Added skill, attribute and resource menus...

This commit is contained in:
Ognjen Milan Robovic 2024-05-03 10:13:49 -04:00
parent 675631f0e8
commit 4ed6af967d
5 changed files with 51 additions and 81 deletions

View File

@ -16,8 +16,19 @@ package body attribute is
begin
core.echo (core.comment, "Configuring attribute components...");
--
ui.add_structure ((title => "Attribute Menu ",
toggle => core.signal_a,
show => false,
center => true,
resize => true,
gui_n => 0,
gui_list => (others => ui.empty),
others => 0));
--
for index in enumeration loop
sprite (index) := core.import_sprite ("./sprite/attribute/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
--
ui.add_structure_button (sprite (index), trait (index).name);
end loop;
end configure;

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@ -16,8 +16,19 @@ package body resource is
begin
core.echo (core.comment, "Configuring resource components...");
--
ui.add_structure ((title => "Resource Menu ",
toggle => core.signal_r,
show => false,
center => true,
resize => true,
gui_n => 0,
gui_list => (others => ui.empty),
others => 0));
--
for index in enumeration loop
sprite (index) := core.import_sprite ("./sprite/resource/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
--
ui.add_structure_button (sprite (index), trait (index).name);
end loop;
end configure;

View File

@ -14,27 +14,26 @@ package body skill is
procedure configure is
--~menu_data : ui.structure := (
--~"Skill Menu ", core.signal_s, false, true, false, 0, 0, 320, 160,
--~"Skill Menu ", core.signal_s, false, true, true, 0, 0, 320, 160,
--~0, (others => (ui.gui_none, "- ", 0, (others => 0)))
--~);
begin
core.echo (core.comment, "Configuring skill components...");
--
--~ui.add_structure (menu_data);
ui.add_structure (
"Skill Menu ", core.signal_s, false, true, true, 0, 0, 320, 160,
0, (others => (ui.gui_none, "- ", 0, (others => 0)))
);
ui.add_structure ((title => "Skill Menu ",
toggle => core.signal_s,
show => false,
center => true,
resize => true,
gui_n => 0,
gui_list => (others => ui.empty),
others => 0));
--
for index in enumeration loop
sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
ui.add_structure_button (0, sprite (index), trait (index).name);
end loop;
--
--~core.echo (core.export, ">" & menu_data.gui_n'image);
--~for x in 0 .. menu_data.gui_n - 1 loop
--~core.echo (core.export, ">" & x'image & " " & menu_data.gui_list (x).text);
--~end loop;
ui.add_structure_button (sprite (index), trait (index).name);
end loop;
end configure;
------------------------------------------------------------------------------------------

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@ -165,16 +165,11 @@ package body ui is
for x in 0 .. data.gui_n - 1 loop
case data.gui_list (x).kind is
when gui_button =>
--~draw_frame ("", at_x, at_y, new_width - 2 * offset, core.icon + offset);
draw_icon (data.gui_list (x).image, "", at_x, at_y);
draw_frame ("", at_x + core.icon, at_y, new_width - 2 * offset - core.icon, core.icon);
write (data.gui_list (x).text, at_x + core.icon, at_y);
at_y := at_y + core.icon;
when others => null;
--~when others => core.echo (core.import, "Not rendering!");
--~when others =>
--~draw_frame ("", at_x + offset, at_y, new_width - 2 * offset, core.icon + offset);
--~draw_icon (data.gui_list (x).image, "", at_x + 3 * offset / 2, at_y + offset / 2);
--~write (data.gui_list (x).text, at_x + 3 * offset / 2 + core.icon, at_y + offset / 2);
end case;
end loop;
end draw_structure;
@ -458,58 +453,23 @@ package body ui is
------------------------------------------------------------------------------------------
--~procedure add_structure (data : in structure) is -- TODO: This is dumb, tho less error-prone...
procedure add_structure (
title : core.short_string := "- ";
toggle : core.signal_code := core.signal_space;
show : boolean := false;
center : boolean := false;
resize : boolean := false;
x : integer := 0;
y : integer := 0;
width : integer := 0;
height : integer := 0;
gui_n : natural := 0;
gui_list : gui_array := (others => (gui_none, "- ", 0, (others => 0)))) is -- TODO: This is dumb, tho less error-prone...
procedure add_structure (data : in structure) is -- TODO: This is dumb, tho less error-prone...
begin
structure_array (structure_count).title := title ;
structure_array (structure_count).toggle := toggle ;
structure_array (structure_count).show := show ;
structure_array (structure_count).center := center ;
structure_array (structure_count).resize := resize ;
structure_array (structure_count).x := x ;
structure_array (structure_count).y := y ;
structure_array (structure_count).width := width ;
structure_array (structure_count).height := height ;
--
core.echo (core.export, "> " & structure_array (structure_count).gui_n'image);
core.echo (core.export, "> " & structure_array (structure_count).title);
core.echo (core.export, "> " & structure_array (structure_count).gui_list (0).text);
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
--~core.echo (core.export, "> " & );
structure_array (structure_count) := data;
--
structure_count := structure_count + 1;
end add_structure;
------------------------------------------------------------------------------------------
procedure add_structure_button (data : in integer; icon : in core.sprite; text : in core.short_string) is
procedure add_structure_button (icon : in core.sprite; text : in core.short_string) is
begin
structure_array (data).gui_list (structure_array (data).gui_n).kind := gui_button;
structure_array (data).gui_list (structure_array (data).gui_n).text := text;
structure_array (data).gui_list (structure_array (data).gui_n).number := 0;
structure_array (data).gui_list (structure_array (data).gui_n).image := icon;
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).kind := gui_button;
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).text := text;
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).number := 0;
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).image := icon;
--
structure_array (data).gui_n := structure_array (data).gui_n + 1;
structure_array (structure_count - 1).gui_n := structure_array (structure_count - 1).gui_n + 1;
end add_structure_button;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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@ -22,12 +22,14 @@ package ui is
gui_size : constant := 24;
type gui_data is record
kind : enumeration;
text : core.short_string;
number : integer;
image : core.sprite;
kind : enumeration := gui_none;
text : core.short_string := "- ";
number : integer := 0;
image : core.sprite := (others => 0);
end record;
empty : gui_data;
type gui_array is array (0 .. gui_size) of gui_data;
type structure is record
@ -41,7 +43,7 @@ package ui is
width : integer := 0;
height : integer := 0;
gui_n : natural := 0;
gui_list : gui_array := (others => (gui_none, "- ", 0, (others => 0)));
gui_list : gui_array := (others => empty);
end record;
------------------------------------------------------------------------------------------
@ -76,22 +78,9 @@ package ui is
procedure draw_state_box (x, y : in integer);
--~procedure add_structure (data : in structure);
procedure add_structure (
title : core.short_string := "- ";
toggle : core.signal_code := core.signal_space;
show : boolean := false;
center : boolean := false;
resize : boolean := false;
x : integer := 0;
y : integer := 0;
width : integer := 0;
height : integer := 0;
gui_n : natural := 0;
gui_list : gui_array := (others => (gui_none, "- ", 0, (others => 0)))
);
procedure add_structure (data : in structure);
procedure add_structure_button (data : in integer; icon : in core.sprite; text : in core.short_string);
procedure add_structure_button (icon : in core.sprite; text : in core.short_string);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------