Refactoring code in general...

This commit is contained in:
Ognjen Milan Robovic 2024-05-23 04:52:45 -04:00
parent 912fcaa047
commit d92cc40c61
6 changed files with 33 additions and 33 deletions

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@ -49,12 +49,12 @@ package chad is
count : constant natural := enumeration'pos (enumeration'last) + 1; count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := ( trait : constant array (enumeration) of information := (
("Ada Augusta King ", faction.fairy, attribute.defense, skill.diplomacy, resource.metal), ada => ("Ada Augusta King ", faction.fairy, attribute.defense, skill.diplomacy, resource.metal),
("Richard Martin Stallman ", faction.dwarf, attribute.offense, skill.leadership, resource.wood), richard => ("Richard Martin Stallman ", faction.dwarf, attribute.offense, skill.leadership, resource.wood),
("Ognjen Milan Robovic ", faction.kobold, attribute.stamina, skill.archery, resource.leather), ognjen => ("Ognjen Milan Robovic ", faction.kobold, attribute.stamina, skill.archery, resource.leather),
("Wouter van Oortmerssen ", faction.gnoll, attribute.speed, skill.medicine, resource.stone), wouter => ("Wouter van Oortmerssen ", faction.gnoll, attribute.speed, skill.medicine, resource.stone),
("John Warner Backus ", faction.goblin, attribute.wisdom, skill.sorcery, resource.gem), john => ("John Warner Backus ", faction.goblin, attribute.wisdom, skill.sorcery, resource.gem),
("Marina Ann Hantzis ", faction.imp, attribute.reach, skill.necromancy, resource.gold) marina => ("Marina Ann Hantzis ", faction.imp, attribute.reach, skill.necromancy, resource.gold)
); );
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------

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@ -27,12 +27,12 @@ package construction is
count : constant natural := enumeration'pos (enumeration'last) + 1; count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := ( trait : constant array (enumeration) of information := (
("Dwarf House ", faction.dwarf, (others => 0), 1, effect.none), house => ("Dwarf House ", faction.dwarf, (others => 0), 1, effect.none),
("Fairy Cottage ", faction.fairy, (others => 0), 1, effect.none), cottage => ("Fairy Cottage ", faction.fairy, (others => 0), 1, effect.none),
("Gnoll Shack ", faction.gnoll, (others => 0), 1, effect.none), shack => ("Gnoll Shack ", faction.gnoll, (others => 0), 1, effect.none),
("Kobold Homestead ", faction.kobold, (others => 0), 1, effect.none), homestead => ("Kobold Homestead ", faction.kobold, (others => 0), 1, effect.none),
("Goblin Hut ", faction.goblin, (others => 0), 1, effect.none), hut => ("Goblin Hut ", faction.goblin, (others => 0), 1, effect.none),
("Imp Den ", faction.imp, (others => 0), 1, effect.none) den => ("Imp Den ", faction.imp, (others => 0), 1, effect.none)
); );
sprite : array (enumeration) of core.sprite; sprite : array (enumeration) of core.sprite;

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@ -27,16 +27,16 @@ package faction is
count : constant natural := enumeration'pos (enumeration'last) + 1; count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := ( trait : constant array (enumeration) of information := (
("Fairy Kingdom ", attribute.speed, skill.mysticism, resource.gold), fairy => ("Fairy Kingdom ", attribute.speed, skill.mysticism, resource.gold),
("Dwarf Kingdom ", attribute.defense, skill.estates, resource.stone), dwarf => ("Dwarf Kingdom ", attribute.defense, skill.estates, resource.stone),
("Gnoll Kingdom ", attribute.stamina, skill.logistics, resource.leather), gnoll => ("Gnoll Kingdom ", attribute.stamina, skill.logistics, resource.leather),
("Kobold Kingdom ", attribute.offense, skill.tactics, resource.metal), kobold => ("Kobold Kingdom ", attribute.offense, skill.tactics, resource.metal),
("Goblin Kingdom ", attribute.reach, skill.exploration, resource.wood), goblin => ("Goblin Kingdom ", attribute.reach, skill.exploration, resource.wood),
("Imp Kingdom ", attribute.wisdom, skill.sorcery, resource.gem), imp => ("Imp Kingdom ", attribute.wisdom, skill.sorcery, resource.gem),
("Fallen Human Empire ", attribute.wisdom, skill.estates, resource.gold), human => ("Fallen Human Empire ", attribute.wisdom, skill.estates, resource.gold),
("Fallen Elf Empire ", attribute.wisdom, skill.estates, resource.gold), elf => ("Fallen Elf Empire ", attribute.wisdom, skill.estates, resource.gold),
("Fallen Orc Empire ", attribute.wisdom, skill.estates, resource.gold), orc => ("Fallen Orc Empire ", attribute.wisdom, skill.estates, resource.gold),
("Neutral ", attribute.offense, skill.archery, resource.gold) neutral => ("Neutral ", attribute.offense, skill.archery, resource.gold)
); );
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------

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@ -44,12 +44,12 @@ package magic is
count : constant natural := enumeration'pos (enumeration'last) + 1; count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := ( trait : constant array (enumeration) of information := (
("Arrow Storm ", air, 1, effect.none, "Arrow Storm increases the range of your ranged units. "), arrow_storm => ("Arrow Storm ", air, 1, effect.none, "Arrow Storm increases the range of your ranged units. "),
("Torment ", dark, 1, effect.none, "Torment causes targeted friend or foe to feel pain and shit. "), torment => ("Torment ", dark, 1, effect.none, "Torment causes targeted friend or foe to feel pain and shit. "),
("Stone Armour ", earth, 1, effect.none, "Stone Armour increases defense of selected unit. "), stone_armour => ("Stone Armour ", earth, 1, effect.none, "Stone Armour increases defense of selected unit. "),
("Fireball ", fire, 1, effect.none, "Fireball conjures a literal ball of fire that flies go brr. "), fireball => ("Fireball ", fire, 1, effect.none, "Fireball conjures a literal ball of fire that flies go brr. "),
("Heal ", light, 1, effect.none, "Heal does what it says it will do, keeps the promise. "), heal => ("Heal ", light, 1, effect.none, "Heal does what it says it will do, keeps the promise. "),
("Ice Armour ", water, 1, effect.none, "Ice Armour increases defense and stamina of selected unit. ") ice_armour => ("Ice Armour ", water, 1, effect.none, "Ice Armour increases defense and stamina of selected unit. ")
); );
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------

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@ -24,10 +24,10 @@ package material is
count : constant natural := enumeration'pos (enumeration'last) + 1; count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := ( trait : constant array (enumeration) of information := (
("Sulphur ", 7), sulphur => ("Sulphur ", 7),
("Mercury ", 13), mercury => ("Mercury ", 13),
("Mint ", 3), mint => ("Mint ", 3),
("Cinnamon ", 5) cinnamon => ("Cinnamon ", 5)
); );
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