Very minor bug fix...
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1becd3bd79
commit
59d7652af3
@ -366,7 +366,8 @@ begin
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world.configure;
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world.configure;
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--~ai.configure;
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--~ai.configure;
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world.make (biome.swamp, 640, 480, 480, 240, 60, 600, 600, 8);
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world.make (biome.rough, 640, 480, 480, 240, 60, 600, 600, 8);
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world.insert_chad (player);
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world.insert_chad (player);
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core.dash;
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core.dash;
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@ -462,7 +463,6 @@ begin
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y => core.window_height - core.icon - text_box_height - 106,
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y => core.window_height - core.icon - text_box_height - 106,
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width => side_panel - 2 * core.icon,
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width => side_panel - 2 * core.icon,
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height => 106);
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height => 106);
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--~ui.draw_state_box (preview_width + 32, 32);
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end if;
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end if;
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--
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--
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if view_list (text_box_panel) then
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if view_list (text_box_panel) then
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@ -503,8 +503,6 @@ begin
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core.camera.x := world.map.chads (1).x;
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core.camera.x := world.map.chads (1).x;
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core.camera.y := world.map.chads (1).y;
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core.camera.y := world.map.chads (1).y;
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--
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--
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--~world.draw_performance_box;
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--
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ui.synchronize;
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ui.synchronize;
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end loop gameplay_loop;
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end loop gameplay_loop;
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