xhads/source/world.ads

248 lines
12 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, attribute, skill, resource, material, equipment, unit, construction, chad, effect;
package world is
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type biome is (
ash, sand, grass, rough, snow, swamp
);
type landmark_index is (
dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign,
birch_tree, fir_tree, oak_tree, old_willow_tree
);
type location_index is (
well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree,
apple_tree, cherry_tree, lemon_tree, orange_tree, pear_tree, peach_tree,
plum_tree
);
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type landmark_stats is record
name : access string;
spawn : biome;
clip : boolean;
frames : integer;
end record;
type location_stats is record
name : access string;
clip : boolean;
frames : integer;
states : integer;
evoke : effect.information;
end record;
type entity_description is record
index : natural;
state : natural;
x, y : integer;
end record;
type integer_matrix is array (natural range <>, natural range <>) of integer;
type boolean_matrix is array (natural range <>, natural range <>) of boolean;
type entity_array is array (natural range <>) of entity_description;
type definition is record
kind : biome;
width : natural;
height : natural;
chad_count : natural;
chad_limit : natural;
tiles : access integer_matrix;
clips : access boolean_matrix;
views : access boolean_matrix;
landmarks : access entity_array;
locations : access entity_array;
constructions : access entity_array;
equipments : access entity_array;
units : access entity_array;
chads : access chad.informations;
end record;
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biome_count : constant natural := biome'pos (biome'last) + 1;
landmarks : array (landmark_index) of core.sprite;
locations : array (location_index) of core.sprite;
landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1;
location_count : constant natural := location_index'pos (location_index'last) + 1;
landmark_description : constant array (landmark_index) of landmark_stats := (
dead_tree => (new string' ("Dead Tree"), ash, true, 1),
mossy_rock => (new string' ("Mossy Rock"), swamp, true, 1),
palm_tree => (new string' ("Palm Tree"), sand, true, 4),
pine_tree => (new string' ("Pine Tree"), grass, true, 4),
pine_forest => (new string' ("Pine Forest"), grass, true, 4),
reeds => (new string' ("Reeds"), swamp, false, 4),
rock => (new string' ("Rock"), sand, true, 1),
snowed_pine_tree => (new string' ("Snowed Pine Tree"), snow, true, 4),
snowed_rock => (new string' ("Snowed Rock"), snow, true, 1),
spiky_rock => (new string' ("Spiky Rock"), ash, true, 1),
wooden_sign => (new string' ("Wooden Sign"), grass, false, 1),
wooden_arrow_sign => (new string' ("Wooden Arrow Sign"), grass, false, 1),
rune_stone => (new string' ("Rune Stone"), grass, true, 4),
snowed_rune_stone => (new string' ("Snowed Rune Stone"), snow, true, 1),
mossy_rune_stone => (new string' ("Mossy Rune Stone"), swamp, true, 4),
snowed_pine_forest => (new string' ("Snowed Pine Forest"), snow, true, 4),
hyacinths => (new string' ("Hyacinths"), grass, false, 1),
orchids => (new string' ("Orchids"), grass, false, 1),
asters => (new string' ("Asters"), grass, false, 1),
daffodils => (new string' ("Daffodils"), grass, false, 1),
royal_grave => (new string' ("Royal Grave"), ash, true, 1),
grave => (new string' ("Grave"), ash, true, 1),
humble_grave => (new string' ("Humble Grave"), ash, true, 1),
wooden_wide_sign => (new string' ("Wooden Wide Sign"), grass, false, 1),
birch_tree => (new string' ("Birch Tree"), grass, true, 4),
fir_tree => (new string' ("Fir Tree"), grass, true, 4),
oak_tree => (new string' ("Oak Tree"), grass, true, 4),
old_willow_tree => (new string' ("Old Willow Tree"), swamp, true, 4)
);
location_description : constant array (location_index) of location_stats := (
well_of_agility => (new string' ("Well of Agility"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)),
well_of_knowledge => (new string' ("Well of Knowledge"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)),
well_of_strength => (new string' ("Well of Strength"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
old_dwarven_grave => (new string' ("Old Dwarven Grave"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
huge_ancient_urn => (new string' ("Huge Ancient Urn"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
banana_tree => (new string' ("Banana Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
