235 lines
26 KiB
Ada
235 lines
26 KiB
Ada
with core, effect, attribute, faction;
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package unit is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type animation is (
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idle, wounded, dead, moving, toggle_moving, attack
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);
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type codex is (
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azure_dragon, boar, crystal_dragon, enchanter, faerie_dragon, gold_golem,
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halfing, mummy, nomad, peasant, rogue, rust_dragon,
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sharpshooter, troll,
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--
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pikeman, halberdier, archer, marksman, griffin, royal_griffin,
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swordsman, crusader, monk, zealot, cavalier, champion,
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angel, arch_angel,
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--
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goblin, hobgoblin, wolf_rider, wolf_raider, orc, orc_chieftain,
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ogre, ogre_magi, roc, thunderbird, cyclops, cyclops_king,
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behemoth, ancient_behemoth,
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--
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imp, familiar, gog, magog, hell_hound, cerberus,
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demon, horned_demon, pit_fiend, pit_lord, efreet, efreet_sultan,
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devil, arch_devil,
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--
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gremlin, master_gremlin, stone_gargoyle, obsidian_gargoyle, stone_golem, iron_golem,
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mage, arch_mage, geany, master_geany, naga, naga_queen,
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giant, titan,
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--
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pixie, spirit, air_elemental, storm_elemental, water_elemental, ice_elemental,
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fire_elemental, energy_elemental, earth_elemental, magma_elemental, psychic_elemental, magic_elemental,
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fire_bird, phoenix,
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--
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skeleton, skeleton_warrior, walking_dead, zombie, wight, wraith,
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vampire, vampire_lord, lich, power_lich, black_knight, dread_knight,
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bone_dragon, ghost_dragon,
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--
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centaur, centaur_captain, dwarf, battle_dwarf, wood_elf, grand_elf,
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pegasus, silver_pegasus, dendroid_guard, dendroid_soldier, unicorn, war_unicorn,
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green_dragon, gold_dragon,
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--
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gnoll, gnoll_marauder, lizardman, lizard_warrior, serpentfly, dragonfly,
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basilisk, greater_basilisk, gorgon, mighty_gorgon, wyvern, wyvern_monarch,
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hydra, chaos_hydra,
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--
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troglodyte, infernal_troglodyte, harpy, harpy_hag, evil_eye, beholder,
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medusa, medusa_queen, minotaur, minotaur_king, manticore, scorpicore,
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red_dragon, black_dragon
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);
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------------------------------------------------------------------------------------------
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type information is
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record
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name : core.short_string;
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kind : faction.codex;
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attributes : attribute.points;
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evoke : effect.codex;
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text : core.long_string;
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end record;
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------------------------------------------------------------------------------------------
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant array (codex) of information := (
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("Azure Dragon ", faction.neutral, (1, 1, 1, 1), effect.none, "Powerful and majestic dragon known for its devastating attacks. "),
