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Changed materials and inventory...

master
parent
commit
0fc1c90019
6 changed files with 82 additions and 76 deletions
  1. BIN
      icon/material/none.png
  2. +1
    -8
      source/chad.ads
  3. +18
    -17
      source/main.adb
  4. +14
    -5
      source/material.ads
  5. +2
    -2
      source/skill.ads
  6. +47
    -44
      source/world.adb

BIN
icon/material/none.png View File

Before After
Width: 32  |  Height: 32  |  Size: 111B

+ 1
- 8
source/chad.ads View File

@@ -23,11 +23,6 @@ package chad is
bonus_resource : resource.enumeration;
end record;

item_limit : constant natural := 24;
skill_limit : constant natural := 8;

type item_array is array (0 .. item_limit - 1) of equipment.enumeration;

type information is record
index : enumeration := ada;
state : core.animation := core.idle;
@@ -40,10 +35,8 @@ package chad is
attributes : attribute.points := attribute.default;
skills : skill.points := (others => (others => <>));
resources : resource.points := resource.default;
materials : material.points := material.default;
materials : material.points := (others => (others => <>));
equipments : equipment.equip_array := equipment.default;
item_count : natural := 0;
items : item_array := (others => equipment.none);
end record;

type informations is array (natural range <>) of information;


+ 18
- 17
source/main.adb View File

@@ -104,11 +104,12 @@ procedure main is
player : chad.information := (
skills => ((skill.archery, 1, 3), (skill.athletics, 1, 3), (skill.tactics, 1, 3), others => <>),
--
equipments => (equipment.chest => equipment.iron_chestplate,
equipment.head => equipment.iron_helmet,
equipment.hands => equipment.iron_gauntlets,
equipment.feet => equipment.iron_greaves,
equipment.main_hand => equipment.iron_sword,
equipments => (equipment.chest => equipment.crystal_chestplate,
equipment.head => equipment.crystal_helmet,
equipment.hands => equipment.crystal_gauntlets,
equipment.feet => equipment.crystal_greaves,
equipment.main_hand => equipment.crystal_greatsword,
equipment.full_body => equipment.cyan_robe,
others => equipment.none),
--
others => <>
@@ -238,7 +239,7 @@ begin
world.insert_chad (player);
world.insert_chad (opponent);

world.load ("heyo");
--~world.load ("heyo");

ui.active := ui.style'val (faction.enumeration'pos (chad.description (player.index).kind) + 1);

@@ -295,17 +296,17 @@ begin
(preview_width - 5 * core.icon * resource.count) / 2 + (5 * core.icon) * resource.enumeration'pos (index) + core.icon, core.base, 4 * core.icon, core.icon, 10);
end loop;
--
declare move_x : integer := (preview_width - core.icon * material.count) / 2;
begin
for index in material.enumeration loop
if world.map.chads (1).materials (index).value > 0 then
ui.draw_icon (material.icon (index), material.description (index).name.all, move_x, core.base + core.icon);
ui.draw_text (world.map.chads (1).materials (index).value'image, move_x, core.base + 2 * core.icon, core.icon, core.icon, 10);
--
move_x := move_x + core.icon;
end if;
end loop;
end;
--~declare move_x : integer := (preview_width - core.icon * material.count) / 2;
--~begin
--~for index in material.enumeration loop
--~if world.map.chads (1).materials (index).value > 0 then
--~ui.draw_icon (material.icon (index), material.description (index).name.all, move_x, core.base + core.icon);
--~ui.draw_text (world.map.chads (1).materials (index).value'image, move_x, core.base + 2 * core.icon, core.icon, core.icon, 10);
--~--
--~move_x := move_x + core.icon;
--~end if;
--~end loop;
--~end;
--
signal_list (core.signal_mode).all;
--


+ 14
- 5
source/material.ads View File

@@ -9,6 +9,7 @@ package material is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

type enumeration is (
none,
sulphur, mercury, mint, cinnamon, apple, peach,
pear, banana, orange, plum, cherry, lemon,
potato, wheat, carrot, cucumber, onion, garlic,
@@ -19,19 +20,27 @@ package material is
------------------------------------------------------------------------------------------

type definition is record
name : access string;
cost : natural;
name : access string := new string'("--");
cost : natural := 0;
end record;

type points is array (enumeration) of core.point;
type point is record
index : enumeration := none;
value : natural := 0;
limit : natural := 0;
end record;

subtype limit is natural range 0 .. 31;

type points is array (limit) of point;

