Implemented water, tested, but not procedurally generated yet...
Before Width: | Height: | Size: 847 B After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 908 B After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 968 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 917 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 4.3 KiB |
@ -204,7 +204,7 @@ begin
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world.configure;
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--~ai.configure;
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world.make (world.rough, 240, 180, 8);
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world.make (world.swamp, 240, 180, 8);
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world.add_chad (player);
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core.dash;
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@ -264,7 +264,7 @@ begin
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core.cursor_mode := core.cursor_none;
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world.load ("heyo");
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--~world.load ("heyo");
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ui.active := ui.style'val (faction.enumeration'pos (chad.trait (player.index).kind) + 1);
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@ -99,6 +99,17 @@ package body world is
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end loop;
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end loop;
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--
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-- WATER TESTING
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map.tiles (10, 10) := 28;
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map.tiles (11, 10) := 24;
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map.tiles (12, 10) := 29;
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map.tiles (10, 11) := 26;
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map.tiles (11, 11) := 18;
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map.tiles (12, 11) := 27;
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map.tiles (10, 12) := 30;
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map.tiles (11, 12) := 25;
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map.tiles (12, 12) := 31;
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--
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for index in 1 .. landmark_limit loop
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map.landmarks (index).index := core.random (0, landmark_count - 1);
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map.landmarks (index).state := 0;
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