512 lines
26 KiB
Ada
512 lines
26 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui;
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package body ui is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type element is (
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none,
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main_background,
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--
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corner_upper_left, border_upper, corner_upper_right,
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border_left, border_right,
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corner_lower_left, border_lower, corner_lower_right,
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--
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tiny_corner_upper_left, tiny_border_upper, tiny_corner_upper_right,
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tiny_border_left, tiny_border_right,
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tiny_corner_lower_left, tiny_border_lower, tiny_corner_lower_right,
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--
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frame_upper_left, frame_upper, frame_upper_right,
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frame_left, frame_middle, frame_right,
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frame_lower_left, frame_lower, frame_lower_right,
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--
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icon_upper_left, icon_upper, icon_upper_right,
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icon_left, icon_right,
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icon_lower_left, icon_lower, icon_lower_right,
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--
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text_upper_left, text_upper, text_upper_right,
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text_left, text_middle, text_right,
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text_lower_left, text_lower, text_lower_right,
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--
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cursor, icon, overicon, icon_selected,
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--
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fill_bar_left, fill_bar_horizontal, fill_bar_right, fill_horizontal,
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--
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scroll_bar_lower, scroll_bar_middle, scroll_bar_upper,
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--
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title_bar_left, title_bar_middle, title_bar_right
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);
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------------------------------------------------------------------------------------------
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type rectangle is record
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x, y, width, height : integer;
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end record;
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------------------------------------------------------------------------------------------
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structure_limit : constant natural := 12;
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sprite : array (style, element) of core.sprite;
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font : array (style) of core.font;
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structure_array : array (0 .. structure_limit) of structure;
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structure_count : natural := 0;
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------------------------------------------------------------------------------------------
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function cursor_inside (x, y, width, height : in integer) return boolean is
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begin
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--~return (core.cursor.x > x and core.cursor.x < x + width and core.cursor.y > y and core.cursor.y < y + height);
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if core.cursor.x > x and core.cursor.x < x + width
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and core.cursor.y > y and core.cursor.y < y + height then
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return true;
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else
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return false;
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end if;
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end cursor_inside;
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------------------------------------------------------------------------------------------
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procedure draw (index : in element := none;
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x : in integer := 0;
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y : in integer := 0;
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width : in integer := 0;
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height : in integer := 0) is
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save_zoom : natural := core.zoom;
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begin
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core.zoom := 1;
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core.draw (sprite (active, index), x, y, 0, 0, width, height);
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core.zoom := save_zoom;
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end draw;
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------------------------------------------------------------------------------------------
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procedure draw_horizontally (index : in element; x, y, width : in integer; action : core.pointer := core.idle'access) is
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step : constant integer := sprite (active, index).width;
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begin
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for move in 0 .. width / step - 1 loop
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draw (index, x + move * step,y);
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end loop;
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--
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if width mod step > 0 then
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draw (index, x + (width / step) * step, y, width mod step, sprite (active, index).height);
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end if;
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--
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--~if core.cursor.x > x and core.cursor.x < x + width
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--~and core.cursor.y > y and core.cursor.y < y + sprite (active, index).height
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--~and core.cursor_mode = 1 then
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--~action.all;
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--~core.cursor_mode := 0;
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--~end if;
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end draw_horizontally;
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------------------------------------------------------------------------------------------
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procedure draw_vertically (index : in element; x, y, height : in integer; action : core.pointer := core.idle'access) is
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step : constant integer := sprite (active, index).height;