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("Boar ", faction.neutral, (1, 1, 1, 1), effect.none, "Wild animal with tusks, often used as frontline warriors. "),
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("Crystal Dragon ", faction.neutral, (1, 1, 1, 1), effect.none, "Crystal-encrusted dragon with powerful magical abilities. "),
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("Enchanter ", faction.neutral, (1, 1, 1, 1), effect.none, "Spellcaster specializing in enchantments and buffs. "),
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("Faerie Dragon ", faction.neutral, (1, 1, 1, 1), effect.none, "Mischievous creature with potent magical abilities. "),
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("Gold Golem ", faction.neutral, (1, 1, 1, 1), effect.none, "Construct made of pure gold, resistant to magic. "),
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("Halfing ", faction.neutral, (1, 1, 1, 1), effect.none, "Small, nimble creature with stealth and ranged abilities. "),
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("Mummy ", faction.neutral, (1, 1, 1, 1), effect.none, "Undead creature wrapped in bandages, capable of curses. "),
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("Nomad ", faction.neutral, (1, 1, 1, 1), effect.none, "Skilled ranged fighter from the desert with high mobility. "),
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("Peasant ", faction.neutral, (1, 1, 1, 1), effect.none, "Basic unit, typically low-cost and expendable. "),
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("Rogue ", faction.neutral, (1, 1, 1, 1), effect.none, "Sneaky unit specialized in stealth and surprise attacks. "),
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("Rust Dragon ", faction.neutral, (1, 1, 1, 1), effect.none, "Dragon with corrosive breath, capable of weakening enemies. "),
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("Sharpshooter ", faction.neutral, (1, 1, 1, 1), effect.none, "Highly skilled ranged unit with exceptional accuracy. "),
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("Troll ", faction.neutral, (1, 1, 1, 1), effect.none, "Regenerating and powerful brute, often used as a tank. "),
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--
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("Pikeman ", faction.castle, (1, 1, 1, 1), effect.none, "Basic spear-wielding infantry unit with a defensive stance. "),
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("Halberdier ", faction.castle, (1, 1, 1, 1), effect.none, "Advanced infantry unit armed with a versatile halberd. "),
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("Archer ", faction.castle, (1, 1, 1, 1), effect.none, "Ranged unit proficient in shooting arrows at enemies. "),
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("Crossbowman ", faction.castle, (1, 1, 1, 1), effect.none, "Highly skilled archer with superior accuracy and damage. "),
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("Griffin ", faction.castle, (1, 1, 1, 1), effect.none, "Majestic creature with flying capabilities and swift attacks. "),
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("Royal Griffin ", faction.castle, (1, 1, 1, 1), effect.none, "Upgraded version of the Griffin with enhanced stats and abilities. "),
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("Swordsman ", faction.castle, (1, 1, 1, 1), effect.none, "Skillful melee fighter equipped with a sharp blade. "),
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("Crusader ", faction.castle, (1, 1, 1, 1), effect.none, "Holy warrior with strong offensive and defensive capabilities. "),
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("Monk ", faction.castle, (1, 1, 1, 1), effect.none, "Mystic unit with healing and support spells. "),
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("Zealot ", faction.castle, (1, 1, 1, 1), effect.none, "Fanatic warrior dedicated to their cause, often infused with magic. "),
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("Cavalier ", faction.castle, (1, 1, 1, 1), effect.none, "Mounted knight unit with speed and impact in battle. "),
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("Champion ", faction.castle, (1, 1, 1, 1), effect.none, "Elite warrior with exceptional combat skills and resilience. "),
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("Angel ", faction.castle, (1, 1, 1, 1), effect.none, "Divine being with powerful healing and offensive abilities. "),
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("Arch-Angel ", faction.castle, (1, 1, 1, 1), effect.none, "Superior celestial being with extraordinary powers and influence. "),
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--
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("Goblin ", faction.stronghold, (1, 1, 1, 1), effect.none, "Small and mischievous creature known for its cunning and traps. "),
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("Hobgoblin ", faction.stronghold, (1, 1, 1, 1), effect.none, "Stronger and more vicious version of the goblin, often brave warriors. "),
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("Wolf Rider ", faction.stronghold, (1, 1, 1, 1), effect.none, "Fast-moving unit mounted on wolves for quick strikes. "),
