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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- pragma ada_2012;
-
- --~with core, ui, effect, attribute, skill, resource, faction, might, magic, equipment, unit, construction, chad, deity, world, ai;
- with core, ui, effect, attribute, skill, resource, faction, deity, material, magic, equipment, unit, construction, chad, world;
-
- with ada.strings.unbounded;
- use ada.strings.unbounded;
-
- use core;
-
- procedure main is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- side_panel : integer := 0;
- preview_width : integer := 0;
- preview_height : integer := 0;
- text_box_height : integer := 0;
-
- player : chad.value := (
- index => chad.ada,
- state => core.idle,
- x => 0,
- y => 0,
- health => (30, 40),
- mana => (20, 30),
- stamina => (10, 20),
- attributes => (1, 2, 3, 4, 5, 6),
- skills => (1, 2, 3, 4, 5, 6, 7, 8, 9, others => 0),
- resources => (101, 103, 107, 109, 113, 127),
- equipments => (equipment.chest => equipment.elven_armour,
- --~equipment.head => equipment.elven_helmet,
- equipment.hands => equipment.leather_gauntlets,
- equipment.feet => equipment.leather_greaves,
- equipment.main_hand => equipment.jade_sword,
- others => equipment.none),
- item_count => 0,
- items => (others => equipment.none)
- );
-
- ------------------------------------------------------------------------------------------
-
- type view is (
- map_preview_panel, status_preview_panel, text_box_panel
- );
-
- view_icon : array (view) of sprite := (others => (others => 0));
- view_list : array (view) of boolean := (others => true);
- view_text : array (view) of long_string := (
- "Toggle map preview panel. ",
- "Toggle status preview panel. ",
- "Toggle text box panel. "
- );
-
- procedure swap_map_preview_panel is begin view_list (map_preview_panel) := not view_list (map_preview_panel); end swap_map_preview_panel;
- procedure swap_status_preview_panel is begin view_list (status_preview_panel) := not view_list (status_preview_panel); end swap_status_preview_panel;
- procedure swap_text_box_panel is begin view_list (text_box_panel) := not view_list (text_box_panel); end swap_text_box_panel;
-
- view_show : array (view) of access procedure := (
- swap_map_preview_panel'access,
- swap_status_preview_panel'access,
- swap_text_box_panel'access
- );
-
- game_title : sprite;
- game_preview : array (world.biome) of sprite;
-
- switch : natural := 0;
- choose : world.biome := world.grass;
-
- ------------------------------------------------------------------------------------------
-
- procedure check_move_camera_up is
- begin
- decrement (world.map.chads (1).y);
- world.map.chads (1).y := clip (world.map.chads (1).y, 0, world.map.height - 1);
- if world.map.clips (world.map.chads (1).x, world.map.chads (1).y) then
- increment (world.map.chads (1).y);
- end if;
- end check_move_camera_up;
-
- procedure check_move_camera_down is
- begin
- increment (world.map.chads (1).y);
- world.map.chads (1).y := clip (world.map.chads (1).y, 0, world.map.height - 1);
- if world.map.clips (world.map.chads (1).x, world.map.chads (1).y) then
- decrement (world.map.chads (1).y);
- end if;
- end check_move_camera_down;
-
- procedure check_move_camera_left is
- begin
- decrement (world.map.chads (1).x);
- world.map.chads (1).x := clip (world.map.chads (1).x, 0, world.map.width - 1);
- if world.map.clips (world.map.chads (1).x, world.map.chads (1).y) then
- increment (world.map.chads (1).x);
- end if;
- end check_move_camera_left;
-
- procedure check_move_camera_right is
- begin
- increment (world.map.chads (1).x);
- world.map.chads (1).x := clip (world.map.chads (1).x, 0, world.map.width - 1);
- if world.map.clips (world.map.chads (1).x, world.map.chads (1).y) then
- decrement (world.map.chads (1).x);
- end if;
- end check_move_camera_right;
-
- procedure ui_main_style is
- begin
- ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod ui.style_count);
- end ui_main_style;
