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@ -6,20 +6,20 @@ package body ai is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function agent_is_envious (index : in natural) return boolean is begin return (agent (index).soul and envy) = envy; end agent_is_envious;
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function agent_is_glutton (index : in natural) return boolean is begin return (agent (index).soul and gluttony) = gluttony; end agent_is_glutton;
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function agent_is_greed (index : in natural) return boolean is begin return (agent (index).soul and greed) = greed; end agent_is_greed;
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function agent_is_slutty (index : in natural) return boolean is begin return (agent (index).soul and lust) = lust; end agent_is_slutty;
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function agent_is_proud (index : in natural) return boolean is begin return (agent (index).soul and pride) = pride; end agent_is_proud;
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function agent_is_lazy (index : in natural) return boolean is begin return (agent (index).soul and sloth) = sloth; end agent_is_lazy;
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function agent_is_angry (index : in natural) return boolean is begin return (agent (index).soul and wrath) = wrath; end agent_is_angry;
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function agent_is_thirsty (index : in natural) return boolean is begin return (agent (index).mind and thirst) = thirst; end agent_is_thirsty;
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function agent_is_hungry (index : in natural) return boolean is begin return (agent (index).mind and hunger) = hunger; end agent_is_hungry;
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function agent_is_tired (index : in natural) return boolean is begin return (agent (index).mind and fatigue) = fatigue; end agent_is_tired;
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function agent_is_lonely (index : in natural) return boolean is begin return (agent (index).mind and solitude) = solitude; end agent_is_lonely;
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function agent_is_healthy (index : in natural) return boolean is begin return (agent (index).mind and health) = health; end agent_is_healthy;
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function agent_is_happy (index : in natural) return boolean is begin return (agent (index).mind and joy) = joy; end agent_is_happy;
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function agent_is_bored (index : in natural) return boolean is begin return (agent (index).mind and boredom) = boredom; end agent_is_bored;
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function agent_is_envious (index : in natural) return boolean is begin return (agent (index).soul and envy) = envy; end agent_is_envious;
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function agent_is_glutton (index : in natural) return boolean is begin return (agent (index).soul and gluttony) = gluttony; end agent_is_glutton;
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function agent_is_greedy (index : in natural) return boolean is begin return (agent (index).soul and greed) = greed; end agent_is_greedy;
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function agent_is_slutty (index : in natural) return boolean is begin return (agent (index).soul and lust) = lust; end agent_is_slutty;
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function agent_is_proud (index : in natural) return boolean is begin return (agent (index).soul and pride) = pride; end agent_is_proud;
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function agent_is_lazy (index : in natural) return boolean is begin return (agent (index).soul and sloth) = sloth; end agent_is_lazy;
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function agent_is_angry (index : in natural) return boolean is begin return (agent (index).soul and wrath) = wrath; end agent_is_angry;
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function agent_is_thirsty (index : in natural) return boolean is begin return (agent (index).mind and thirst) = thirst; end agent_is_thirsty;
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function agent_is_hungry (index : in natural) return boolean is begin return (agent (index).mind and hunger) = hunger; end agent_is_hungry;
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function agent_is_tired (index : in natural) return boolean is begin return (agent (index).mind and fatigue) = fatigue; end agent_is_tired;
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function agent_is_lonely (index : in natural) return boolean is begin return (agent (index).mind and solitude) = solitude; end agent_is_lonely;
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function agent_is_healthy (index : in natural) return boolean is begin return (agent (index).mind and health) = health; end agent_is_healthy;
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function agent_is_happy (index : in natural) return boolean is begin return (agent (index).mind and joy) = joy; end agent_is_happy;
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function agent_is_bored (index : in natural) return boolean is begin return (agent (index).mind and boredom) = boredom; end agent_is_bored;
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------------------------------------------------------------------------------------------
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@ -32,7 +32,7 @@ package body ai is
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procedure serialize (i : in natural) is
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begin
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if agent_is_bored (index) and agent_is_healthy (i) and not agent_is_hungry (i) then
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if agent_is_bored (i) and agent_is_healthy (i) and not agent_is_hungry (i) then
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null;
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end if;
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end serialize;
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@ -69,6 +69,33 @@ package body ai is