apple_tree => (new string' ("Apple Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
cherry_tree => (new string' ("Cherry Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
lemon_tree => (new string' ("Lemon Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
orange_tree => (new string' ("Orange Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
pear_tree => (new string' ("Pear Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
peach_tree => (new string' ("Peach Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
plum_tree => (new string' ("Plum Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600))
);
month_name : constant array (1 .. 12) of access string := (
new string' ("I <> Month of Red-Haired Goddess"),
new string' ("II <> Month of Xorana"),
new string' ("III <> Month of Heneal"),
new string' ("IV <> Month of Evelor"),
new string' ("V <> Month of Orohan"),
new string' ("VI <> Month of Aezora"),
new string' ("VII <> Month of Mitena"),
new string' ("VIII <> Month of Sheila"),
new string' ("IX <> Month of Iliona"),
new string' ("X <> Month of Uldrae"),
new string' ("XI <> Month of Kanako"),
new string' ("XII <> Month of Time-Rebirth")
);
week_name : constant array (1 .. 52) of access string := (
new string' ("I <> Week of Miners"),
new string' ("II <> Week of Flora"),
new string' ("III <> Week of Alchemists"),
new string' ("IV <> Week of Shape"),
new string' ("V <> Week of Sword"),
new string' ("VI <> Week of Necromancers"),
new string' ("VII <> Week of Fauna"),
new string' ("VIII <> Week of --"),
new string' ("IX <> Week of Guards"),
new string' ("X <> Week of Blacksmiths"),
new string' ("XI <> Week of Archers"),
new string' ("XII <> Week of --"),
new string' ("XIII <> Week of Sound"),
new string' ("XIV <> Week of Water"),
new string' ("XV <> Week of Bankers"),
new string' ("XVI <> Week of --"),
new string' ("XVII <> Week of --"),
new string' ("XVIII <> Week of Thaumaturgs"),
new string' ("XIX <> Week of Stonecutters"),
new string' ("XX <> Week of --"),
new string' ("XXI <> Week of --"),
new string' ("XXII <> Week of Logic"),
new string' ("XXIII <> Week of Mystics"),
new string' ("XXIV <> Week of Diplomats"),
new string' ("XXV <> Week of Boots"),
new string' ("XXVI <> Week of Shield"),
new string' ("XXVII <> Week of Advisors"),
new string' ("XXVIII <> Week of Architects"),
new string' ("XXIX <> Week of Flame"),
new string' ("XXX <> Week of Value"),
new string' ("XXXI <> Week of Healers"),
new string' ("XXXII <> Week of Spear"),
new string' ("XXXIII <> Week of --"),
new string' ("XXXIV <> Week of Leaders"),
new string' ("XXXV <> Week of Skirmishers"),
new string' ("XXXVI <> Week of Lubmerjacks"),
new string' ("XXXVII <> Week of Pathfinders"),
new string' ("XXXVIII <> Week of --"),
new string' ("XXXIX <> Week of --"),
new string' ("XL <> Week of Helmet"),
new string' ("XLI <> Week of Leatherers"),
new string' ("XLII <> Week of --"),
new string' ("XLIII <> Week of --"),
new string' ("XLIV <> Week of Sorcerers"),
new string' ("XLV <> Week of Gloves"),
new string' ("XLVI <> Week of Earth"),
new string' ("XLVII <> Week of Explorers"),
new string' ("XLVIII <> Week of --"),
new string' ("XLIX <> Week of Strategists"),
new string' ("L <> Week of Gemologists"),
new string' ("LI <> Week of Merchants"),
new string' ("LII <> Week of World")
);
day_name : constant array (1 .. 7) of access string := (
new string' ("I <> Day of Sun"),
new string' ("II <> Day of Mother-Moon"),
new string' ("III <> Day of Daughter-Moon"),
new string' ("IV <> Day of All-Earth"),
new string' ("V <> Day of All-Water"),
new string' ("VI <> Day of All-Sky"),
new string' ("VII <> Day of Deities")
);
map : definition;
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procedure configure;
procedure make (index : in biome; width, height, chad_limit : in natural);
procedure save (file_name : in string);
procedure load (file_name : in string);
procedure draw;
procedure draw_performance_box;
procedure mapshot (file_path : in string);
function map_is_revealed return boolean;
procedure add_chad (data : in chad.information);
procedure resource_cheat_1;
procedure resource_cheat_2;
procedure resource_cheat_3;
procedure resource_cheat_4;
procedure resource_cheat_5;
procedure resource_cheat_6;
procedure reveal_map;
procedure restore_points;
procedure player_up;
procedure player_down;
procedure player_left;
procedure player_right;
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end world;