------------------------------------------------------------------------------------------

count : constant natural := enumeration'pos (enumeration'last) + 1;

default : constant points := (others => (1, 12));

description : constant array (enumeration) of definition := (
none => (others => <>),
--
sulphur => (new string'("Sulphur"), 11),
mercury => (new string'("Mercury"), 13),
mint => (new string'("Mint"), 3),


+ 2
- 2
source/skill.ads View File

@@ -18,8 +18,6 @@ package skill is

------------------------------------------------------------------------------------------

subtype limit is natural range 0 .. 7;

type definition is record
name : access string := new string'("--");
text : access string := new string'("--");
@@ -31,6 +29,8 @@ package skill is
limit : natural := 0;
end record;

subtype limit is natural range 0 .. 7;

type points is array (limit) of point;

------------------------------------------------------------------------------------------


+ 47
- 44
source/world.adb View File

@@ -510,19 +510,7 @@ package body world is
orient := orient + view_chad_equipment (data, x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
orient := orient + view_chad_skills (data, x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
ui.draw_separator ( x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
--
--~ui.draw_separator (at_x, at_y, width - 2 * offset);
--~--
--~at_y := at_y + core.base;
--~--
--~for index_y in 0 .. 2 loop
--~for index_x in 0 .. 7 loop
--~ui.draw_icon (data => equipment.icon (data.items (8 * index_y + index_x)),
--~text => equipment.description (data.items (8 * index_y + index_x)).name.all,
--~x => at_x + index_x * core.icon,
--~y => at_y + index_y * core.icon);
--~end loop;
--~end loop;
orient := orient + view_chad_inventory (data, x + offset, y + offset + orient.y + 3 * core.base, limit - 2 * offset);
--~--
--~at_y := at_y + 3 * core.icon;
--~--
@@ -672,23 +660,26 @@ package body world is
--
for index in attribute.enumeration loop core.save_point (file, map.chads (chad_index).attributes (index)); end loop;
for index in resource.enumeration loop core.save_point (file, map.chads (chad_index).resources (index)); end loop;
for index in material.enumeration loop core.save_point (file, map.chads (chad_index).materials (index)); end loop;
--
for index in skill.limit loop core.io.write (file, skill.enumeration'pos (map.chads (chad_index).skills (index).index)); end loop;
for index in skill.limit loop core.io.write (file, map.chads (chad_index).skills (index).value); end loop;
for index in skill.limit loop core.io.write (file, map.chads (chad_index).skills (index).limit); end loop;
--
for index in material.limit loop core.io.write (file, material.enumeration'pos (map.chads (chad_index).materials (index).index)); end loop;
for index in material.limit loop core.io.write (file, map.chads (chad_index).materials (index).value); end loop;
for index in material.limit loop core.io.write (file, map.chads (chad_index).materials (index).limit); end loop;
--
for kind in equipment.kind loop
core.io.write (file, equipment.enumeration'pos (map.chads (chad_index).equipments (kind)));
end loop;
--
core.io.write (file, map.chads (chad_index).item_count);
--
if map.chads (chad_index).item_count > 0 then
for index in 0 .. map.chads (chad_index).item_count - 1 loop
core.io.write (file, equipment.enumeration'pos (map.chads (chad_index).items (index)));
end loop;
end if;
--~core.io.write (file, map.chads (chad_index).item_count);
--~--
--~if map.chads (chad_index).item_count > 0 then
--~for index in 0 .. map.chads (chad_index).item_count - 1 loop
--~core.io.write (file, equipment.enumeration'pos (map.chads (chad_index).items (index)));
--~end loop;
--~end if;
end loop;
--
core.io.close (file);
@@ -764,23 +755,26 @@ package body world is
--
for index in attribute.enumeration loop core.load_point (file, map.chads (chad_index).attributes (index)); end loop;
for index in resource.enumeration loop core.load_point (file, map.chads (chad_index).resources (index)); end loop;
for index in material.enumeration loop core.load_point (file, map.chads (chad_index).materials (index)); end loop;
--
for index in skill.limit loop core.io.read (file, this); map.chads (chad_index).skills (index).index := skill.enumeration'val (this); end loop;
for index in skill.limit loop core.io.read (file, map.chads (chad_index).skills (index).value); end loop;
for index in skill.limit loop core.io.read (file, map.chads (chad_index).skills (index).limit); end loop;
--
for index in material.limit loop core.io.read (file, this); map.chads (chad_index).materials (index).index := material.enumeration'val (this); end loop;
for index in material.limit loop core.io.read (file, map.chads (chad_index).materials (index).value); end loop;
for index in material.limit loop core.io.read (file, map.chads (chad_index).materials (index).limit); end loop;
--
for kind in equipment.kind loop
core.io.read (file, this); map.chads (chad_index).equipments (kind) := equipment.enumeration'val (this);
end loop;
--
core.io.read (file, map.chads (chad_index).item_count);
--
if map.chads (chad_index).item_count > 0 then
for index in 0 .. map.chads (chad_index).item_count - 1 loop
core.io.read (file, this); map.chads (chad_index).items (index) := equipment.enumeration'val (this);
end loop;
end if;
--~core.io.read (file, map.chads (chad_index).item_count);
--~--
--~if map.chads (chad_index).item_count > 0 then
--~for index in 0 .. map.chads (chad_index).item_count - 1 loop
--~core.io.read (file, this); map.chads (chad_index).items (index) := equipment.enumeration'val (this);
--~end loop;
--~end if;
end loop;
--
core.io.close (file);
@@ -1235,7 +1229,16 @@ package body world is

