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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core, ui, effect, attribute, faction;
-
- package body unit is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- view_width : constant integer := 48;
- view_height : constant integer := 64;
-
- sprite : array (enumeration) of core.sprite;
- icon : array (enumeration) of core.sprite;
- view : array (enumeration) of core.sprite;
-
- ------------------------------------------------------------------------------------------
-
- procedure configure is
- begin
- core.echo (core.comment, "Configuring unit components...");
- --
- for index in enumeration loop
- declare folder : constant string := core.lowercase (faction.enumeration'image (trait (index).kind));
- file : constant string := core.lowercase (enumeration'image (index));
- begin
- sprite (index) := core.import_sprite (core.folder & "/game/unit/" & folder & "/" & file & ".png", 4, 6);
- --~icon (index) := core.import_sprite (core.folder & "/icon/unit/" & folder & "/" & file & ".png", 1, 1);
- --~view (index) := core.import_sprite (core.folder & "/view/unit/" & folder & "/" & file & ".png", 1, 1);
- end;
- end loop;
- end configure;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw (index : in enumeration; state : in core.animation; x, y : in integer) is
- begin
- core.draw (sprite (index), x, y, state => state);
- end draw;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw_icon (index : in enumeration; x, y : in integer) is
- begin
- ui.draw_overicon (icon (index), trait (index).text, x, y);
- end draw_icon;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw_view (index : in enumeration; x, y : in integer) is
- offset : constant integer := 4;
- begin
- core.draw (view (index), x + offset, y + offset);
- ui.draw_icon_menu (x, y, view_width + 2 * offset, view_height + 2 * offset);
- end draw_view;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw_full (index : in natural; x, y : in integer) is
- limit : constant value_limit := value_limit (index);
- begin
- draw (values (limit).kind, values (limit).state, x, y);
- --
- for equipment_index in equipment.slot loop
- equipment.draw (values (limit).equipments (equipment_index), values (limit).state, x, y);
- end loop;
- end draw_full;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end unit;
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