-
- procedure zoom_in is begin zoom := 2; end zoom_in;
- procedure zoom_out is begin zoom := 1; end zoom_out;
-
- signal_list : constant array (signal_code) of access procedure := (
- signal_up => check_move_camera_up'access,
- signal_down => check_move_camera_down'access,
- signal_left => check_move_camera_left'access,
- signal_right => check_move_camera_right'access,
- signal_v => ui_main_style'access,
- signal_kp_add => zoom_in'access,
- signal_kp_subtract => zoom_out'access,
- signal_m => world.reveal_map'access,
- signal_f => toggle_fullscreen'access,
- others => idle_skip'access
- );
-
- ------------------------------------------------------------------------------------------
-
- procedure main_menu is
- begin
- draw (game_preview (world.ash), center_x (game_preview (world.ash).width * 2), center_y (game_preview (world.ash).height * 2), factor => 2);
- draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
- --
- ui.write ("Main Menu", 0, 0);
- --
- ui.draw_check_box (0, 32, view_list (map_preview_panel), "map_preview_panel");
- ui.draw_check_box (0, 64, view_list (status_preview_panel), "status_preview_panel");
- ui.draw_check_box (0, 96, view_list (text_box_panel), "text_box_panel");
- end main_menu;
-
- view_source_code : natural := 25;
-
- source_code : array (0 .. 35) of unbounded_string := (
- to_unbounded_string (folder & "/source/ai.adb"),
- to_unbounded_string (folder & "/source/ai.ads"),
- to_unbounded_string (folder & "/source/attribute.adb"),
- to_unbounded_string (folder & "/source/attribute.ads"),
- to_unbounded_string (folder & "/source/chad.adb"),
- to_unbounded_string (folder & "/source/chad.ads"),
- to_unbounded_string (folder & "/source/construction.adb"),
- to_unbounded_string (folder & "/source/construction.ads"),
- to_unbounded_string (folder & "/source/core.adb"),
- to_unbounded_string (folder & "/source/core.ads"),
- to_unbounded_string (folder & "/source/deity.adb"),
- to_unbounded_string (folder & "/source/deity.ads"),
- to_unbounded_string (folder & "/source/effect.adb"),
- to_unbounded_string (folder & "/source/effect.ads"),
- to_unbounded_string (folder & "/source/equipment.adb"),
- to_unbounded_string (folder & "/source/equipment.ads"),
- to_unbounded_string (folder & "/source/faction.adb"),
- to_unbounded_string (folder & "/source/faction.ads"),
- to_unbounded_string (folder & "/source/magic.adb"),
- to_unbounded_string (folder & "/source/magic.ads"),
- to_unbounded_string (folder & "/source/main.adb"),
- to_unbounded_string (folder & "/source/material.adb"),
- to_unbounded_string (folder & "/source/material.ads"),
- to_unbounded_string (folder & "/source/might.adb"),
- to_unbounded_string (folder & "/source/might.ads"),
- to_unbounded_string (folder & "/source/ray.ads"),
- to_unbounded_string (folder & "/source/resource.adb"),
- to_unbounded_string (folder & "/source/resource.ads"),
- to_unbounded_string (folder & "/source/skill.adb"),
- to_unbounded_string (folder & "/source/skill.ads"),
- to_unbounded_string (folder & "/source/ui.adb"),
- to_unbounded_string (folder & "/source/ui.ads"),
- to_unbounded_string (folder & "/source/unit.adb"),
- to_unbounded_string (folder & "/source/unit.ads"),
- to_unbounded_string (folder & "/source/world.adb"),
- to_unbounded_string (folder & "/source/world.ads")
- );
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- begin
-
- dash;
- echo (comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
- echo (comment, "Version -- 1.0.0");
- echo (comment, "License -- GNU/GPLv3+");
- echo (comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
- dash;
-
- initialize;
-
- ui.active := ui.main;
-
- ui.configure;
-
- --~play (import_song (c_string (core.folder & "/song/main_menu.ogg")).index);
-
- attribute.configure;
- skill.configure;
- resource.configure;
- --~might.configure;
- magic.configure;
- material.configure;
- equipment.configure;
- unit.configure;
- deity.configure;
- construction.configure;
