61 lines
2.5 KiB
Ada
61 lines
2.5 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui, effect;
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package body magic is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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view_width : constant natural := 64;
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view_height : constant natural := 64;
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view_sprite : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.comment, "Configuring magic components...");
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--
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for index in enumeration loop
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declare folder : constant string := core.lowercase (school'image (trait (index).kind));
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file : constant string := core.lowercase (enumeration'image (index));
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begin
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view_sprite (index) := core.import_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1);
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end;
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure view (index : in enumeration; x, y : in integer) is
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offset : constant integer := 8;
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begin
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ui.draw_frame (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset);
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core.draw (view_sprite (index), x + offset, y + offset);
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end view;
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------------------------------------------------------------------------------------------
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procedure menu (x, y : in integer; center : in boolean) is
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offset : constant integer := core.icon;
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width : constant integer := count * view_width + (count + 1) * offset + offset / 2;
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height : constant integer := view_height + 2 * offset + offset / 2;
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begin
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ui.draw_tiny_menu (x => (if center then (core.window_width - width) / 2 else x),
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y => (if center then (core.window_height - height) / 2 else y),
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width => width,
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height => height);
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--
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for index in enumeration loop
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view (index, (if center then (core.window_width - width) / 2 else x) + offset + enumeration'pos (index) * (offset + view_width),
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(if center then (core.window_height - height) / 2 else y) + offset);
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end loop;
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end menu;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end magic;
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