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("Wolf Raider ", faction.stronghold, (1, 1, 1, 1), effect.none, "Upgraded version of the Wolf Rider with enhanced strength and ferocity. "),
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("Orc ", faction.stronghold, (1, 1, 1, 1), effect.none, "Brutal and fierce humanoid warrior with a penchant for melee combat. "),
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("Orc Chieftain ", faction.stronghold, (1, 1, 1, 1), effect.none, "Leader of orcish tribes, commanding respect and fear among his folk. "),
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("Orge ", faction.stronghold, (1, 1, 1, 1), effect.none, "Huge and powerful creature capable of crushing foes with its strength. "),
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("Ogre Magi ", faction.stronghold, (1, 1, 1, 1), effect.none, "Magical variant of the ogre, using berserk spell in addition to mace. "),
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("Roc ", faction.stronghold, (1, 1, 1, 1), effect.none, "Gigantic bird of prey with the ability to carry friendly units. "),
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("Thunderbird ", faction.stronghold, (1, 1, 1, 1), effect.none, "Mythical bird with control over lightning and thunder. "),
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("Cyclops ", faction.stronghold, (1, 1, 1, 1), effect.none, "One-eyed giant wielding massive clubs for devastating blows. "),
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("Cyclops King ", faction.stronghold, (1, 1, 1, 1), effect.none, "Sovereign ruler among the cyclops race, commanding great respect. "),
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("Behemoth ", faction.stronghold, (1, 1, 1, 1), effect.none, "Enormous and unstoppable monster wreaking havoc on the battlefield. "),
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("Ancient Behemoth ", faction.stronghold, (1, 1, 1, 1), effect.none, "Legendary and exceptionally powerful behemoth with devastating attacks. "),
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--
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("Imp ", faction.inferno, (1, 1, 1, 1), effect.none, "Small, agile demon known for its cunning and mischief. "),
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("Familiar ", faction.inferno, (1, 1, 1, 1), effect.none, "Devilish creature bound to a sorcerer, aiding in magic and combat. "),
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("Gog ", faction.inferno, (1, 1, 1, 1), effect.none, "Mighty and brutish humanoid warrior wielding a massive club. "),
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("Magog ", faction.inferno, (1, 1, 1, 1), effect.none, "Elite version of the Gog, boasting enhanced strength and aggression. "),
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("Hell Hound ", faction.inferno, (1, 1, 1, 1), effect.none, "Fiery canine creature with a fierce bite and burning breath. "),
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("Cerberus ", faction.inferno, (1, 1, 1, 1), effect.none, "Three-headed dog guarding the gates of the underworld with ferocity. "),
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("Demon ", faction.inferno, (1, 1, 1, 1), effect.none, "Malevolent creature from the abyss, wielding dark powers and strength. "),
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("Horned Demon ", faction.inferno, (1, 1, 1, 1), effect.none, "Upgraded demon with greater power and enhanced abilities. "),
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("Pit Fiend ", faction.inferno, (1, 1, 1, 1), effect.none, "Terrifying demon lord commanding legions of infernal forces. "),
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("Pit Lord ", faction.inferno, (1, 1, 1, 1), effect.none, "Ruthless ruler of demonic realms, instilling fear in all who oppose. "),
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("Efreeti ", faction.inferno, (1, 1, 1, 1), effect.none, "Fiery elemental being capable of unleashing inferno upon enemies. "),
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("Efreet Sultan ", faction.inferno, (1, 1, 1, 1), effect.none, "Powerful and regal efreet lord commanding fire and magic. "),
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("Devil ", faction.inferno, (1, 1, 1, 1), effect.none, "Cunning and manipulative fiend striking deals for souls and power. "),
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("Arch Devil ", faction.inferno, (1, 1, 1, 1), effect.none, "Ultimate demon lord embodying darkness and corruption. "),
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--
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("Gremlin ", faction.tower, (1, 1, 1, 1), effect.none, "Small, mischievous creature known for its trickery and cunning. "),
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("Master Gremlin ", faction.tower, (1, 1, 1, 1), effect.none, "A more powerful version of the Gremlin with enhanced abilities. "),
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("Stone Gargoyle ", faction.tower, (1, 1, 1, 1), effect.none, "Stone creature resembling a grotesque statue, often found in ruins. "),
