Added landmark descriptions and names, and 4 new ones...
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@ -186,16 +186,16 @@ package body world is
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v => v,
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width => core.base,
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height => core.base);
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--~if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom - 6
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--~and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom + 6
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--~and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom - 6
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--~and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom + 6
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--~and core.cursor_mode = 1
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--~and not ui.prioritize then
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--~core.camera.x := horizontal;
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--~core.camera.y := vertical;
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--~core.cursor_mode := 0;
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--~end if;
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if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom - 6
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and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom + 6
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and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom - 6
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and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom + 6
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and core.cursor_mode = 1
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and not ui.prioritize then
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core.camera.x := horizontal;
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core.camera.y := vertical;
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core.cursor_mode := 0;
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end if;
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end if;
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end loop;
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end loop;
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@ -205,6 +205,14 @@ package body world is
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core.draw (data => landmarks (landmark_index'val (map.landmarks (index).index)),
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x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
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y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
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if core.cursor_inside (x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
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y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom,
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width => landmarks (landmark_index'val (map.landmarks (index).index)).width,
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height => landmarks (landmark_index'val (map.landmarks (index).index)).height)
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and core.cursor_mode = 2
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and not ui.prioritize then
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core.write_text_box (trait (landmark_index'val (map.landmarks (index).index)).name);
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end if;
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end if;
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end loop;
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--
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@ -18,10 +18,11 @@ package world is
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dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
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rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
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rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
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asters, daffodils
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asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign
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);
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type landmark_trait is record
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name : core.short_string;
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spawn : biome;
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clip : boolean;
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frames : integer;
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@ -57,30 +58,34 @@ package world is
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tiles : core.sprite;
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landmarks : array (landmark_index) of core.sprite;
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landmark_limit : constant integer := 120;
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landmark_limit : constant integer := 360;
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landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1;
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trait : constant array (landmark_index) of landmark_trait := (
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dead_tree => (ash, true, 1),
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mossy_rock => (swamp, true, 1),
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palm_tree => (sand, true, 4),
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pine_tree => (grass, true, 4),
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pine_forest => (grass, true, 4),
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reeds => (swamp, false, 4),
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rock => (sand, true, 1),
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snowed_pine_tree => (snow, true, 4),
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snowed_rock => (snow, true, 1),
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spiky_rock => (ash, true, 1),
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wooden_sign => (grass, false, 1),
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wooden_arrow_sign => (grass, false, 1),
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rune_stone => (grass, true, 4),
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snowed_rune_stone => (snow, true, 1),
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mossy_rune_stone => (swamp, true, 4),
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snowed_pine_forest => (snow, true, 4),
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hyacinths => (grass, false, 1),
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orchids => (grass, false, 1),
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asters => (grass, false, 1),
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daffodils => (grass, false, 1)
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dead_tree => ("Dead Tree ", ash, true, 1),
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mossy_rock => ("Mossy Rock ", swamp, true, 1),
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palm_tree => ("Palm Tree ", sand, true, 4),
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pine_tree => ("Pine Tree ", grass, true, 4),
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pine_forest => ("Pine Forest ", grass, true, 4),
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reeds => ("Reeds ", swamp, false, 4),
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rock => ("Rock ", sand, true, 1),
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snowed_pine_tree => ("Snowed Pine Tree ", snow, true, 4),
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snowed_rock => ("Snowed Rock ", snow, true, 1),
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spiky_rock => ("Spiky Rock ", ash, true, 1),
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wooden_sign => ("Wooden Sign ", grass, false, 1),
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wooden_arrow_sign => ("Wooden Arrow Sign ", grass, false, 1),
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rune_stone => ("Rune Stone ", grass, true, 4),
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snowed_rune_stone => ("Snowed Rune Stone ", snow, true, 1),
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mossy_rune_stone => ("Mossy Rune Stone ", swamp, true, 4),
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snowed_pine_forest => ("Snowed Pine Forest ", snow, true, 4),
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hyacinths => ("Hyacinths ", grass, false, 1),
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orchids => ("Orchids ", grass, false, 1),
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asters => ("Asters ", grass, false, 1),
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daffodils => ("Daffodils ", grass, false, 1),
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royal_grave => ("Royal Grave ", ash, true, 1),
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grave => ("Grave ", ash, true, 1),
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humble_grave => ("Humble Grave ", ash, true, 1),
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wooden_wide_sign => ("Wooden Wide Sign ", grass, false, 1)
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);
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map : information;
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BIN
sprite/world/landmark/grave.png
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sprite/world/landmark/grave.png
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After Width: | Height: | Size: 184 B |
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sprite/world/landmark/humble_grave.png
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sprite/world/landmark/humble_grave.png
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After Width: | Height: | Size: 195 B |
BIN
sprite/world/landmark/royal_grave.png
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sprite/world/landmark/royal_grave.png
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After Width: | Height: | Size: 202 B |
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sprite/world/landmark/wooden_wide_sign.png
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sprite/world/landmark/wooden_wide_sign.png
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After Width: | Height: | Size: 189 B |
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