function view_chad_inventory (data : in chad.information; x, y, limit : in integer) return core.vector is
begin
return (0, 0);
for index_y in 0 .. 3 loop
for index_x in 0 .. 7 loop
ui.draw_icon (data => material.icon (data.materials (8 * index_y + index_x).index),
text => material.description (data.materials (8 * index_y + index_x).index).name.all,
x => x + index_x * core.icon,
y => y + index_y * core.icon);
end loop;
end loop;
--
return (limit, 4 * core.icon);
end view_chad_inventory;

------------------------------------------------------------------------------------------
@@ -1282,7 +1285,7 @@ package body world is
attribute_index : attribute.enumeration;
--~skill_index : skill.enumeration;
resource_index : resource.enumeration;
material_index : material.enumeration;
--~material_index : material.enumeration;
begin
case data.kind is
when effect.idle => null;
@@ -1292,7 +1295,6 @@ package body world is
ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
& attribute.description (attribute_index).name.all & " attribute points.");
--
when effect.modify_skill => null;
--~when effect.modify_skill => skill_index := skill.enumeration'val (data.modifier);
--~player.skills (skill_index) := player.skills (skill_index) + data.amount;
--~ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
@@ -1303,9 +1305,10 @@ package body world is
ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
& resource.description (resource_index).name.all & " resource points.");
--
when effect.modify_material => material_index := material.enumeration'val (data.modifier);
player.materials (material_index) := player.materials (material_index) + data.amount;
ui.echo ("+" & data.amount'image & " " & material.description (material_index).name.all);
--~when effect.modify_material => material_index := material.enumeration'val (data.modifier);
--~player.materials (material_index) := player.materials (material_index) + data.amount;
--~ui.echo ("+" & data.amount'image & " " & material.description (material_index).name.all);
when others => null;
end case;
end;
--
@@ -1344,15 +1347,15 @@ package body world is
y => offset.y + (map.equipments (index).y - core.camera.y) * core.base * core.zoom,
factor => core.zoom);
--
if map.equipments (index).x = core.camera.x and map.equipments (index).y = core.camera.y then
if map.chads (1).item_count < chad.item_limit and equipment_valid (map.equipments (index).index) then
map.chads (1).items (map.chads (1).item_count) := map.equipments (index).index;
--
core.increment (map.chads (1).item_count);
--
map.equipments (index).index := equipment.none;
end if;
end if;
--~if map.equipments (index).x = core.camera.x and map.equipments (index).y = core.camera.y then
--~if map.chads (1).item_count < chad.item_limit and equipment_valid (map.equipments (index).index) then
--~map.chads (1).items (map.chads (1).item_count) := map.equipments (index).index;
--~--
--~core.increment (map.chads (1).item_count);
--~--
--~map.equipments (index).index := equipment.none;
--~end if;
--~end if;
end if;
end loop;
end draw_equipments;


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