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Refactored UI code a lot, more to come with new record...

master
Ognjen Milan Robovic 1 vecka sedan
förälder
incheckning
5be8b6af53
4 ändrade filer med 45 tillägg och 25 borttagningar
  1. +3
    -3
      source/attribute.adb
  2. +0
    -2
      source/core.adb
  3. +3
    -3
      source/resource.adb
  4. +39
    -17
      source/ui.adb

+ 3
- 3
source/attribute.adb Visa fil

@@ -20,10 +20,10 @@ package body attribute is
structure.title := "Attribute Menu ";
structure.toggle := core.signal_a;
structure.show := false;
structure.center := true;
structure.center := false;
structure.resize := true;
structure.x := 880;
structure.y := (core.window_height - 320) / 2;
structure.x := 60;
structure.y := 80;
structure.gui_n := count;
--
ui.add_structure (structure);


+ 0
- 2
source/core.adb Visa fil

@@ -299,8 +299,6 @@ package body core is
cursor.x := ray.get_mouse_x;
cursor.y := ray.get_mouse_y;
--
ray.draw_fps (window_width - 100, window_height - 100);
--
ray.end_drawing;
--
if ray.exit_key_is_pressed then


+ 3
- 3
source/resource.adb Visa fil

@@ -20,10 +20,10 @@ package body resource is
structure.title := "Resource Menu ";
structure.toggle := core.signal_r;
structure.show := false;
structure.center := true;
structure.center := false;
structure.resize := true;
structure.x := 480;
structure.y := (core.window_height - 320) / 2;
structure.x := 60;
structure.y := 480;
structure.gui_n := count;
--
ui.add_structure (structure);


+ 39
- 17
source/ui.adb Visa fil

@@ -43,6 +43,12 @@ package body ui is

------------------------------------------------------------------------------------------

type rectangle is record
x, y, width, height : integer;
end record;

------------------------------------------------------------------------------------------

structure_limit : constant natural := 12;

sprite : array (style, element) of core.sprite;
@@ -153,34 +159,50 @@ package body ui is
------------------------------------------------------------------------------------------

procedure draw_structure (data : in structure) is
offset : constant integer := core.icon / 4;
new_width : constant integer := (if data.resize then 320 else data.width);
new_height : constant integer := (if data.resize then data.gui_n * (core.icon + 2 * offset) + 2 * core.icon else data.height);
new_x : constant integer := (if data.center then (core.window_width - new_width) / 2 else data.x);
new_y : constant integer := (if data.center then (core.window_height - new_height) / 2 else data.y);
--
at_x : integer := new_x + core.icon;
at_y : integer := new_y + core.icon;
offset : constant integer := core.icon / 4;
orients : natural := 0;
--
frame_data : rectangle := (others => 0);
button_data : rectangle := (others => 0);
begin
draw_tiny_menu (new_x, new_y, new_width, new_height);
draw_title_bar (new_x, new_y, new_width, data.title);
for index in 0 .. data.gui_n - 1 loop
if data.gui_list (index).kind = gui_orient then
orients := orients + 1;
end if;
end loop;
--
frame_data.width := (if data.resize then 320 else data.width) * (orients + 1) - offset * orients;
frame_data.height := (if data.resize then data.gui_n * (core.icon + 2 * offset) + 2 * core.icon else data.height) / (orients + 1) + offset * orients;
frame_data.x := (if data.center then (core.window_width - frame_data.width) / 2 else data.x);
frame_data.y := (if data.center then (core.window_height - frame_data.height) / 2 else data.y);
button_data.width := frame_data.width / (orients + 1) - 2 * core.icon;
button_data.height := core.icon + 2 * offset;
button_data.x := frame_data.x + core.icon;
button_data.y := frame_data.y + core.icon;
--
draw_tiny_menu (frame_data.x, frame_data.y, frame_data.width, frame_data.height);
draw_title_bar (frame_data.x, frame_data.y, frame_data.width, data.title);
--
for x in 0 .. data.gui_n - 1 loop
case data.gui_list (x).kind is
when gui_button =>
draw_frame (data.gui_list (x).info, at_x, at_y, new_width - 2 * core.icon, core.icon + 2 * offset);
draw_icon (data.gui_list (x).image, data.gui_list (x).info, at_x + offset, at_y + offset);
write (data.gui_list (x).text, at_x + core.icon + offset, at_y + offset + 2);
draw_frame (data.gui_list (x).info, button_data.x, button_data.y, button_data.width, button_data.height);
draw_icon (data.gui_list (x).image, data.gui_list (x).info, button_data.x + offset, button_data.y + offset);
write (data.gui_list (x).text, button_data.x + offset + core.icon, button_data.y + offset + 2);
--~if cursor_inside (at_x, at_y, new_width - 2 * offset - core.icon - 2, 3 * core.icon / 2) then
--~draw (cursor, at_x + new_width - 96, at_y);
--~end if;
at_y := at_y + core.icon + 2 * offset;
button_data.y := button_data.y + button_data.height;
when gui_orient =>
at_x := at_x + new_width - 2 * core.icon + offset;
at_y := new_y + core.icon;
button_data.x := button_data.x + frame_data.width / (orients + 1) - 2 * core.icon + offset;
button_data.y := frame_data.y + core.icon;
when others => null;
end case;
end loop;
--
if orients > 0 then
draw_scroll_bar (frame_data.x + frame_data.width - 2 * core.icon, frame_data.y + core.icon, frame_data.height - 2 * core.icon, 4);
end if;
end draw_structure;

------------------------------------------------------------------------------------------
@@ -357,7 +379,7 @@ package body ui is

------------------------------------------------------------------------------------------

procedure draw_scroll_bar (x, y, height : in integer; offset : in integer) is
procedure draw_scroll_bar (x, y, height, offset : in integer) is
middle_height : constant integer := height - sprite (active, scroll_bar_upper).height - sprite (active, scroll_bar_lower).height;
begin
draw (scroll_bar_upper, x, y);


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