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begin
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for move in 0 .. height / step - 1 loop
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draw (index, x, y + move * step);
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end loop;
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--
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if height mod step > 0 then
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draw (index, x, y + (height / step) * step, sprite (active, index).width, height mod step);
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end if;
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--
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--~if core.cursor.x > x and core.cursor.x < x + sprite (active, index).width
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--~and core.cursor.y > y and core.cursor.y < y + height
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--~and core.cursor_mode = 1 then
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--~action.all;
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--~core.cursor_mode := 0;
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--~end if;
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end draw_vertically;
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------------------------------------------------------------------------------------------
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procedure draw_background (index : in element; x, y, width, height : in integer; action : core.pointer := core.idle'access) is
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base_width : integer := sprite (active, index).width;
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base_height : integer := sprite (active, index).height;
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crop_width : integer := width mod base_width;
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crop_height : integer := height mod base_height;
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begin
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for move_y in 0 .. height / base_height - 1 loop
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for move_x in 0 .. width / base_width - 1 loop
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draw (index, x + move_x * base_width, y + move_y * base_height);
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end loop;
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--
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if width mod base_width > 0 then
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draw (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height);
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end if;
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end loop;
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--
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for move_x in 0 .. width / base_width - 1 loop
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if height mod base_height > 0 then
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draw (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height);
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end if;
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end loop;
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--
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if width mod base_width > 0 and height mod base_height > 0 then
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draw (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height);
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end if;
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end draw_background;
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------------------------------------------------------------------------------------------
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procedure draw_structure (data : in structure) is
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offset : constant integer := core.icon / 4;
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orients : natural := 0;
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--
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frame_data : rectangle := (others => 0);
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button_data : rectangle := (others => 0);
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begin
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for index in 0 .. data.gui_n - 1 loop
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if data.gui_list (index).kind = gui_orient then
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orients := orients + 1;
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end if;
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end loop;
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--
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frame_data.width := (if data.resize then 320 else data.width) * (orients + 1) - offset * orients;
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frame_data.height := (if data.resize then data.gui_n * (core.icon + 2 * offset) + 2 * core.icon else data.height) / (orients + 1) + offset * orients;
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frame_data.x := (if data.center then (core.window_width - frame_data.width) / 2 else data.x);
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frame_data.y := (if data.center then (core.window_height - frame_data.height) / 2 else data.y);
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button_data.width := frame_data.width / (orients + 1) - 2 * core.icon;
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button_data.height := core.icon + 2 * offset;
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button_data.x := frame_data.x + core.icon;
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button_data.y := frame_data.y + core.icon;
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--
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draw_tiny_menu (frame_data.x, frame_data.y, frame_data.width, frame_data.height);
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draw_title_bar (frame_data.x, frame_data.y, frame_data.width, data.title);
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--
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for x in 0 .. data.gui_n - 1 loop
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case data.gui_list (x).kind is
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when gui_button =>
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draw_frame (data.gui_list (x).info, button_data.x, button_data.y, button_data.width, button_data.height);
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draw_icon (data.gui_list (x).image, data.gui_list (x).info, button_data.x + offset, button_data.y + offset);
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write (data.gui_list (x).text, button_data.x + offset + core.icon, button_data.y + offset + 2);
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--~if cursor_inside (at_x, at_y, new_width - 2 * offset - core.icon - 2, 3 * core.icon / 2) then
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--~draw (cursor, at_x + new_width - 96, at_y);
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--~end if;
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button_data.y := button_data.y + button_data.height;
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when gui_orient =>
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button_data.x := button_data.x + frame_data.width / (orients + 1) - 2 * core.icon + offset;
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button_data.y := frame_data.y + core.icon;
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when others => null;
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end case;
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end loop;
