140 lines
5.8 KiB
Ada
140 lines
5.8 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, equipment, unit, construction, chad, effect;
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package world is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type biome is (
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ash, sand, grass, rough, snow, swamp
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);
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type landmark_index is (
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dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
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rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
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rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
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asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign
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);
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type location_index is (
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well_of_agility, well_of_knowledge, well_of_strength
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);
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------------------------------------------------------------------------------------------
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type landmark_stats is record
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name : core.short_string;
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spawn : biome;
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clip : boolean;
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frames : integer;
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end record;
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type location_stats is record
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name : core.short_string;
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clip : boolean;
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frames : integer;
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states : integer;
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evoke : effect.value;
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end record;
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type entity_trait is record
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index : natural;
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state : natural;
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x, y : integer;
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end record;
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type integer_matrix is array (natural range <>, natural range <>) of integer;
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type boolean_matrix is array (natural range <>, natural range <>) of boolean;
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type entity_array is array (natural range <>) of entity_trait;
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type information is record
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kind : biome;
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width : natural;
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height : natural;
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chad_count : natural;
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chad_limit : natural;
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earth : access integer_matrix;
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clips : access boolean_matrix;
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views : access boolean_matrix;
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landmarks : access entity_array;
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locations : access entity_array;
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constructions : access entity_array;
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equipments : access entity_array;
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units : access entity_array;
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chads : access chad.value_array;
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end record;
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------------------------------------------------------------------------------------------
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biome_count : constant natural := biome'pos (biome'last) + 1;
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landmarks : array (landmark_index) of core.sprite;
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locations : array (location_index) of core.sprite;
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landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1;
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location_count : constant natural := location_index'pos (location_index'last) + 1;
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landmark_trait : constant array (landmark_index) of landmark_stats := (
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dead_tree => ("Dead Tree ", ash, true, 1),
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mossy_rock => ("Mossy Rock ", swamp, true, 1),
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palm_tree => ("Palm Tree ", sand, true, 4),
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pine_tree => ("Pine Tree ", grass, true, 4),
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pine_forest => ("Pine Forest ", grass, true, 4),
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reeds => ("Reeds ", swamp, false, 4),
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rock => ("Rock ", sand, true, 1),
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snowed_pine_tree => ("Snowed Pine Tree ", snow, true, 4),
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snowed_rock => ("Snowed Rock ", snow, true, 1),
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spiky_rock => ("Spiky Rock ", ash, true, 1),
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wooden_sign => ("Wooden Sign ", grass, false, 1),
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wooden_arrow_sign => ("Wooden Arrow Sign ", grass, false, 1),
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rune_stone => ("Rune Stone ", grass, true, 4),
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snowed_rune_stone => ("Snowed Rune Stone ", snow, true, 1),
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mossy_rune_stone => ("Mossy Rune Stone ", swamp, true, 4),
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snowed_pine_forest => ("Snowed Pine Forest ", snow, true, 4),
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hyacinths => ("Hyacinths ", grass, false, 1),
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orchids => ("Orchids ", grass, false, 1),
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asters => ("Asters ", grass, false, 1),
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daffodils => ("Daffodils ", grass, false, 1),
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royal_grave => ("Royal Grave ", ash, true, 1),
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grave => ("Grave ", ash, true, 1),
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humble_grave => ("Humble Grave ", ash, true, 1),
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wooden_wide_sign => ("Wooden Wide Sign ", grass, false, 1)
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);
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location_trait : constant array (location_index) of location_stats := (
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well_of_agility => ("Well of Agility ", true, 4, 3, (effect.speed, 2, false, 0)),
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well_of_knowledge => ("Well of Knowledge ", true, 4, 3, (effect.wisdom, 2, false, 0)),
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well_of_strength => ("Well of Strength ", true, 4, 3, (effect.offense, 2, false, 0))
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);
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map : information;
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure make (index : in biome; width, height, chad_limit : in natural);
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procedure draw;
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procedure mapshot (file_path : in string);
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function map_is_revealed return boolean;
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procedure add_chad (data : in chad.value);
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procedure resource_cheat_1;
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procedure resource_cheat_2;
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procedure resource_cheat_3;
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procedure resource_cheat_4;
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procedure resource_cheat_5;
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procedure resource_cheat_6;
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procedure reveal_map;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end world;
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