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Experimenting with UI...

master
Ognjen Milan Robovic 2 hafta önce
ebeveyn
işleme
f798e6c799
4 değiştirilmiş dosya ile 132 ekleme ve 81 silme
  1. +78
    -62
      source/main.adb
  2. +2
    -2
      source/skill.adb
  3. +26
    -0
      source/ui.adb
  4. +26
    -17
      source/ui.ads

+ 78
- 62
source/main.adb Dosyayı Görüntüle

@@ -47,64 +47,64 @@ procedure main is

-- TODO: This menu code is now useless due to new UI code.

type menu_index is (
menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic
);
menu_limit : constant integer := 3;
menu_count : integer := 0;
menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none);
procedure menu_insert (index : in menu_index) is
begin
if menu_count = menu_limit then return; end if;
--
menu_count := menu_count mod menu_limit + 1;
--
menu_stack (menu_count) := index;
end menu_insert;
procedure menu_remove is
begin
if menu_count = 0 then return; end if;
--
menu_stack (menu_count) := menu_none;
--
menu_count := menu_count - 1;
end menu_remove;
procedure menu_render is
begin
--~type menu_index is (
--~menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic
--~);
--~menu_limit : constant integer := 3;
--~menu_count : integer := 0;
--~menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none);
--~procedure menu_insert (index : in menu_index) is
--~begin
--~if menu_count = menu_limit then return; end if;
--~--
--~menu_count := menu_count mod menu_limit + 1;
--~--
--~menu_stack (menu_count) := index;
--~end menu_insert;
--~procedure menu_remove is
--~begin
--~if menu_count = 0 then return; end if;
--~--
--~menu_stack (menu_count) := menu_none;
--~--
--~menu_count := menu_count - 1;
--~end menu_remove;
--~procedure menu_render is
--~begin
--~if menu_count > 0 then
--~core.overlay; THIS SLOWS DOWN RENDERING BY 10 FRAMES!
--~end if;
--
for index in 1 .. menu_limit loop
case menu_stack (index) is
when menu_none => null;
when menu_attribute => attribute.menu (100, 100, false);
when menu_skill => skill.menu (200, 200, false);
when menu_resource => resource.menu (300, 300, false);
when menu_unit => unit.menu (0, 0, true);
when menu_might => might.menu (0, 0, true);
when menu_magic => magic.menu (0, 0, true);
end case;
end loop;
end menu_render;
--~--
--~for index in 1 .. menu_limit loop
--~case menu_stack (index) is
--~when menu_none => null;
--~when menu_attribute => attribute.menu (100, 100, false);
--~when menu_skill => skill.menu (200, 200, false);
--~when menu_resource => resource.menu (300, 300, false);
--~when menu_unit => unit.menu (0, 0, true);
--~when menu_might => might.menu (0, 0, true);
--~when menu_magic => magic.menu (0, 0, true);
--~end case;
--~end loop;
--~end menu_render;

------------------------------------------------------------------------------------------

-- TODO: Also useless, delete later...

procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu;
procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu;
procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu;
procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
--~procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu;
--~procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu;
--~procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu;
--~procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
--~procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
--~procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
procedure ui_main_style is begin ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod 7); end ui_main_style;
procedure hide_top_menu is begin menu_remove; end hide_top_menu;
--~procedure hide_top_menu is begin menu_remove; end hide_top_menu;
procedure zoom_in is begin core.zoom := 2; end zoom_in;
procedure zoom_out is begin core.zoom := 1; end zoom_out;

@@ -115,14 +115,14 @@ procedure main is
core.signal_down => core.move_camera_down'access,
core.signal_left => core.move_camera_left'access,
core.signal_right => core.move_camera_right'access,
core.signal_a => show_attribute_menu'access,
core.signal_s => show_skill_menu'access,
core.signal_r => show_resource_menu'access,
core.signal_u => show_unit_menu'access,
core.signal_m => show_might_menu'access,
core.signal_n => show_magic_menu'access,
--~core.signal_a => show_attribute_menu'access,
--~core.signal_s => show_skill_menu'access,
--~core.signal_r => show_resource_menu'access,
--~core.signal_u => show_unit_menu'access,
--~core.signal_m => show_might_menu'access,
--~core.signal_n => show_magic_menu'access,
core.signal_v => ui_main_style'access,
core.signal_grave => hide_top_menu'access,
--~core.signal_grave => hide_top_menu'access,
core.signal_kp_add => zoom_in'access,
core.signal_kp_subtract => zoom_out'access,
others => core.idle'access
@@ -173,6 +173,8 @@ begin
b := core.import_sprite ("./sprite/magic/light/heal.png", 1, 1);
c := core.import_sprite ("./sprite/magic/dark/torment.png", 1, 1);

ui.active := ui.imp;

