52 lines
2.5 KiB
Ada
52 lines
2.5 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui, skill;
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package body skill is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure configure is
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menu_data : ui.structure := ("Skill Menu ", core.signal_s, false, true, false, 0, 0, 320, 160, 0, (others => (ui.gui_none, "- ", 0, (others => 0))));
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begin
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core.echo (core.comment, "Configuring skill components...");
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--
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ui.add_structure (menu_data);
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--
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for index in enumeration loop
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sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
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ui.add_structure_button (menu_data, sprite (index), trait (index).name, trait (index).text);
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure e is begin core.echo (core.warning, "Heyo world!"); end e;
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procedure menu (x, y : in integer; center : in boolean) is
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column : constant integer := 2;
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offset : constant integer := 32;
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width : constant integer := 216 * column + 2 * offset;
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height : constant integer := (count / column) * core.icon + 2 * offset;
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move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
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move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
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begin
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ui.draw_tiny_menu (move_x, move_y, width, height);
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ui.draw_title_bar (move_x, move_y, width, "Skills");
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--
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for index in enumeration loop
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ui.draw_icon (sprite (index), trait (index).text, move_x + 216 * (enumeration'pos (index) mod column) + offset, move_y + core.icon * (enumeration'pos (index) / column) + offset, e'access);
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ui.write (trait (index).name, move_x + 216 * (enumeration'pos (index) mod column) + offset + core.icon, move_y + core.icon * (enumeration'pos (index) / column) + offset);
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end loop;
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end menu;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end skill;
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