Commit Graph

351 Commits

Author SHA1 Message Date
300c1b78e3 Added unlimited movement by target... 2024-06-02 09:48:57 -04:00
c7253308a3 Added arrow rendering... 2024-06-02 08:42:47 -04:00
9c23103d05 Added diagonal arrows and target... 2024-06-02 08:11:48 -04:00
c682f03f9b Refactored Core package usage... 2024-06-02 07:14:06 -04:00
6d97eb4d39 Major refactoring... 2024-06-02 07:02:36 -04:00
6e80842b1a Reverting stupid fucking changes I have made, chasing simplicity... 2024-06-02 04:34:59 -04:00
b8e398b712 Various experiments... 2024-06-01 20:42:12 -04:00
6bfc1b9372 Refactored view icons... 2024-06-01 18:59:37 -04:00
35a568f6ab Resource and skill refactoring... 2024-06-01 18:25:10 -04:00
1e88d09de1 Experimenting with new heap-based memory management system... 2024-06-01 18:01:14 -04:00
103ce2e4c1 Construction unstringing... 2024-06-01 17:27:18 -04:00
48ff5347a8 Equipment unstringing... 2024-06-01 15:36:15 -04:00
8018d22794 Added month, week and day names... 2024-06-01 15:10:31 -04:00
4340ab7d2d Added end turn button sprites... 2024-06-01 14:09:35 -04:00
cb34d6abf4 Added movement arrow sprites and points... 2024-06-01 12:39:44 -04:00
b355ad4db8 Finished renaming values and traits for now... 2024-06-01 11:56:18 -04:00
23abbeb5e4 More renaming of variables, constants and types... 2024-06-01 11:46:17 -04:00
b495f870b3 Minor general refactoring of naming style... 2024-06-01 11:27:59 -04:00
4d52aea6ac Major revision, work in progress... 2024-05-31 07:14:00 -04:00
39b7a9c0b9 Added iconflow procedure, work in progress... 2024-05-29 10:20:35 -04:00
2241ba8279 Added prototype notifications, they are bad... 2024-05-29 09:26:10 -04:00
a71e4f9a36 Added fruit tree loctions... 2024-05-28 08:05:56 -04:00
b6cef84f28 Finished saving equipment and inventory... 2024-05-28 06:53:48 -04:00
34edd2ef72 Added picking-up bananas... 2024-05-28 06:08:45 -04:00
f5fc9654b5 Added animal item-drops... 2024-05-28 05:44:54 -04:00
e6ca830e34 Added fruits... 2024-05-28 04:25:34 -04:00
36621cbfba Moved materials... 2024-05-27 17:51:21 -04:00
ce4f1d435a Removed 45 degree walls, added dwarven high tower and walls... 2024-05-27 17:37:53 -04:00
7382d0d9d5 Some more Raylib functions... 2024-05-27 16:38:18 -04:00
6cedff3ff8 Refactored UI package... 2024-05-27 14:38:56 -04:00
1a7c8e44d0 Changed Core package clipping... 2024-05-27 13:48:12 -04:00
632916444f More code refactoring... 2024-05-27 12:59:41 -04:00
4cd99a1003 Refactored world drawing procedures... 2024-05-27 12:45:31 -04:00
a5351bb4c5 Finished general world rendering profiling and added rendering caps... 2024-05-27 11:51:57 -04:00
7b57ad4bd1 Profiling and optimization of tiles rendering done... 2024-05-27 11:31:03 -04:00
9ef53ed704 Added copied greave icons and world profiling... 2024-05-27 10:40:07 -04:00
992facd9f4 Added helmet icons... 2024-05-27 07:46:19 -04:00
63c1844890 Added ash, grass, rough and sand biome spritesheets... 2024-05-27 06:03:07 -04:00
71984fb0fd Finished snow biome spritesheet... 2024-05-27 05:02:02 -04:00
f1ebe09f82 Finished swamp biome spritesheet... 2024-05-26 16:20:08 -04:00
c59d915f66 Refactored lake generation and collision-restricted generation... 2024-05-26 14:56:32 -04:00
1699d73d55 Extracted earth to water transition procedure... 2024-05-26 14:15:26 -04:00
513e4655f3 Good night me... 2024-05-25 15:43:54 -04:00
cabd180dfb Last bug fixed, but code sucks... 2024-05-25 14:56:08 -04:00
ca93e3ad8e Added lake borders, one last thing to fix... 2024-05-25 14:45:01 -04:00
1d0e71f814 Added inner lake corners... 2024-05-25 14:20:43 -04:00
4be93b4380 Added lake corners... 2024-05-25 13:57:13 -04:00
2436aebe22 Happy with lake generation... 2024-05-25 13:10:34 -04:00
96a6b073c5 Experimenting with very simple generation... 2024-05-25 10:43:47 -04:00
03719ab744 Testing lake procedural generation... 2024-05-25 08:56:49 -04:00