Added Pepe chad, mouse movement, limited world rendering, other work in progress...
This commit is contained in:
parent
40c13d4476
commit
a21e9429cd
@ -10,14 +10,18 @@ package body chad is
|
||||
|
||||
sprite : array (enumeration) of core.sprite;
|
||||
|
||||
pepe_the_frog : core.sprite;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
procedure configure is
|
||||
begin
|
||||
core.echo (core.comment, "Configuring chad components...");
|
||||
--
|
||||
pepe_the_frog := core.import_sprite ("./sprite/unit/pepe_the_frog.png", 4, 6);
|
||||
--
|
||||
for index in enumeration loop
|
||||
--~sprite (index) := core.import_sprite ("./sprite/chad/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
|
||||
--~sprite (index) := core.import_sprite ("./sprite/chad/" & core.lowercase (enumeration'image (index)) & ".png", 4, 6);
|
||||
null;
|
||||
end loop;
|
||||
end configure;
|
||||
@ -29,6 +33,13 @@ package body chad is
|
||||
core.draw (sprite (index), x, y);
|
||||
end draw;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
procedure draw_pepe is
|
||||
begin
|
||||
core.draw (pepe_the_frog, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2);
|
||||
end draw_pepe;
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
end chad;
|
||||
|
@ -48,6 +48,8 @@ package chad is
|
||||
|
||||
procedure draw (index : in enumeration; x, y : in integer);
|
||||
|
||||
procedure draw_pepe;
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
end chad;
|
||||
|
@ -149,8 +149,8 @@ begin
|
||||
--
|
||||
exit when core.engine_active = false;
|
||||
--
|
||||
core.camera.x := core.clip (core.camera.x, 0, world.width);
|
||||
core.camera.y := core.clip (core.camera.y, 0, world.height);
|
||||
core.camera.x := core.clip (core.camera.x, 0, world.width - 1);
|
||||
core.camera.y := core.clip (core.camera.y, 0, world.height - 1);
|
||||
--
|
||||
world.draw;
|
||||
--
|
||||
@ -171,6 +171,8 @@ begin
|
||||
--
|
||||
--~ui.draw_fill_bar (600, 400, 400, 0.3);
|
||||
--
|
||||
chad.draw_pepe;
|
||||
--
|
||||
ui.synchronize;
|
||||
--
|
||||
ui.draw_help_box (0, core.window_height - text_box_height, core.window_width, text_box_height);
|
||||
|
@ -182,6 +182,8 @@ package body ui is
|
||||
|
||||
procedure synchronize is
|
||||
begin
|
||||
prioritize := false;
|
||||
--
|
||||
for index in 0 .. structure_limit loop
|
||||
exit when index = structure_count;
|
||||
--
|
||||
@ -191,6 +193,7 @@ package body ui is
|
||||
--
|
||||
if structure_array (index).show then
|
||||
draw_structure (structure_array (index));
|
||||
prioritize := true;
|
||||
end if;
|
||||
end loop;
|
||||
end synchronize;
|
||||
|
@ -40,6 +40,7 @@ package ui is
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
active : style := main;
|
||||
prioritize : boolean := false;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
--
|
||||
-- GNU General Public Licence (version 3 or later)
|
||||
|
||||
with core, resource, item, unit, construction, world;
|
||||
with core, ui, resource, item, unit, construction, world;
|
||||
|
||||
package body world is
|
||||
|
||||
@ -41,7 +41,7 @@ package body world is
|
||||
tiles : core.sprite;
|
||||
landmarks : array (landmark_index) of core.sprite;
|
||||
|
||||
landmark_limit : constant integer := 40;
|
||||
landmark_limit : constant integer := 120;
|
||||
|
||||
trait : constant array (landmark_index) of landmark_trait := (
|
||||
dead_tree => (ash, true, 1),
