xhads/source/equipment.adb

55 lines
2.3 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui;
package body equipment is
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function "=" (a, b : in enumeration) return boolean is begin return natural (enumeration'pos (a)) = natural (enumeration'pos (b)); end "=";
function "/" (a, b : in enumeration) return boolean is begin return natural (enumeration'pos (a)) /= natural (enumeration'pos (b)); end "/";
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procedure configure is
begin
core.echo (core.comment, "Configuring equipment components...");
--
for index in enumeration loop
declare folder : constant string := core.lowercase (slot'image (trait (index).kind));
file : constant string := core.lowercase (enumeration'image (index));
begin
sprite (index) := core.import_sprite (core.folder & "/game/equipment/" & folder & "/" & file & ".png", 4, 6);
icon (index) := core.import_sprite (core.folder & "/icon/equipment/" & folder & "/" & file & ".png", 1, 1);
end;
end loop;
end configure;
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procedure draw (index : in enumeration; state : in core.animation; x, y : in integer) is
begin
core.draw (sprite (index), x, y, state => state);
end draw;
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procedure draw_plus (index : in enumeration; state : in core.animation; x, y : in integer) is
use type core.cursor_code;
begin
draw (index, state, x, y);
--
if core.cursor_inside (x, y, sprite (index).width, sprite (index).height)
and core.cursor_mode = core.cursor_right
and index / none
and not ui.prioritize then
core.write_text_box (trait (index).name);
end if;
end draw_plus;
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end equipment;