Circled map revealing thing and had dinner...
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@ -8,6 +8,8 @@ package body world is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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view_reach : constant integer := 48;
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dark : core.sprite;
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------------------------------------------------------------------------------------------
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@ -108,9 +110,6 @@ package body world is
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--
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offset : core.vector := ((core.window_width - core.base) / 2,
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(core.window_height - core.base) / 2);
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--
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render : core.vector := (map.width - 1,
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map.height - 1);
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begin
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view;
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--
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@ -175,10 +174,7 @@ package body world is
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for horizontal in 0 .. map.width - 1 loop
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exit when offset.x + (horizontal - core.camera.x) * core.base * core.zoom > core.window_width;
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--
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if not (horizontal > core.camera.x - 6
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and horizontal < core.camera.x + 6
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and vertical > core.camera.y - 6
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and vertical < core.camera.y + 6) then
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if (horizontal - core.camera.x) ** 2 + (vertical - core.camera.y) ** 2 > view_reach then
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core.draw (data => dark,
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x => offset.x + (horizontal - core.camera.x) * core.base * core.zoom,
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y => offset.y + (vertical - core.camera.y) * core.base * core.zoom);
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@ -190,11 +186,23 @@ package body world is
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------------------------------------------------------------------------------------------
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procedure view is
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view_reach : constant integer := 12;
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offset : core.vector := ((core.window_width - core.base) / 2,
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(core.window_height - core.base) / 2);
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begin
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for x in 0 .. view_reach loop
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for y in 0 .. view_reach loop
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map.views ((x + core.camera.x - view_reach / 2) mod map.width, (y + core.camera.y - view_reach / 2) mod map.height) := true;
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--~for x in 0 .. view_reach loop
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--~for y in 0 .. view_reach loop
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--~map.views ((x + core.camera.x - view_reach / 2) mod map.width, (y + core.camera.y - view_reach / 2) mod map.height) := true;
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--~end loop;
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--~end loop;
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for vertical in 0 .. map.height - 1 loop
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exit when offset.y + (vertical - core.camera.y) * core.base * core.zoom > core.window_height;
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--
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for horizontal in 0 .. map.width - 1 loop
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exit when offset.x + (horizontal - core.camera.x) * core.base * core.zoom > core.window_width;
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--
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if not ((horizontal - core.camera.x) ** 2 + (vertical - core.camera.y) ** 2 > view_reach * 2) then
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map.views (horizontal, vertical) := true;
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end if;
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end loop;
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end loop;
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end view;
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