169 lines
5.8 KiB
Ada
169 lines
5.8 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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pragma ada_2012;
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with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai;
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procedure main is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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side_panel : integer := 0;
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preview_width : integer := 0;
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preview_height : integer := 0;
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text_box_height : integer := 0;
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player : chad.information := chad.trait (chad.ognjen);
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------------------------------------------------------------------------------------------
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type view is (
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map_preview_panel, status_preview_panel, text_box_panel
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);
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view_icon : array (view) of core.sprite;
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view_list : array (view) of boolean := (others => true);
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view_text : array (view) of core.long_string := (
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"Toggle map preview panel. ",
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"Toggle status preview panel. ",
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"Toggle text box panel. "
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);
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procedure swap_map_preview_panel is begin view_list (map_preview_panel) := (if view_list (map_preview_panel) then false else true); end swap_map_preview_panel;
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procedure swap_status_preview_panel is begin view_list (status_preview_panel) := (if view_list (status_preview_panel) then false else true); end swap_status_preview_panel;
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procedure swap_text_box_panel is begin view_list (text_box_panel) := (if view_list (text_box_panel) then false else true); end swap_text_box_panel;
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view_show : array (view) of access procedure := (
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swap_map_preview_panel'access,
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swap_status_preview_panel'access,
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swap_text_box_panel'access
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);
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------------------------------------------------------------------------------------------
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procedure ui_main_style is
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begin
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ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod (ui.style'pos (ui.style'last) + 1));
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end ui_main_style;
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procedure zoom_in is begin core.zoom := 2; end zoom_in;
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procedure zoom_out is begin core.zoom := 1; end zoom_out;
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signal_list : constant array (core.signal_code) of access procedure := (
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core.signal_up => core.move_camera_up'access,
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core.signal_down => core.move_camera_down'access,
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core.signal_left => core.move_camera_left'access,
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core.signal_right => core.move_camera_right'access,
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core.signal_v => ui_main_style'access,
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core.signal_kp_add => zoom_in'access,
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core.signal_kp_subtract => zoom_out'access,
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others => core.idle'access
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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begin
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core.dash;
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core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
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core.echo (core.comment, "Version -- 1.0.0");
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core.echo (core.comment, "License -- GNU/GPLv3+");
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core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
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core.dash;
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core.initialize;
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ui.configure;
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core.play (core.import_song (core.c_string ("./song/main_menu.ogg")).index);
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attribute.configure;
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skill.configure;
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resource.configure;
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--~might.configure;
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--~magic.configure;
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item.configure;
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unit.configure;
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construction.configure;
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chad.configure;
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world.configure;
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ai.configure;
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world.make (world.grass, 140, 120);
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core.dash;
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core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
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core.dash;
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for index in view loop
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view_icon (index) := core.import_sprite ("./sprite/ui/icon/" & core.lowercase (view'image (index)) & ".png", 1, 1);
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end loop;
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ui.active := ui.imp;
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core.camera := (55, 50);
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------------------------------------------------------------------------------------------
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gameplay: loop
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core.synchronize;
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--
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exit when core.engine_active = false;
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--
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if not view_list (status_preview_panel) then
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side_panel := 0;
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else
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side_panel := core.window_width / 4;
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end if;
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--
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preview_width := core.window_width - side_panel;
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preview_height := core.window_height - text_box_height;
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text_box_height := 32;
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--
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core.camera.x := core.clip (core.camera.x, 0, world.map.width - 1);
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core.camera.y := core.clip (core.camera.y, 0, world.map.height - 1);
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--
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world.draw;
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--
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if view_list (map_preview_panel) then
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ui.draw_menu (0, 0, preview_width, preview_height);
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end if;
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--
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if view_list (status_preview_panel) then
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ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
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ui.draw_state_box (preview_width + 32, 32);
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end if;
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--
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if view_list (text_box_panel) then
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ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (view'pos (view'last) + 1), text_box_height);
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end if;
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--
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for index in view loop
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ui.draw_icon (view_icon (index), view_text (index),
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core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index),
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core.window_height - text_box_height,
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view_show (index));
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end loop;
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--
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signal_list (core.signal_code'val (core.signal_mode)).all;
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--
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--~magic.menu (0, 0, true);
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--~might.menu (0, 0, true);
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--
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chad.draw_alice;
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--
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ui.synchronize;
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end loop gameplay;
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------------------------------------------------------------------------------------------
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core.deinitialize;
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core.dash;
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end main;
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