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("Obisidian Gargoyle ", faction.tower, (1, 1, 1, 1), effect.none, "Stronger variant of the Stone Gargoyle, with increased durability. "),
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("Stone Golem ", faction.tower, (1, 1, 1, 1), effect.none, "Humanoid construct made entirely of stone, animated through magic. "),
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("Iron Golem ", faction.tower, (1, 1, 1, 1), effect.none, "Stronger and more resilient golem crafted from iron and alloys. "),
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("Mage ", faction.tower, (1, 1, 1, 1), effect.none, "Spellcaster wielding elemental magic and arcane powers in battles. "),
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("Arch Mage ", faction.tower, (1, 1, 1, 1), effect.none, "Masterful mage with unparalleled mastery over various schools of magic. "),
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("Geany ", faction.tower, (1, 1, 1, 1), effect.none, "Mystical creature capable of granting wishes, blessing his friends. "),
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("Master Geany ", faction.tower, (1, 1, 1, 1), effect.none, "Higher-ranking Geany possessing greater magical prowess and wisdom. "),
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("Naga ", faction.tower, (1, 1, 1, 1), effect.none, "Serpentine creature with a humanoid upper body, wielding deadly poison. "),
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("Naga Queen ", faction.tower, (1, 1, 1, 1), effect.none, "Powerful matriarch among the Naga, ruling with pride and confidence. "),
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("Giant ", faction.tower, (1, 1, 1, 1), effect.none, "Enormous humanoid known for its immense strength and sheer size. "),
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("Titan ", faction.tower, (1, 1, 1, 1), effect.none, "Colossal and ancient being of immense power throwing lightning. "),
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--
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("Pixie ", faction.conflux, (1, 1, 1, 1), effect.none, "Tiny, sprite-like creature known for its magical abilities. "),
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("Spirit ", faction.conflux, (1, 1, 1, 1), effect.none, "An actual sprite, but I used that name for image data sadly. "),
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("Air Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Elemental creature using the power of air, controling winds and storms. "),
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("Storm Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Powerful entity of turbulent weather, commanding lightning and thunder. "),
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("Water Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Entity formed of pure water, capable of manipulating rivers and rain. "),
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("Ice Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Elemental creature embodying the chilling power of ice and frost. "),
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("Fire Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Being of living flames and intense heat, wreaking havoc with its fire. "),
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("Energy Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Elemental entity representing raw energy in its most potent form. "),
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("Earth Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Elemental creature tied to the earth itself, possessing great strength. "),
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("Magma Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Fusion of fire and earth elements, embodying molten rock. "),
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("Psychic Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "Entity harnessing the power of the mind, capable of psionic attacks. "),
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("Magic Elemental ", faction.conflux, (1, 1, 1, 1), effect.none, "An elemental creature infused with pure arcane energy. "),
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("Fire Bird ", faction.conflux, (1, 1, 1, 1), effect.none, "A mythical avian creature with feathers of flame, embodying the flames. "),
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("Phoenix ", faction.conflux, (1, 1, 1, 1), effect.none, "Legendary bird of rebirth and renewal, reborn from its ashes. "),
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--
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("Skeleton ", faction.necropolis, (1, 1, 1, 1), effect.none, "Animated pile of bones, devoid of flesh or soul, controlled by magic. "),
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("Skeleton Warrior ", faction.necropolis, (1, 1, 1, 1), effect.none, "Reanimated skeletal being armed for battle, serving as undead soldiers. "),
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("Walking Dead ", faction.necropolis, (1, 1, 1, 1), effect.none, "Reanimated corpses stumbling aimlessly, driven by dark magic or curses. "),