|
||||
@ -96,8 +96,8 @@ package body world is
|
||||
--
|
||||
for index in 1 .. landmark_limit loop
|
||||
map.landmarks (index).index := landmark_index'val (core.random (0, 8));
|
||||
map.landmarks (index).x := core.base * core.random (1, 90);
|
||||
map.landmarks (index).y := core.base * core.random (1, 60);
|
||||
map.landmarks (index).x := core.random (0, width - 1);
|
||||
map.landmarks (index).y := core.random (0, height - 1);
|
||||
end loop;
|
||||
--
|
||||
core.echo (core.success, "Finished procedurally generating new map.");
|
||||
@ -106,20 +106,22 @@ package body world is
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
procedure draw is
|
||||
u, v : integer;
|
||||
offset : core.vector := ((core.window_width - core.base) / 2, (core.window_height - core.base) / 2);
|
||||
u : integer := 0;
|
||||
v : integer := 0;
|
||||
offset : core.vector := ((core.window_width - core.base) / 2,
|
||||
(core.window_height - core.base) / 2);
|
||||
render : core.vector := ((if (core.window_width / core.base / core.zoom + 1 < width - 1) then core.window_width / core.base / core.zoom + 1 else width - 1),
|
||||
(if (core.window_height / core.base / core.zoom + 1 < height - 1) then core.window_height / core.base / core.zoom + 1 else height - 1));
|
||||
begin
|
||||
for move_y in 0 .. core.window_height / core.base / core.zoom + 1 loop
|
||||
--~for move_y in 0 .. 10 loop
|
||||
exit when core.camera.y > map.height;
|
||||
for move_y in 0 .. render.y loop
|
||||
--~exit when core.camera.y + move_y > render.y;
|
||||
--
|
||||
for move_x in 0 .. core.window_width / core.base / core.zoom + 1 loop
|
||||
--~for move_x in 0 .. 10 loop
|
||||
exit when core.camera.x > map.width;
|
||||
for move_x in 0 .. render.x loop
|
||||
--~exit when core.camera.x + move_x > render.x;
|
||||
--
|
||||
u := core.base * biome'pos (map.kind) * 4;
|
||||
v := core.base * map.tiles (if core.camera.x + move_x,
|
||||
if core.camera.y + move_y);
|
||||
v := core.base * map.tiles ((core.camera.x + move_x) mod width,
|
||||
(core.camera.y + move_y) mod height);
|
||||
--
|
||||
core.draw (data => tiles,
|
||||
x => offset.x + (move_x - core.camera.x) * core.base * core.zoom,
|
||||
@ -128,13 +130,22 @@ package body world is
|
||||
v => v,
|
||||
width => core.base-1,
|
||||
height => core.base-1);
|
||||
--
|
||||
if core.cursor.x > offset.x + (move_x - core.camera.x) * core.base * core.zoom
|
||||
and core.cursor.x < offset.x + (move_x - core.camera.x) * core.base * core.zoom + core.base * core.zoom
|
||||
and core.cursor.y > offset.y + (move_y - core.camera.y) * core.base * core.zoom
|
||||
and core.cursor.y < offset.y + (move_y - core.camera.y) * core.base * core.zoom + core.base * core.zoom
|
||||
and core.cursor_mode = 1 and not ui.prioritize then
|
||||
core.camera.x := move_x;
|
||||
core.camera.y := move_y;
|
||||
end if;
|
||||
end loop;
|
||||
end loop;
|
||||
--
|
||||
for index in 1 .. landmark_limit loop
|
||||
core.draw (data => landmarks (map.landmarks (index).index),
|
||||
x => (map.landmarks (index).x - core.camera.x * core.base) * core.zoom,
|
||||
y => (map.landmarks (index).y - core.camera.y * core.base) * core.zoom);
|
||||
x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
|
||||
y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
|
||||
end loop;
|
||||
end draw;
|
||||
--~procedure draw is
|
||||
|
Loading…
Reference in New Issue
Block a user