Minor mapshot fix...
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f2dede1a16
commit
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@ -331,7 +331,7 @@ begin
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ui.synchronize;
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ui.synchronize;
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end loop gameplay_loop;
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end loop gameplay_loop;
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--~world.mapshot ("./test.png");
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world.mapshot ("./test.png");
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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@ -286,8 +286,8 @@ package body world is
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--
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--
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for index in 1 .. construction_limit loop
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for index in 1 .. construction_limit loop
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core.render_image (data => construction.sprite (construction.enumeration'val (map.constructions (index).index)),
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core.render_image (data => construction.sprite (construction.enumeration'val (map.constructions (index).index)),
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x => map.landmarks (index).x * core.base,
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x => map.constructions (index).x * core.base,
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y => map.landmarks (index).y * core.base,
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y => map.constructions (index).y * core.base,
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u => 0,
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u => 0,
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v => 0,
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v => 0,
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width => construction.sprite (construction.enumeration'val (map.constructions (index).index)).width,
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width => construction.sprite (construction.enumeration'val (map.constructions (index).index)).width,
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@ -296,8 +296,8 @@ package body world is
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--
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--
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for index in 1 .. equipment_limit loop
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for index in 1 .. equipment_limit loop
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core.render_image (data => equipment.sprite (equipment.enumeration'val (map.equipments (index).index)),
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core.render_image (data => equipment.sprite (equipment.enumeration'val (map.equipments (index).index)),
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x => map.landmarks (index).x * core.base,
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x => map.equipments (index).x * core.base,
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y => map.landmarks (index).y * core.base,
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y => map.equipments (index).y * core.base,
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u => 0,
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u => 0,
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v => 0,
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v => 0,
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width => equipment.sprite (equipment.enumeration'val (map.equipments (index).index)).width,
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width => equipment.sprite (equipment.enumeration'val (map.equipments (index).index)).width,
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