Added Pepe chad, mouse movement, limited world rendering, other work in progress...

This commit is contained in:
Ognjen Milan Robovic 2024-05-01 14:41:55 -04:00
parent 40c13d4476
commit a21e9429cd
6 changed files with 50 additions and 20 deletions

View File

@ -10,14 +10,18 @@ package body chad is
sprite : array (enumeration) of core.sprite; sprite : array (enumeration) of core.sprite;
pepe_the_frog : core.sprite;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
procedure configure is procedure configure is
begin begin
core.echo (core.comment, "Configuring chad components..."); core.echo (core.comment, "Configuring chad components...");
-- --
pepe_the_frog := core.import_sprite ("./sprite/unit/pepe_the_frog.png", 4, 6);
--
for index in enumeration loop for index in enumeration loop
--~sprite (index) := core.import_sprite ("./sprite/chad/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1); --~sprite (index) := core.import_sprite ("./sprite/chad/" & core.lowercase (enumeration'image (index)) & ".png", 4, 6);
null; null;
end loop; end loop;
end configure; end configure;
@ -29,6 +33,13 @@ package body chad is
core.draw (sprite (index), x, y); core.draw (sprite (index), x, y);
end draw; end draw;
------------------------------------------------------------------------------------------
procedure draw_pepe is
begin
core.draw (pepe_the_frog, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2);
end draw_pepe;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end chad; end chad;

View File

@ -48,6 +48,8 @@ package chad is
procedure draw (index : in enumeration; x, y : in integer); procedure draw (index : in enumeration; x, y : in integer);
procedure draw_pepe;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end chad; end chad;

View File

@ -149,8 +149,8 @@ begin
-- --
exit when core.engine_active = false; exit when core.engine_active = false;
-- --
core.camera.x := core.clip (core.camera.x, 0, world.width); core.camera.x := core.clip (core.camera.x, 0, world.width - 1);
core.camera.y := core.clip (core.camera.y, 0, world.height); core.camera.y := core.clip (core.camera.y, 0, world.height - 1);
-- --
world.draw; world.draw;
-- --
@ -171,6 +171,8 @@ begin
-- --
--~ui.draw_fill_bar (600, 400, 400, 0.3); --~ui.draw_fill_bar (600, 400, 400, 0.3);
-- --
chad.draw_pepe;
--
ui.synchronize; ui.synchronize;
-- --
ui.draw_help_box (0, core.window_height - text_box_height, core.window_width, text_box_height); ui.draw_help_box (0, core.window_height - text_box_height, core.window_width, text_box_height);

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@ -182,6 +182,8 @@ package body ui is
procedure synchronize is procedure synchronize is
begin begin
prioritize := false;
--
for index in 0 .. structure_limit loop for index in 0 .. structure_limit loop
exit when index = structure_count; exit when index = structure_count;
-- --
@ -191,6 +193,7 @@ package body ui is
-- --
if structure_array (index).show then if structure_array (index).show then
draw_structure (structure_array (index)); draw_structure (structure_array (index));
prioritize := true;
end if; end if;
end loop; end loop;
end synchronize; end synchronize;

View File

@ -39,7 +39,8 @@ package ui is
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
active : style := main; active : style := main;
prioritize : boolean := false;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------

View File

@ -2,7 +2,7 @@
-- --
-- GNU General Public Licence (version 3 or later) -- GNU General Public Licence (version 3 or later)
with core, resource, item, unit, construction, world; with core, ui, resource, item, unit, construction, world;
package body world is package body world is
@ -41,7 +41,7 @@ package body world is
tiles : core.sprite; tiles : core.sprite;
landmarks : array (landmark_index) of core.sprite; landmarks : array (landmark_index) of core.sprite;
landmark_limit : constant integer := 40; landmark_limit : constant integer := 120;
trait : constant array (landmark_index) of landmark_trait := ( trait : constant array (landmark_index) of landmark_trait := (
dead_tree => (ash, true, 1), dead_tree => (ash, true, 1),
@ -96,8 +96,8 @@ package body world is
-- --
for index in 1 .. landmark_limit loop for index in 1 .. landmark_limit loop
map.landmarks (index).index := landmark_index'val (core.random (0, 8)); map.landmarks (index).index := landmark_index'val (core.random (0, 8));
map.landmarks (index).x := core.base * core.random (1, 90); map.landmarks (index).x := core.random (0, width - 1);
map.landmarks (index).y := core.base * core.random (1, 60); map.landmarks (index).y := core.random (0, height - 1);
end loop; end loop;
-- --
core.echo (core.success, "Finished procedurally generating new map."); core.echo (core.success, "Finished procedurally generating new map.");
@ -106,20 +106,22 @@ package body world is
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
procedure draw is procedure draw is
u, v : integer; u : integer := 0;
offset : core.vector := ((core.window_width - core.base) / 2, (core.window_height - core.base) / 2); v : integer := 0;
offset : core.vector := ((core.window_width - core.base) / 2,
(core.window_height - core.base) / 2);
render : core.vector := ((if (core.window_width / core.base / core.zoom + 1 < width - 1) then core.window_width / core.base / core.zoom + 1 else width - 1),
(if (core.window_height / core.base / core.zoom + 1 < height - 1) then core.window_height / core.base / core.zoom + 1 else height - 1));
begin begin
for move_y in 0 .. core.window_height / core.base / core.zoom + 1 loop for move_y in 0 .. render.y loop
--~for move_y in 0 .. 10 loop --~exit when core.camera.y + move_y > render.y;
exit when core.camera.y > map.height;
-- --
for move_x in 0 .. core.window_width / core.base / core.zoom + 1 loop for move_x in 0 .. render.x loop
--~for move_x in 0 .. 10 loop --~exit when core.camera.x + move_x > render.x;
exit when core.camera.x > map.width;
-- --
u := core.base * biome'pos (map.kind) * 4; u := core.base * biome'pos (map.kind) * 4;
v := core.base * map.tiles (if core.camera.x + move_x, v := core.base * map.tiles ((core.camera.x + move_x) mod width,
if core.camera.y + move_y); (core.camera.y + move_y) mod height);
-- --
core.draw (data => tiles, core.draw (data => tiles,
x => offset.x + (move_x - core.camera.x) * core.base * core.zoom, x => offset.x + (move_x - core.camera.x) * core.base * core.zoom,
@ -128,13 +130,22 @@ package body world is
v => v, v => v,
width => core.base-1, width => core.base-1,
height => core.base-1); height => core.base-1);
--
if core.cursor.x > offset.x + (move_x - core.camera.x) * core.base * core.zoom
and core.cursor.x < offset.x + (move_x - core.camera.x) * core.base * core.zoom + core.base * core.zoom
and core.cursor.y > offset.y + (move_y - core.camera.y) * core.base * core.zoom
and core.cursor.y < offset.y + (move_y - core.camera.y) * core.base * core.zoom + core.base * core.zoom
and core.cursor_mode = 1 and not ui.prioritize then
core.camera.x := move_x;
core.camera.y := move_y;
end if;
end loop; end loop;
end loop; end loop;
-- --
for index in 1 .. landmark_limit loop for index in 1 .. landmark_limit loop
core.draw (data => landmarks (map.landmarks (index).index), core.draw (data => landmarks (map.landmarks (index).index),
x => (map.landmarks (index).x - core.camera.x * core.base) * core.zoom, x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
y => (map.landmarks (index).y - core.camera.y * core.base) * core.zoom); y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
end loop; end loop;
end draw; end draw;
--~procedure draw is --~procedure draw is