Endata-ed (?) additional equipment...

This commit is contained in:
Ognjen Milan Robovic 2024-05-15 05:40:06 -04:00
parent 23122cecd0
commit bb6e8d7dea

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@ -14,8 +14,6 @@ package equipment is
); );
type enumeration is ( type enumeration is (
none,
-- 04.05.2024.
bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate, bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate,
leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves, leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves,
crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves, crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves,
@ -33,7 +31,12 @@ package equipment is
mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff, mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff,
staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword, staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword,
wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield, wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield,
golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield, wooden_armour,
fur_armour, fur_greaves, fur_gauntlets, red_hood, white_hood, wooden_helmet,
human_helmet, human_armour, elven_helmet, elven_armour, orcish_helmet, orcish_armour,
black_robe, cyan_robe, lime_dress, magenta_dress, orange_robe, pink_dress,
red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet,
black_hood, cyan_hood, lime_hood
); );
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
@ -47,7 +50,7 @@ package equipment is
end record; end record;
type value is record type value is record
data : enumeration := equipment.none; data : enumeration := equipment.lime_hood;
show : boolean := true; show : boolean := true;
end record; end record;
@ -55,119 +58,146 @@ package equipment is
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
empty : constant value := (equipment.none, false); empty : constant value := (equipment.lime_hood, false);
count : constant natural := enumeration'pos (enumeration'last) + 1; count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := ( trait : constant array (enumeration) of information := (
("-- ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_chestplate => ("Bone Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_chestplate => ("Bronze Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), chainmail_chestplate => ("Chainmail Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Chainmail Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_chestplate => ("Crystal Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_chestplate => ("Golden Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_chestplate => ("Iron Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), leather_chestplate => ("Leather Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Leather Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_chestplate => ("Mithril Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_chestplate => ("Steel Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_greaves => ("Bone Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_greaves => ("Bronze Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), chainmail_greaves => ("Chainmail Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Chainmail Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_greaves => ("Crystal Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_greaves => ("Golden Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_greaves => ("Iron Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), leather_greaves => ("Leather Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Leather Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_greaves => ("Mithril Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_greaves => ("Steel Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), black_tunic => ("Black Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Black Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), blue_tunic => ("Blue Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Blue Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), cyan_tunic => ("Cyan Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Cyan Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), green_tunic => ("Green Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Green Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), grey_tunic => ("Grey Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Grey Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), lime_tunic => ("Lime Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Lime Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), orange_tunic => ("Orange Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Orange Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), pink_tunic => ("Pink Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Pink Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), purple_tunic => ("Purple Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Purple Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), red_tunic => ("Red Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Red Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), white_tunic => ("White Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("White Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), yellow_tunic => ("Yellow Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Yellow Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_gauntlets => ("Bone Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_gauntlets => ("Bronze Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), chainmail_gauntlets => ("Chainmail Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Chainmail Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_gauntlets => ("Crystal Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_gauntlets => ("Golden Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_gauntlets => ("Iron Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), leather_gauntlets => ("Leather Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Leather Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_gauntlets => ("Mithril Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_gauntlets => ("Steel Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_helmet => ("Bone Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_helmet => ("Bronze Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), chainmail_helmet => ("Chainmail Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Chainmail Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_helmet => ("Crystal Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_helmet => ("Golden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_helmet => ("Iron Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), leather_helmet => ("Leather Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Leather Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_helmet => ("Mithril Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_helmet => ("Steel Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_axe => ("Bone Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_battleaxe => ("Bone Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_bow => ("Bone Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_mace => ("Bone Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_spear => ("Bone Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_sword => ("Bone Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_axe => ("Bronze Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_greatsword => ("Bronze Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_mace => ("Bronze Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_spear => ("Bronze Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_sword => ("Bronze Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), club => ("Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_bow => ("Crystal Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_greatsword => ("Crystal Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_mace => ("Crystal Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_spear => ("Crystal Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_sword => ("Crystal Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_axe => ("Golden Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_battleaxe => ("Golden Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_bow => ("Golden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_greatsword => ("Golden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_sword => ("Golden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_axe => ("Iron Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_bow => ("Iron Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_mace => ("Iron Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_spear => ("Iron Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_sword => ("Iron Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_axe => ("Jade Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_battleaxe => ("Jade Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_greatsword => ("Jade Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_mace => ("Jade Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_spear => ("Jade Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_sword => ("Jade Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), maul => ("Maul ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Maul ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_axe => ("Mithril Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_battleaxe => ("Mithril Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_bow => ("Mithril Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_mace => ("Mithril Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_spear => ("Mithril Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), sledge_hammer => ("Sledge Hammer ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Sledge Hammer ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), spiked_club => ("Spiked Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Spiked Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), spiked_staff => ("Spiked Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Spiked Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), staff => ("Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_battleaxe => ("Steel Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_bow => ("Steel Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_greatsword => ("Steel Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_mace => ("Steel Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_sword => ("Steel Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_bow => ("Wooden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Wooden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_greatsword => ("Wooden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Wooden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_sword => ("Wooden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Wooden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_necklace => ("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_shield => ("Bronze Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_shield => ("Crystal Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_shield => ("Golden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_shield => ("Iron Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_shield => ("Mithril Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_shield => ("Steel Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_shield => ("Wooden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Wooden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none) wooden_armour => ("Wooden Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
fur_armour => ("Fur Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
fur_greaves => ("Fur Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
fur_gauntlets => ("Fur Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_hood => ("Red Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_hood => ("White Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_helmet => ("Wooden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
human_helmet => ("Human Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
human_armour => ("Human Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
elven_helmet => ("Elven Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
elven_armour => ("Elven Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orcish_helmet => ("Orcish Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orcish_armour => ("Orcish Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_robe => ("Black Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_robe => ("Cyan Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_dress => ("Lime Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
magenta_dress => ("Magenta Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_robe => ("Orange Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
pink_dress => ("Pink Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_robe => ("Red Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
sexy_dress => ("Sexy Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_robe => ("White Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_robe => ("Lime Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_hood => ("Orange Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
fur_helmet => ("Fur Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_hood => ("Black Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_hood => ("Cyan Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_hood => ("Lime Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
); );
sprite : array (enumeration) of core.sprite; sprite : array (enumeration) of core.sprite;