics;
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end view_chad_basics;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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function view_chad_points (data : in chad.information; x, y, limit : in integer) return core.vector is
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function view_chad_points (data : in chad.information; x, y, width : in integer) return core.vector is
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begin
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begin
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ui.draw_tiny_fill_bar (x, y + 0 * core.icon + core.icon, limit, float (data.health.value) / float (data.health.limit), (127, 0, 0, 255));
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ui.draw_tiny_fill_bar (x, y + 0 * core.icon + core.icon, width, float (data.health.value) / float (data.health.limit), (127, 0, 0, 255));
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ui.draw_tiny_fill_bar (x, y + 1 * core.icon + core.icon, limit, float (data.mana.value) / float (data.mana.limit), (0, 0, 127, 255));
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ui.draw_tiny_fill_bar (x, y + 1 * core.icon + core.icon, width, float (data.mana.value) / float (data.mana.limit), (0, 0, 127, 255));
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ui.draw_tiny_fill_bar (x, y + 2 * core.icon + core.icon, limit, float (data.stamina.value) / float (data.stamina.limit), (0, 127, 0, 255));
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ui.draw_tiny_fill_bar (x, y + 2 * core.icon + core.icon, width, float (data.stamina.value) / float (data.stamina.limit), (0, 127, 0, 255));
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--
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--
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ui.write ("Health " & data.health.value'image & " /" & data.health.limit'image, x + core.icon, y + 0 * core.icon + core.more, code => true);
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ui.write ("Health " & data.health.value'image & " /" & data.health.limit'image, x + core.icon, y + 0 * core.icon + core.more, code => true);
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ui.write ("Mana " & data.mana.value'image & " /" & data.mana.limit'image, x + core.icon, y + 1 * core.icon + core.more, code => true);
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ui.write ("Mana " & data.mana.value'image & " /" & data.mana.limit'image, x + core.icon, y + 1 * core.icon + core.more, code => true);
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ui.write ("Stamina" & data.stamina.value'image & " /" & data.stamina.limit'image, x + core.icon, y + 2 * core.icon + core.more, code => true);
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ui.write ("Stamina" & data.stamina.value'image & " /" & data.stamina.limit'image, x + core.icon, y + 2 * core.icon + core.more, code => true);
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--
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--
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return (limit, 3 * core.icon);
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return (width, 3 * core.icon);
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end view_chad_points;
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end view_chad_points;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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function view_chad_skills (data : in chad.information; x, y, limit : in integer) return core.vector is
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function view_chad_skills (data : in chad.information; x, y, width : in integer) return core.vector is
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count : constant natural := skill.limit'last + 1;
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count : constant natural := skill.limit'last + 1;
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width : constant natural := limit / 2;
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limit : constant natural := width / 2;
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begin
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begin
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for index in skill.limit loop
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for index in skill.limit loop
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ui.draw_icon (data => skill.icon (data.skills (index).index),
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ui.draw_icon (data => skill.icon (data.skills (index).index),
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text => skill.description (data.skills (index).index).text.all,
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text => skill.description (data.skills (index).index).text.all,
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x => x + (index mod 2) * width,
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x => x + (index mod 2) * limit,
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y => y + (index / 2) * core.icon);
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y => y + (index / 2) * core.icon);
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--
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--
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ui.draw_text (text => skill.description (data.skills (index).index).name.all & data.skills (index).value'image,
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ui.draw_text (text => skill.description (data.skills (index).index).name.all & data.skills (index).value'image,
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x => x + (index mod 2) * width + core.icon,
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x => x + (index mod 2) * limit + core.icon,
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y => y + (index / 2) * core.icon,
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y => y + (index / 2) * core.icon,
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width => width - core.icon,
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width => limit - core.icon,
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height => core.icon,
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height => core.icon,
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offset => core.more);
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offset => core.more);
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end loop;
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end loop;
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--
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--
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return (limit, (count / 2) * core.icon);
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return (width, (count / 2) * core.icon);
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end view_chad_skills;
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end view_chad_skills;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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function view_chad_equipment (data : in chad.information; x, y, limit : in integer) return core.vector is
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function view_chad_equipment (data : in chad.information; x, y, width : in integer) return core.vector is
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count : constant natural := equipment.kind'pos (equipment.kind'last) + 1;
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count : constant natural := equipment.kind'pos (equipment.kind'last) + 1;
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begin
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begin
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for index in equipment.kind loop
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for index in equipment.kind loop
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@ -1220,14 +1205,14 @@ package body world is
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y => y);
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y => y);
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end loop;
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end loop;
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--
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--
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ui.draw_text ("Equipment", x + count * core.icon, y, limit - count * core.icon, core.icon, core.more);
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ui.draw_text ("Equipment", x + count * core.icon, y, width - count * core.icon, core.icon, core.more);
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--
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--
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return (limit, core.icon);
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return (width, core.icon);
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end view_chad_equipment;
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end view_chad_equipment;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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function view_chad_inventory (data : in chad.information; x, y, limit : in integer) return core.vector is
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function view_chad_inventory (data : in chad.information; x, y, width : in integer) return core.vector is
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begin
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begin
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for index_y in 0 .. 3 loop
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for index_y in 0 .. 3 loop
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for index_x in 0 .. 7 loop
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for index_x in 0 .. 7 loop
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@ -1238,7 +1223,7 @@ package body world is
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end loop;
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end loop;
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end loop;
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end loop;
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--
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--
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return (limit, 4 * core.icon);
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return (width, 4 * core.icon);
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end view_chad_inventory;
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end view_chad_inventory;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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@ -73,7 +73,7 @@ package world is
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procedure review_unit;
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procedure review_unit;
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procedure review_chad;
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procedure review_chad;
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procedure view_chad_information (data : in chad.information; x, y, limit : in integer);
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procedure view_chad_information (data : in chad.information; x, y, width : in integer);
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procedure make (index : in biome.enumeration; width, height, landmark_limit, location_limit, construction_limit, equipment_limit, unit_limit, chad_limit : in natural);
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procedure make (index : in biome.enumeration; width, height, landmark_limit, location_limit, construction_limit, equipment_limit, unit_limit, chad_limit : in natural);
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