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("Zombie ", faction.necropolis, (1, 1, 1, 1), effect.none, "Flesh-eating undead creatures, reanimated through necromantic rituals. "),
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("Wight ", faction.necropolis, (1, 1, 1, 1), effect.none, "Undead creature with malevolent powers, often draining life energy. "),
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("Wraith ", faction.necropolis, (1, 1, 1, 1), effect.none, "Spectral entity dwelling in darkness, feeding on fear and despair. "),
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("Vampire ", faction.necropolis, (1, 1, 1, 1), effect.none, "Immortal creature of the night, sustained by blood and flesh. "),
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("Vampire Lord ", faction.necropolis, (1, 1, 1, 1), effect.none, "Powerful vampire noble with enhanced abilities and commanding undead. "),
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("Lich ", faction.necropolis, (1, 1, 1, 1), effect.none, "Undead sorcerer achieving immortality through dark magic. "),
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("Power Lich ", faction.necropolis, (1, 1, 1, 1), effect.none, "Elite lich with heightened magical prowess and devastating spells. "),
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("Black Knight ", faction.necropolis, (1, 1, 1, 1), effect.none, "Undead warrior clad in dark armor, serving dark lords to spread terror. "),
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("Dread Knight ", faction.necropolis, (1, 1, 1, 1), effect.none, "Elite black knight of immense power and skill, feared on the front. "),
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("Bone Dragon ", faction.necropolis, (1, 1, 1, 1), effect.none, "Undead dragon reanimated from ancient bones, breathing death and decay. "),
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("Ghost Dragon ", faction.necropolis, (1, 1, 1, 1), effect.none, "Spectral dragon of ethereal essence, haunting the living beings. "),
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--
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("Centaur ", faction.rampart, (1, 1, 1, 1), effect.none, "Half-human, half-horse creature known for archery and speed in combat. "),
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("Centaur Captain ", faction.rampart, (1, 1, 1, 1), effect.none, "Distinguished centaur leader commanding troops with precision. "),
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("Dwarf ", faction.rampart, (1, 1, 1, 1), effect.none, "Stout and sturdy underground-dwelling beings skilled in craftsmanship. "),
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("Battle Dwarf ", faction.rampart, (1, 1, 1, 1), effect.none, "Ferocious dwarf warrior renowned for their combat prowess. "),
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("Wood Elf ", faction.rampart, (1, 1, 1, 1), effect.none, "Graceful forest-dwelling elves attuned to nature and archery. "),
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("Grand Elf ", faction.rampart, (1, 1, 1, 1), effect.none, "Elite wood elf warrior with exceptional skills in marksmanship. "),
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("Pegasus ", faction.rampart, (1, 1, 1, 1), effect.none, "Majestic winged horse revered for its speed and grace in battle. "),
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("Silver Pegasus ", faction.rampart, (1, 1, 1, 1), effect.none, "Rare and ethereal pegasus with shimmering silver wings and light aura. "),
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("Dendroid Guard ", faction.rampart, (1, 1, 1, 1), effect.none, "Towering tree-like creature standing as a guardian of the forest. "),
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("Dendroid Soldier ", faction.rampart, (1, 1, 1, 1), effect.none, "Animated tree warrior fiercely protecting nature with its wooden might. "),
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("Unicorn ", faction.rampart, (1, 1, 1, 1), effect.none, "Magical horse-like creature with a spiraling horn, symbolizing grace. "),
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("War Unicorn ", faction.rampart, (1, 1, 1, 1), effect.none, "Armored unicorn charging into battle with unmatched strength and valor. "),
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("Green Dragon ", faction.rampart, (1, 1, 1, 1), effect.none, "Powerful dragon associated with nature and known for fire breath. "),
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("Gold Dragon ", faction.rampart, (1, 1, 1, 1), effect.none, "Noble and majestic dragon of great wisdom and power. "),
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--
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("Gnoll ", faction.fortress, (1, 1, 1, 1), effect.none, "Agile and aggressive hyena-like humanoid known for their savagery. "),
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("Gnoll Marauder ", faction.fortress, (1, 1, 1, 1), effect.none, "Ruthless and cunning gnoll leader skilled in hit-and-run tactics. "),
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("Lizardman ", faction.fortress, (1, 1, 1, 1), effect.none, "Reptilian humanoid proficient in swamp and jungle environments. "),