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--
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if orients > 0 then
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draw_scroll_bar (frame_data.x + frame_data.width - 2 * core.icon, frame_data.y + core.icon, frame_data.height - 2 * core.icon, 4);
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end if;
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end draw_structure;
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------------------------------------------------------------------------------------------
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procedure configure is
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procedure load_ui (index : in style; folder_path : in string) is
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begin
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font (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", 24, 0);
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--
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for this in element loop
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sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & "/" & core.lowercase (element'image (this)) & ".png", 1, 1);
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end loop;
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end load_ui;
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begin
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core.echo (core.comment, "Configuring UI components...");
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--
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for index in style loop
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load_ui (index, core.lowercase (style'image (index)));
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure synchronize is
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begin
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for index in 0 .. structure_count - 1 loop
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if core.signal_mode = core.signal_code'pos (structure_array (index).toggle) then
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structure_array (index).show := (if structure_array (index).show then false else true);
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end if;
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--
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if structure_array (index).show then
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draw_structure (structure_array (index));
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end if;
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end loop;
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end synchronize;
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------------------------------------------------------------------------------------------
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procedure write (text : in string; x, y : in integer) is
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begin
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core.write (text, x, y, font (active));
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end write;
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------------------------------------------------------------------------------------------
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procedure draw_icon (data : in core.sprite; description : in string; x, y : in integer; action : core.pointer := core.idle'access) is
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save_zoom : natural := core.zoom;
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begin
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draw (icon, x, y);
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--
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core.zoom := 1;
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core.draw (data, x, y);
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core.zoom := save_zoom;
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--
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if cursor_inside (x, y, core.icon, core.icon) then
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draw (icon_selected, x, y);
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--
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core.write_text_box (description);
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--
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if core.cursor_mode = 1 then
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action.all;
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core.cursor_mode := 0;
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end if;
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end if;
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end draw_icon;
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------------------------------------------------------------------------------------------
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procedure draw_overicon (data : in core.sprite; description : in string; x, y : in integer; action : core.pointer := core.idle'access) is
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save_zoom : natural := core.zoom;
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begin
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core.zoom := 1;
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core.draw (data, x, y);
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core.zoom := save_zoom;
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--
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draw (overicon, x, y);
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end draw_overicon;
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------------------------------------------------------------------------------------------
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procedure draw_text_box (text : in string) is
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width : constant integer := 144;
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height : constant integer := 72;
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x : constant integer := (core.window_width - width) / 2;
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y : constant integer := (core.window_height - height) / 2;
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offset : constant integer := sprite (active, text_middle).width;
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begin
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draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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--
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draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
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draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset);
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draw_vertically (text_left, x, y + offset, height - 2 * offset);
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draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset);
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--
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draw (text_upper_left, x, y);
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draw (text_upper_right, x + width - offset, y);
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draw (text_lower_left, x, y + height - offset);
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draw (text_lower_right, x + width - offset, y + height - offset);
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--
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write (text, x, y);
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end draw_text_box;
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------------------------------------------------------------------------------------------