------------------------------------------------------------------------------------------

gameplay: loop
@@ -180,7 +182,12 @@ begin
--
exit when core.engine_active = false;
--
side_panel := core.window_width / 4;
if not screen_view_list (status_preview_panel) then
side_panel := 0;
else
side_panel := core.window_width / 4;
end if;
--
preview_width := core.window_width - side_panel;
preview_height := core.window_height - text_box_height;
text_box_height := 32;
@@ -190,10 +197,19 @@ begin
--
world.draw;
--
if screen_view_list (map_preview_panel) then ui.draw_menu (0, 0, preview_width, preview_height); end if;
if screen_view_list (status_preview_panel) then ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height); end if;
if screen_view_list (status_preview_panel) then ui.draw_state_box (preview_width + 32, 32); end if;
if screen_view_list (text_box_panel) then ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1), text_box_height); end if;
if screen_view_list (map_preview_panel) then
ui.draw_menu (0, 0, preview_width, preview_height);
end if;
--
if screen_view_list (status_preview_panel) then
ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
ui.draw_state_box (preview_width + 32, 32);
end if;
--
if screen_view_list (text_box_panel) then
ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1), text_box_height);
end if;
--
for index in screen_view loop
ui.draw_icon (screen_view_icon (index), screen_view_text (index),
core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1) + core.icon * screen_view'pos (index),
@@ -209,7 +225,7 @@ begin
--~ui.draw_menu (60, 60, 256, 256);
--~ui.draw_tiny_menu (360, 60, 256, 256);
--
menu_render;
--~menu_render;
--
core.draw (a, 64*1, core.window_height - 56 - 64);
core.draw (b, 64*2, core.window_height - 56 - 64);


+ 2
- 2
source/skill.adb Dosyayı Görüntüle

@@ -10,11 +10,10 @@ package body skill is

sprite : array (enumeration) of core.sprite;

menu_data : ui.structure := ("Skill Menu ", core.signal_o, false, true, false, 0, 0, 320, 160);

------------------------------------------------------------------------------------------

procedure configure is
menu_data : ui.structure := ("Skill Menu ", core.signal_s, false, true, false, 0, 0, 320, 160, 0, (others => (ui.gui_none, "- ", 0, (others => 0))));
begin
core.echo (core.comment, "Configuring skill components...");
--
@@ -22,6 +21,7 @@ package body skill is
--
for index in enumeration loop
sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
ui.add_structure_button (menu_data, sprite (index), trait (index).name, trait (index).text);
end loop;
end configure;



+ 26
- 0
source/ui.adb Dosyayı Görüntüle

@@ -150,13 +150,27 @@ package body ui is
------------------------------------------------------------------------------------------

procedure draw_structure (data : in out structure) is
offset : constant integer := 16;
new_width : constant integer := (if data.resize then 640 else data.width);
new_height : constant integer := (if data.resize then 480 else data.height);
new_x : constant integer := (if data.center then (core.window_width - new_width) / 2 else data.x);
new_y : constant integer := (if data.center then (core.window_height - new_height) / 2 else data.y);
--
at_x : integer := new_x;
at_y : integer := new_y;
begin
draw_tiny_menu (new_x, new_y, new_width, new_height);
draw_title_bar (new_x, new_y, new_width, data.title);
--
for x in 0 .. data.gui_n loop
case data.gui_list (x).kind is
when gui_button =>
draw_frame ("", at_x + offset, at_y, new_width - 2 * offset, core.icon + offset);
draw_icon (data.gui_list (x).image, "", at_x + 3 * offset / 2, at_y + offset / 2);
write (data.gui_list (x).text, at_x + 3 * offset / 2 + core.icon, at_y + offset / 2);
when others => null;
end case;
end loop;
end draw_structure;

------------------------------------------------------------------------------------------
@@ -447,6 +461,18 @@ package body ui is
structure_count := structure_count + 1;
end add_structure;

------------------------------------------------------------------------------------------

procedure add_structure_button (data : in out structure; icon : in core.sprite; text, description : in string) is
begin
data.gui_list (data.gui_n).kind := gui_button;
data.gui_list (data.gui_n).text := text;
data.gui_list (data.gui_n).number := 0;
data.gui_list (data.gui_n).image := icon;
--
data.gui_n := data.gui_n + 1;
end add_structure_button;

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

end ui;

+ 26
- 17
source/ui.ads Dosyayı Görüntüle

@@ -13,28 +13,35 @@ package ui is
fairy, dwarf, gnoll, kobold, goblin, imp
);

--~type enumeration is (
--~gui_button, gui_line, gui_text, gui_icon, gui_sprite, gui_list
--~);
type enumeration is (
gui_none, gui_button, gui_line, gui_text, gui_icon, gui_sprite, gui_orient
);

------------------------------------------------------------------------------------------

--~type gui_data is record
--~text : string;
--~number : integer;
--~image : core.sprite;
--~end record;
gui_size : constant := 24;

type gui_data is record
kind : enumeration;
text : core.short_string;
number : integer;
image : core.sprite;
end record;

type gui_array is array (0 .. gui_size) of gui_data;

type structure is record
title : core.short_string := "- ";
toggle : core.signal_code := core.signal_space;
show : boolean := false;
center : boolean := false;
resize : boolean := false;
x : integer := 0;
y : integer := 0;
width : integer := 0;
height : integer := 0;
title : core.short_string := "- ";
toggle : core.signal_code := core.signal_space;
show : boolean := false;
center : boolean := false;
resize : boolean := false;
x : integer := 0;
y : integer := 0;
width : integer := 0;
height : integer := 0;
gui_n : natural := 0;
gui_list : gui_array := (others => (gui_none, "- ", 0, (others => 0)));
end record;

------------------------------------------------------------------------------------------
@@ -71,6 +78,8 @@ package ui is

procedure add_structure (data : in structure);

procedure add_structure_button (data : in out structure; icon : in core.sprite; text, description : in string);

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

end ui;

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