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end loop;
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end review;
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procedure view_agent_state (index : in integer) is
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width : integer := 320;
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height : integer := 544;
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offset : integer := 32;
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x : integer := (core.window_width - width) / 2;
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y : integer := (core.window_height - height) / 2;
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begin
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ui.draw_tiny_menu (x, y, width, height, true);
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--
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core.write (male_name_array (agent (index).name), x + offset, y + offset, ui.glyphs (ui.active));
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--
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core.write ("Envious =" & boolean'image (agent_is_envious (index)), x + offset, y + offset + 32, ui.glyphs (ui.active));
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core.write ("Glutton =" & boolean'image (agent_is_glutton (index)), x + offset, y + offset + 64, ui.glyphs (ui.active));
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core.write ("Greedy =" & boolean'image (agent_is_greedy (index)), x + offset, y + offset + 96, ui.glyphs (ui.active));
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core.write ("Slutty =" & boolean'image (agent_is_slutty (index)), x + offset, y + offset + 128, ui.glyphs (ui.active));
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core.write ("Proud =" & boolean'image (agent_is_proud (index)), x + offset, y + offset + 160, ui.glyphs (ui.active));
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core.write ("Lazy =" & boolean'image (agent_is_lazy (index)), x + offset, y + offset + 192, ui.glyphs (ui.active));
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core.write ("Angry =" & boolean'image (agent_is_angry (index)), x + offset, y + offset + 224, ui.glyphs (ui.active));
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core.write ("Thirsty =" & boolean'image (agent_is_thirsty (index)), x + offset, y + offset + 256, ui.glyphs (ui.active));
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core.write ("Hungry =" & boolean'image (agent_is_hungry (index)), x + offset, y + offset + 288, ui.glyphs (ui.active));
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core.write ("Tired =" & boolean'image (agent_is_tired (index)), x + offset, y + offset + 320, ui.glyphs (ui.active));
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core.write ("Lonely =" & boolean'image (agent_is_lonely (index)), x + offset, y + offset + 352, ui.glyphs (ui.active));
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core.write ("Healthy =" & boolean'image (agent_is_healthy (index)), x + offset, y + offset + 384, ui.glyphs (ui.active));
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core.write ("Happy =" & boolean'image (agent_is_happy (index)), x + offset, y + offset + 416, ui.glyphs (ui.active));
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core.write ("Bored =" & boolean'image (agent_is_bored (index)), x + offset, y + offset + 448, ui.glyphs (ui.active));
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end view_agent_state;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end ai;
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@ -64,8 +64,6 @@ package ai is
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--
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-- Trickster ?
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type byte is new natural range 0 .. 2 ** 8 - 1;
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type action_data is
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record
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base : data_limit;
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@ -88,7 +86,7 @@ package ai is
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function agent_is_envious (index : in natural) return boolean; -- wtf
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function agent_is_glutton (index : in natural) return boolean; -- wtf
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function agent_is_greed (index : in natural) return boolean; -- wtf
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function agent_is_greedy (index : in natural) return boolean; -- wtf
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function agent_is_slutty (index : in natural) return boolean; -- wtf
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function agent_is_proud (index : in natural) return boolean; -- wtf
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function agent_is_lazy (index : in natural) return boolean; -- wtf
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@ -106,6 +104,8 @@ package ai is
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procedure action_talk;
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procedure action_find;
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procedure view_agent_state (index : in integer);
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agent : array (1 .. agent_count) of agent_data := ((0, 0, 1, 1, walk, 0, 0), others => (0, 0, 3, 3, walk, 0, 0));
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action_array : constant array (action) of action_data := (
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@ -160,6 +160,7 @@ begin
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signal_list (core.signal_code'val (core.signal_mode)).all;
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--
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ai.review;
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ai.view_agent_state (1);
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--
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menu_render;
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--
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