102 lines
6.4 KiB
Ada
102 lines
6.4 KiB
Ada
with core, ui, ai;
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use ai;
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package body ai is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function agent_is_envious (index : in natural) return boolean is begin return (agent (index).soul and envy) = envy; end agent_is_envious;
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function agent_is_glutton (index : in natural) return boolean is begin return (agent (index).soul and gluttony) = gluttony; end agent_is_glutton;
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function agent_is_greedy (index : in natural) return boolean is begin return (agent (index).soul and greed) = greed; end agent_is_greedy;
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function agent_is_slutty (index : in natural) return boolean is begin return (agent (index).soul and lust) = lust; end agent_is_slutty;
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function agent_is_proud (index : in natural) return boolean is begin return (agent (index).soul and pride) = pride; end agent_is_proud;
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function agent_is_lazy (index : in natural) return boolean is begin return (agent (index).soul and sloth) = sloth; end agent_is_lazy;
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function agent_is_angry (index : in natural) return boolean is begin return (agent (index).soul and wrath) = wrath; end agent_is_angry;
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function agent_is_thirsty (index : in natural) return boolean is begin return (agent (index).mind and thirst) = thirst; end agent_is_thirsty;
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function agent_is_hungry (index : in natural) return boolean is begin return (agent (index).mind and hunger) = hunger; end agent_is_hungry;
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function agent_is_tired (index : in natural) return boolean is begin return (agent (index).mind and fatigue) = fatigue; end agent_is_tired;
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function agent_is_lonely (index : in natural) return boolean is begin return (agent (index).mind and solitude) = solitude; end agent_is_lonely;
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function agent_is_healthy (index : in natural) return boolean is begin return (agent (index).mind and health) = health; end agent_is_healthy;
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function agent_is_happy (index : in natural) return boolean is begin return (agent (index).mind and joy) = joy; end agent_is_happy;
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function agent_is_bored (index : in natural) return boolean is begin return (agent (index).mind and boredom) = boredom; end agent_is_bored;
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------------------------------------------------------------------------------------------
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procedure action_none is begin null; end action_none;
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procedure action_walk is begin null; end action_walk;
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procedure action_talk is begin null; end action_talk;
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procedure action_find is begin null; end action_find;
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------------------------------------------------------------------------------------------
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procedure serialize (i : in natural) is
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begin
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if agent_is_bored (i) and agent_is_healthy (i) and not agent_is_hungry (i) then
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null;
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end if;
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end serialize;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.failure, "No AI yet folk!");
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end configure;
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------------------------------------------------------------------------------------------
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procedure synchronize is
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begin
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core.echo (core.failure, "No AI yet folk!");
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end synchronize;
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------------------------------------------------------------------------------------------
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procedure review is
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width : integer := 600;
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height : integer := 300;
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offset : integer := 32;
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x : integer := (core.window_width - width) / 2;
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y : integer := (core.window_height - height) / 2;
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begin
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ui.draw_tiny_menu (x, y, width, height, true);
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for index in 1 .. agent_count
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loop
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core.write ("Bot" & integer'image (index), x + offset + 0, y * index + offset, ui.glyphs (ui.active));
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core.write ("T =" & boolean'image (agent_is_thirsty (index)), x + offset + 120, y * index + offset, ui.glyphs (ui.active));
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core.write ("H =" & boolean'image (agent_is_hungry (index)), x + offset + 240, y * index + offset, ui.glyphs (ui.active));
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end loop;
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end review;
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procedure view_agent_state (index : in integer) is
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width : integer := 320;
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height : integer := 544;
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offset : integer := 32;
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x : integer := (core.window_width - width) / 2;
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y : integer := (core.window_height - height) / 2;
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begin
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ui.draw_tiny_menu (x, y, width, height, true);
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--
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core.write (male_name_array (agent (index).name), x + offset, y + offset, ui.glyphs (ui.active));
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--
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core.write ("Envious =" & boolean'image (agent_is_envious (index)), x + offset, y + offset + 32, ui.glyphs (ui.active));
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core.write ("Glutton =" & boolean'image (agent_is_glutton (index)), x + offset, y + offset + 64, ui.glyphs (ui.active));
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core.write ("Greedy =" & boolean'image (agent_is_greedy (index)), x + offset, y + offset + 96, ui.glyphs (ui.active));
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core.write ("Slutty =" & boolean'image (agent_is_slutty (index)), x + offset, y + offset + 128, ui.glyphs (ui.active));
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core.write ("Proud =" & boolean'image (agent_is_proud (index)), x + offset, y + offset + 160, ui.glyphs (ui.active));
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core.write ("Lazy =" & boolean'image (agent_is_lazy (index)), x + offset, y + offset + 192, ui.glyphs (ui.active));
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core.write ("Angry =" & boolean'image (agent_is_angry (index)), x + offset, y + offset + 224, ui.glyphs (ui.active));
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core.write ("Thirsty =" & boolean'image (agent_is_thirsty (index)), x + offset, y + offset + 256, ui.glyphs (ui.active));
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core.write ("Hungry =" & boolean'image (agent_is_hungry (index)), x + offset, y + offset + 288, ui.glyphs (ui.active));
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core.write ("Tired =" & boolean'image (agent_is_tired (index)), x + offset, y + offset + 320, ui.glyphs (ui.active));
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core.write ("Lonely =" & boolean'image (agent_is_lonely (index)), x + offset, y + offset + 352, ui.glyphs (ui.active));
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core.write ("Healthy =" & boolean'image (agent_is_healthy (index)), x + offset, y + offset + 384, ui.glyphs (ui.active));
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core.write ("Happy =" & boolean'image (agent_is_happy (index)), x + offset, y + offset + 416, ui.glyphs (ui.active));
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core.write ("Bored =" & boolean'image (agent_is_bored (index)), x + offset, y + offset + 448, ui.glyphs (ui.active));
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end view_agent_state;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end ai;
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