Endata-ed (?) additional equipment...

This commit is contained in:
Ognjen Milan Robovic 2024-05-15 05:40:06 -04:00
parent 23122cecd0
commit bb6e8d7dea

View File

@ -14,8 +14,6 @@ package equipment is
);
type enumeration is (
none,
-- 04.05.2024.
bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate,
leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves,
crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves,
@ -33,7 +31,12 @@ package equipment is
mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff,
staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword,
wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield,
golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield
golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield, wooden_armour,
fur_armour, fur_greaves, fur_gauntlets, red_hood, white_hood, wooden_helmet,
human_helmet, human_armour, elven_helmet, elven_armour, orcish_helmet, orcish_armour,
black_robe, cyan_robe, lime_dress, magenta_dress, orange_robe, pink_dress,
red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet,
black_hood, cyan_hood, lime_hood
);
------------------------------------------------------------------------------------------
@ -47,7 +50,7 @@ package equipment is
end record;
type value is record
data : enumeration := equipment.none;
data : enumeration := equipment.lime_hood;
show : boolean := true;
end record;
@ -55,119 +58,146 @@ package equipment is
------------------------------------------------------------------------------------------
empty : constant value := (equipment.none, false);
empty : constant value := (equipment.lime_hood, false);
count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := (
("-- ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Chainmail Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Leather Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Chainmail Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Leather Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Black Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Blue Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Cyan Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Green Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Grey Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Lime Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Orange Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Pink Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Purple Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Red Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("White Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Yellow Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Chainmail Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Leather Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Chainmail Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Leather Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bone Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Jade Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Maul ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Sledge Hammer ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Spiked Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Spiked Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Wooden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Wooden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Wooden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Bronze Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Crystal Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Golden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Iron Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Mithril Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Steel Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
("Wooden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
bone_chestplate => ("Bone Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_chestplate => ("Bronze Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_chestplate => ("Chainmail Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_chestplate => ("Crystal Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_chestplate => ("Golden Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_chestplate => ("Iron Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
leather_chestplate => ("Leather Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_chestplate => ("Mithril Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_chestplate => ("Steel Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_greaves => ("Bone Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_greaves => ("Bronze Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_greaves => ("Chainmail Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_greaves => ("Crystal Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_greaves => ("Golden Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_greaves => ("Iron Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
leather_greaves => ("Leather Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_greaves => ("Mithril Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_greaves => ("Steel Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_tunic => ("Black Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
blue_tunic => ("Blue Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_tunic => ("Cyan Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
green_tunic => ("Green Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
grey_tunic => ("Grey Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_tunic => ("Lime Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_tunic => ("Orange Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
pink_tunic => ("Pink Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
purple_tunic => ("Purple Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_tunic => ("Red Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_tunic => ("White Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
yellow_tunic => ("Yellow Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_gauntlets => ("Bone Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_gauntlets => ("Bronze Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_gauntlets => ("Chainmail Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_gauntlets => ("Crystal Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_gauntlets => ("Golden Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_gauntlets => ("Iron Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
leather_gauntlets => ("Leather Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_gauntlets => ("Mithril Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_gauntlets => ("Steel Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_helmet => ("Bone Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_helmet => ("Bronze Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_helmet => ("Chainmail Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_helmet => ("Crystal Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_helmet => ("Golden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_helmet => ("Iron Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
leather_helmet => ("Leather Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_helmet => ("Mithril Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_helmet => ("Steel Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_axe => ("Bone Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_battleaxe => ("Bone Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_bow => ("Bone Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_mace => ("Bone Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_spear => ("Bone Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_sword => ("Bone Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_axe => ("Bronze Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_greatsword => ("Bronze Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_mace => ("Bronze Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_spear => ("Bronze Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_sword => ("Bronze Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
club => ("Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_bow => ("Crystal Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_greatsword => ("Crystal Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_mace => ("Crystal Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_spear => ("Crystal Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_sword => ("Crystal Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_axe => ("Golden Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_battleaxe => ("Golden Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_bow => ("Golden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_greatsword => ("Golden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_sword => ("Golden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_axe => ("Iron Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_bow => ("Iron Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_mace => ("Iron Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_spear => ("Iron Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_sword => ("Iron Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_axe => ("Jade Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_battleaxe => ("Jade Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_greatsword => ("Jade Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_mace => ("Jade Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_spear => ("Jade Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_sword => ("Jade Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
maul => ("Maul ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_axe => ("Mithril Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_battleaxe => ("Mithril Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_bow => ("Mithril Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_mace => ("Mithril Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_spear => ("Mithril Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
sledge_hammer => ("Sledge Hammer ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
spiked_club => ("Spiked Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
spiked_staff => ("Spiked Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
staff => ("Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_battleaxe => ("Steel Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_bow => ("Steel Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_greatsword => ("Steel Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_mace => ("Steel Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_sword => ("Steel Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_bow => ("Wooden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_greatsword => ("Wooden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_sword => ("Wooden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_necklace => ("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_shield => ("Bronze Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
crystal_shield => ("Crystal Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_shield => ("Golden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
iron_shield => ("Iron Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
mithril_shield => ("Mithril Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
steel_shield => ("Steel Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_shield => ("Wooden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_armour => ("Wooden Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
fur_armour => ("Fur Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
fur_greaves => ("Fur Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
fur_gauntlets => ("Fur Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_hood => ("Red Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_hood => ("White Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_helmet => ("Wooden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
human_helmet => ("Human Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
human_armour => ("Human Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
elven_helmet => ("Elven Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
elven_armour => ("Elven Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orcish_helmet => ("Orcish Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orcish_armour => ("Orcish Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_robe => ("Black Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_robe => ("Cyan Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_dress => ("Lime Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
magenta_dress => ("Magenta Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_robe => ("Orange Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
pink_dress => ("Pink Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_robe => ("Red Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
sexy_dress => ("Sexy Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_robe => ("White Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_robe => ("Lime Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_hood => ("Orange Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
fur_helmet => ("Fur Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_hood => ("Black Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_hood => ("Cyan Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_hood => ("Lime Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
);
sprite : array (enumeration) of core.sprite;