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("Lizard Warrior ", faction.fortress, (1, 1, 1, 1), effect.none, "Strong and resilient lizardman warrior with great archery skills. "),
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("Serpentfly ", faction.fortress, (1, 1, 1, 1), effect.none, "Agile flying creature with a venomous sting, hunting prey from the air. "),
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("Dragonfly ", faction.fortress, (1, 1, 1, 1), effect.none, "Swift flying insect-like creature known for its large wings. "),
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("Basilisk ", faction.fortress, (1, 1, 1, 1), effect.none, "Terrifying creature capable of petrifying its victims. "),
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("Greater Basilisk ", faction.fortress, (1, 1, 1, 1), effect.none, "Larger and more deadly variant of the basilisk, feared for its gaze. "),
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("Gorgon ", faction.fortress, (1, 1, 1, 1), effect.none, "Mythical creature with the ability to turn foes to stone with a glance. "),
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("Mighty Gorgon ", faction.fortress, (1, 1, 1, 1), effect.none, "Enhanced and formidable Gorgon, striking fear into enemies. "),
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("Wyvern ", faction.fortress, (1, 1, 1, 1), effect.none, "Winged dragon-like creature with a barbed tail and a fierce nature. "),
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("Wyvern Monarch ", faction.fortress, (1, 1, 1, 1), effect.none, "Sovereign wyvern of colossal size and power with its venomous breath. "),
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("Hydra ", faction.fortress, (1, 1, 1, 1), effect.none, "Mythical multi-headed serpent known for its regenerative abilities. "),
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("Chaos Hydra ", faction.fortress, (1, 1, 1, 1), effect.none, "Chaotic variant of the hydra with devastating attacks. "),
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--
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("Troglodyte ", faction.dungeon, (1, 1, 1, 1), effect.none, "Primitive subterranean humanoid with a keen sense of smell. "),
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("Infernal Troglodyte ", faction.dungeon, (1, 1, 1, 1), effect.none, "Corrupted troglodyte infused with infernal power and dark magic. "),
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("Harpy ", faction.dungeon, (1, 1, 1, 1), effect.none, "Half-bird, half-human creature known for its aerial attacks. "),
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("Harpy Hag ", faction.dungeon, (1, 1, 1, 1), effect.none, "Malevolent and powerful harpy matriarch capable of casting curses. "),
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("Evil Eye ", faction.dungeon, (1, 1, 1, 1), effect.none, "Floating creature with a deadly gaze that can weaken its victims. "),
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("Beholder ", faction.dungeon, (1, 1, 1, 1), effect.none, "Floating abomination with multiple eye stalks that shoot venom. "),
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("Medusa ", faction.dungeon, (1, 1, 1, 1), effect.none, "Mythical creature with a gaze that turns beings to stone. "),
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("Medusa Queen ", faction.dungeon, (1, 1, 1, 1), effect.none, "Powerful and regal medusa with a deadly gaze, ruling over medusas. "),
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("Minotaur ", faction.dungeon, (1, 1, 1, 1), effect.none, "Bull-headed humanoid known for its brute strength. "),
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("Minotaur King ", faction.dungeon, (1, 1, 1, 1), effect.none, "Majestic and formidable minotaur leader with combat prowess. "),
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("Manticore ", faction.dungeon, (1, 1, 1, 1), effect.none, "Mythical creature with a lion's body, bat-like wings, and a spiky tail. "),
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("Scorpicore ", faction.dungeon, (1, 1, 1, 1), effect.none, "Hybrid creature combining traits of a manticore and a scorpion. "),
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("Red Dragon ", faction.dungeon, (1, 1, 1, 1), effect.none, "Massive fire-breathing dragon with a fearsome reputation. "),
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("Black Dragon ", faction.dungeon, (1, 1, 1, 1), effect.none, "Scheming and malevolent beast boasting fire breath and a cruel demeanor.")
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);
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure draw (index : in codex; state : in animation; x, y : in integer);
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procedure icon (index : in codex; x, y : in integer);
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procedure view (index : in codex; x, y : in integer);
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procedure menu (x, y : in integer; center : in boolean);
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procedure stat (index : in codex; x, y : in integer; center : in boolean);
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end unit;
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