- chad.configure;
- world.configure;
- --~ai.configure;
-
- world.make (world.swamp, 240, 180, 8);
- world.add_chad (player);
-
- dash;
- echo (success, "Successfully initialized game data, entering main gameplay loop.");
- dash;
-
- for index in view loop
- view_icon (index) := import_sprite (core.folder & "/icon/engine/" & lowercase (view'image (index)) & ".png", 1, 1);
- end loop;
-
- game_title := import_sprite (core.folder & "/ui/game_title.png", 1, 1);
-
- for index in world.biome loop
- game_preview (index) := import_sprite (core.folder & "/ui/preview/" & lowercase (world.biome'image (index)) & "land.png", 1, 1);
- end loop;
-
- ------------------------------------------------------------------------------------------
-
- introduction_loop: loop
- synchronize;
- --
- exit when signal_mode = signal_space or cursor_mode = cursor_right;
- --
- case signal_mode is
- when signal_none => null;
- when signal_space => null;
- when others => switch := (switch + 1) mod world.biome_count;
- choose := world.biome'val (switch);
- end case;
- --
- draw (game_preview (choose), center_x (game_preview (choose).width * 2), center_y (game_preview (choose).height * 2), factor => 2);
- draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
- --
- ui.write ("[-- Press Spacebar or RMB to continue]", 0, center_y (24), (102, 102, 102, 255));
- end loop introduction_loop;
-
- cursor_mode := cursor_none;
-
- main_menu_loop: loop
- synchronize;
- --
- exit when signal_mode = signal_space or cursor_mode = cursor_right;
- --
- --~main_menu;
- --
- declare source_code_data : string_box_data;
- begin
- import_text (source_code_data, to_string (source_code (view_source_code)));
- --
- if cursor_mode = cursor_left then
- view_source_code := (view_source_code + 1) mod 36;
- cursor_mode := cursor_none;
- wheel := 0.0;
- end if;
- --
- ui.write_ada_code (source_code_data, 0, integer (wheel) * 30);
- end;
- end loop main_menu_loop;
-
- cursor_mode := cursor_none;
-
- ui.active := ui.style'val (faction.enumeration'pos (chad.trait (player.index).kind) + 1);
-
- gameplay_loop: loop
- synchronize;
- --
- exit when engine_active = false;
- --
- if not view_list (status_preview_panel) then
- side_panel := 0;
- else
- side_panel := 376 + 2 * 32;
- end if;
- --
- preview_width := window_width - side_panel;
- preview_height := window_height - text_box_height;
- text_box_height := 32;
- --
- world.draw;
- --
- if view_list (map_preview_panel) then
- ui.draw_menu (0, 0, preview_width, preview_height);
- end if;
- --
- if view_list (status_preview_panel) then
- ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
- chad.draw_data (world.map.chads (1), preview_width + 32, 32);
- --~ui.draw_state_box (preview_width + 32, 32);
- end if;
- --
- if view_list (text_box_panel) then
- ui.draw_help_box (0, window_height - text_box_height, window_width - icon * (view'pos (view'last) + 1), text_box_height);
- end if;
- --
- for index in view loop
- ui.draw_icon (view_icon (index), view_text (index),
- window_width - icon * (view'pos (view'last) + 1) + icon * view'pos (index),
- window_height - text_box_height,
- view_show (index));
- end loop;
- --
- resource.draw_points (player.resources, (preview_width - 4 * icon * resource.count) / 2, (if view_list (map_preview_panel) then icon else 0));
- --
- signal_list (signal_mode).all;
- --
- --~magic.menu (0, 0, true);
- --~might.menu (0, 0, true);
- --
- --~chad.draw_alice;
- --
- --~deity.draw (deity.AEZORA, 300, 300);
- --~deity.draw (deity.ULDRAE, 500, 300);
- --
- ui.write (framerate'image, window_width - 5 * core.icon + 3, window_height - 27);
- --
- camera.x := world.map.chads (1).x;
- camera.y := world.map.chads (1).y;
- --
- ui.synchronize;
- end loop gameplay_loop;
-
- --~world.mapshot (folder & "/test.png");
-
- ------------------------------------------------------------------------------------------
-
- deinitialize;
-
- dash;
-
- end main;
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