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--~procedure a is begin core.echo (core.warning, "Heyo world!"); end a;
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procedure draw_help_box (x, y, width, height : in integer; action : core.pointer := core.idle'access) is
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offset : constant integer := sprite (active, text_middle).width;
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begin
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draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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--
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draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
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draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset);
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draw_vertically (text_left, x, y + offset, height - 2 * offset);
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draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset);
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--
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draw (text_upper_left, x, y);
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draw (text_upper_right, x + width - offset, y);
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draw (text_lower_left, x, y + height - offset);
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draw (text_lower_right, x + width - offset, y + height - offset);
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--
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core.write (core.read_text_box, x, y, font (active));
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--
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--~core.block_queue ((x, y, width, height, 2, a'access));
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end draw_help_box;
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------------------------------------------------------------------------------------------
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procedure draw_frame (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle'access) is
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offset_x : constant integer := sprite (active, frame_middle).width;
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offset_y : constant integer := sprite (active, frame_middle).height;
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begin
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if height < core.icon or width < core.icon then
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return;
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end if;
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--
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draw_background (frame_middle, x + offset_x, y + offset_y, width - 2 * offset_x, height - 2 * offset_y);
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--
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draw_horizontally (frame_upper, x + offset_x, y, width - 2 * offset_x);
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draw_horizontally (frame_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
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draw_vertically (frame_left, x, y + offset_y, height - 2 * offset_y);
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draw_vertically (frame_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
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--
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draw (frame_upper_left, x, y);
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draw (frame_upper_right, x + width - sprite (active, frame_upper_right).width, y);
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draw (frame_lower_left, x, y + height - sprite (active, frame_lower_left).height);
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draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height);
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end draw_frame;
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------------------------------------------------------------------------------------------
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procedure draw_title_bar (x, y, width : in integer; title : in string) is
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middle_width : constant integer := width - sprite (active, title_bar_left).width - sprite (active, title_bar_right).width;
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begin
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draw (title_bar_left, x, y - sprite (active, title_bar_left).height);
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draw (title_bar_right, x + middle_width + sprite (active, title_bar_left).width, y - sprite (active, title_bar_right).height);
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--
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draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width);
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--
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core.write (title, x + sprite (active, title_bar_left).width / 2 + 20, y - sprite (active, title_bar_middle).height / 2 - 6, font (active));
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end draw_title_bar;
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------------------------------------------------------------------------------------------
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procedure draw_fill_bar (x, y, width : in integer; fill : in float) is
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middle_width : constant integer := width - sprite (active, fill_bar_left).width - sprite (active, fill_bar_right).width;
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fill_width : constant integer := integer (float (middle_width) * fill);
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begin
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draw (fill_bar_left, x, y - sprite (active, fill_bar_left).height);
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draw (fill_bar_right, x + middle_width + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_right).height);
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--
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draw_horizontally (fill_bar_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, middle_width);
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draw_horizontally (fill_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, fill_width);
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end draw_fill_bar;
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------------------------------------------------------------------------------------------
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procedure draw_scroll_bar (x, y, height, offset : in integer) is
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middle_height : constant integer := height - sprite (active, scroll_bar_upper).height - sprite (active, scroll_bar_lower).height;
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begin
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draw (scroll_bar_upper, x, y);
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draw (scroll_bar_lower, x, y + middle_height + sprite (active, scroll_bar_upper).height);
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--
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draw_vertically (scroll_bar_middle, x, y + sprite (active, scroll_bar_upper).height, middle_height);
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end draw_scroll_bar;
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------------------------------------------------------------------------------------------
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procedure draw_menu (x, y, width, height : in integer) is
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offset : constant integer := sprite (active, none).width;
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begin
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declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width;
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lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width;
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left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height;
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right : constant integer := height - sprite (active, corner_upper_right).height - sprite (active, corner_lower_right).height;
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begin
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draw_horizontally (border_upper, x + sprite (active, corner_upper_left).width, y, upper, action => core.move_camera_up'access);
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draw_horizontally (border_lower, x + sprite (active, corner_lower_left).width, y + height - sprite (active, border_lower).height, lower, action => core.move_camera_down'access);
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draw_vertically (border_left, x, y + sprite (active, corner_upper_left).height, left, action => core.move_camera_left'access);
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draw_vertically (border_right, x + width - sprite (active, border_right).width, y + sprite (active, corner_upper_right).height, right, action => core.move_camera_right'access);
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end;
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--
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draw (corner_upper_left, x, y);
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draw (corner_upper_right, x + width - sprite (active, corner_upper_right).width, y);
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draw (corner_lower_left, x, y + height - sprite (active, corner_lower_left).height);
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draw (corner_lower_right, x + width - sprite (active, corner_lower_right).width, y + height - sprite (active, corner_lower_right).height);
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end draw_menu;
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------------------------------------------------------------------------------------------
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procedure draw_tiny_menu (x, y, width, height : in integer) is
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offset : constant integer := sprite (active, none).width;
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begin
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draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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--
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declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;
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lower : constant integer := width - sprite (active, tiny_corner_lower_left).width - sprite (active, tiny_corner_lower_right).width;
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left : constant integer := height - sprite (active, tiny_corner_upper_left).height - sprite (active, tiny_corner_lower_left).height;
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right : constant integer := height - sprite (active, tiny_corner_upper_right).height - sprite (active, tiny_corner_lower_right).height;
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begin
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draw_horizontally (tiny_border_upper, x + sprite (active, tiny_corner_upper_left).width, y, upper);
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draw_horizontally (tiny_border_lower, x + sprite (active, tiny_corner_lower_left).width, y + height - sprite (active, tiny_border_lower).height, lower);
|
|
draw_vertically (tiny_border_left, x, y + sprite (active, tiny_corner_upper_left).height, left);
|
|
draw_vertically (tiny_border_right, x + width - sprite (active, tiny_border_right).width, y + sprite (active, tiny_corner_upper_right).height, right);
|
|
end;
|
|
--
|
|
draw (tiny_corner_upper_left, x, y);
|
|
draw (tiny_corner_upper_right, x + width - sprite (active, tiny_corner_upper_right).width, y);
|
|
draw (tiny_corner_lower_left, x, y + height - sprite (active, tiny_corner_lower_left).height);
|
|
draw (tiny_corner_lower_right, x + width - sprite (active, tiny_corner_lower_right).width, y + height - sprite (active, tiny_corner_lower_right).height);
|
|
end draw_tiny_menu;
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
procedure draw_icon_menu (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle'access) is
|
|
offset_x : constant integer := sprite (active, icon_upper_left).width;
|
|
offset_y : constant integer := sprite (active, icon_upper_left).height;
|
|
begin
|
|
if height < 2 * sprite (active, icon_upper_left).height
|
|
or width < 2 * sprite (active, icon_upper_left).width then
|
|
return;
|
|
end if;
|
|
--
|
|
draw_horizontally (icon_upper, x + offset_x, y, width - 2 * offset_x);
|
|
draw_horizontally (icon_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
|
|
draw_vertically (icon_left, x, y + offset_y, height - 2 * offset_y);
|
|
draw_vertically (icon_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
|
|
--
|
|
draw (icon_upper_left, x, y);
|
|
draw (icon_upper_right, x + width - sprite (active, icon_upper_right).width, y);
|
|
draw (icon_lower_left, x, y + height - sprite (active, icon_lower_left).height);
|
|
draw (icon_lower_right, x + width - sprite (active, icon_lower_right).width, y + height - sprite (active, icon_lower_right).height);
|
|
end draw_icon_menu;
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
procedure draw_state_box (x, y : in integer) is
|
|
begin
|
|
ui.write ("Cursor X:" & core.cursor.x'image, x, y + 0);
|
|
ui.write ("Cursor Y:" & core.cursor.y'image, x, y + 32);
|
|
ui.write ("Cursor Mode:" & core.cursor_mode'image, x, y + 64);
|
|
ui.write ("Camera X:" & core.camera.x'image, x, y + 96);
|
|
ui.write ("Camera Y:" & core.camera.y'image, x, y + 128);
|
|
ui.write ("Global Time:" & core.global_time'image, x, y + 160);
|
|
ui.write ("Gameplay Time:" & core.gameplay_time'image, x, y + 192);
|
|
ui.write ("Animation Time:" & core.animation_time'image, x, y + 224);
|
|
ui.write ("Framerate:" & core.framerate'image, x, y + 256);
|
|
end draw_state_box;
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
procedure add_structure (data : in structure) is
|
|
begin
|
|
structure_array (structure_count) := data;
|
|
structure_array (structure_count).gui_list := new gui_array (0 .. structure_array (structure_count).gui_n - 1);
|
|
structure_array (structure_count).gui_n := 0;
|
|
--
|
|
core.increment (structure_count);
|
|
end add_structure;
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
procedure add_structure_button (icon : in core.sprite; text : in core.short_string; description : in core.long_string := "") is
|
|
begin
|
|
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).kind := gui_button;
|
|
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).text := text;
|
|
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).info := description;
|
|
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).number := 0;
|
|
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).image := icon;
|
|
--
|
|
core.echo (core.import, "> button > " & text);
|
|
core.increment (structure_array (structure_count - 1).gui_n);
|
|
end add_structure_button;
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
procedure add_structure_orient is
|
|
begin
|
|
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).kind := gui_orient;
|
|
--
|
|
core.echo (core.import, "> orient");
|
|
core.increment (structure_array (structure_count - 1).gui_n);
|
|
end add_structure_orient;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
end ui;
|