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@@ -47,64 +47,64 @@ procedure main is |
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-- TODO: This menu code is now useless due to new UI code. |
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type menu_index is ( |
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menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic |
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); |
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menu_limit : constant integer := 3; |
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menu_count : integer := 0; |
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menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none); |
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procedure menu_insert (index : in menu_index) is |
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begin |
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if menu_count = menu_limit then return; end if; |
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-- |
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menu_count := menu_count mod menu_limit + 1; |
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-- |
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menu_stack (menu_count) := index; |
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end menu_insert; |
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procedure menu_remove is |
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begin |
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if menu_count = 0 then return; end if; |
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-- |
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menu_stack (menu_count) := menu_none; |
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-- |
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menu_count := menu_count - 1; |
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end menu_remove; |
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procedure menu_render is |
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begin |
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--~type menu_index is ( |
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--~menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic |
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--~); |
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--~menu_limit : constant integer := 3; |
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--~menu_count : integer := 0; |
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--~menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none); |
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--~procedure menu_insert (index : in menu_index) is |
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--~begin |
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--~if menu_count = menu_limit then return; end if; |
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--~-- |
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--~menu_count := menu_count mod menu_limit + 1; |
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--~-- |
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--~menu_stack (menu_count) := index; |
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--~end menu_insert; |
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--~procedure menu_remove is |
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--~begin |
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--~if menu_count = 0 then return; end if; |
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--~-- |
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--~menu_stack (menu_count) := menu_none; |
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--~-- |
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--~menu_count := menu_count - 1; |
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--~end menu_remove; |
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--~procedure menu_render is |
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--~begin |
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--~if menu_count > 0 then |
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--~core.overlay; THIS SLOWS DOWN RENDERING BY 10 FRAMES! |
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--~end if; |
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-- |
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for index in 1 .. menu_limit loop |
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case menu_stack (index) is |
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when menu_none => null; |
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when menu_attribute => attribute.menu (100, 100, false); |
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when menu_skill => skill.menu (200, 200, false); |
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when menu_resource => resource.menu (300, 300, false); |
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when menu_unit => unit.menu (0, 0, true); |
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when menu_might => might.menu (0, 0, true); |
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when menu_magic => magic.menu (0, 0, true); |
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end case; |
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end loop; |
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end menu_render; |
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--~-- |
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--~for index in 1 .. menu_limit loop |
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--~case menu_stack (index) is |
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--~when menu_none => null; |
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--~when menu_attribute => attribute.menu (100, 100, false); |
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--~when menu_skill => skill.menu (200, 200, false); |
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--~when menu_resource => resource.menu (300, 300, false); |
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--~when menu_unit => unit.menu (0, 0, true); |
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--~when menu_might => might.menu (0, 0, true); |
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--~when menu_magic => magic.menu (0, 0, true); |
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--~end case; |
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--~end loop; |
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--~end menu_render; |
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------------------------------------------------------------------------------------------ |
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-- TODO: Also useless, delete later... |
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procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu; |
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procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu; |
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procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu; |
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procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu; |
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procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu; |
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procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu; |
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--~procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu; |
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--~procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu; |
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--~procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu; |
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--~procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu; |
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--~procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu; |
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--~procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu; |
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procedure ui_main_style is begin ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod 7); end ui_main_style; |
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procedure hide_top_menu is begin menu_remove; end hide_top_menu; |
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--~procedure hide_top_menu is begin menu_remove; end hide_top_menu; |
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procedure zoom_in is begin core.zoom := 2; end zoom_in; |
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procedure zoom_out is begin core.zoom := 1; end zoom_out; |
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@@ -115,14 +115,14 @@ procedure main is |
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core.signal_down => core.move_camera_down'access, |
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core.signal_left => core.move_camera_left'access, |
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core.signal_right => core.move_camera_right'access, |
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core.signal_a => show_attribute_menu'access, |
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core.signal_s => show_skill_menu'access, |
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core.signal_r => show_resource_menu'access, |
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core.signal_u => show_unit_menu'access, |
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core.signal_m => show_might_menu'access, |
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core.signal_n => show_magic_menu'access, |
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--~core.signal_a => show_attribute_menu'access, |
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--~core.signal_s => show_skill_menu'access, |
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--~core.signal_r => show_resource_menu'access, |
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--~core.signal_u => show_unit_menu'access, |
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--~core.signal_m => show_might_menu'access, |
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--~core.signal_n => show_magic_menu'access, |
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core.signal_v => ui_main_style'access, |
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core.signal_grave => hide_top_menu'access, |
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--~core.signal_grave => hide_top_menu'access, |
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core.signal_kp_add => zoom_in'access, |
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core.signal_kp_subtract => zoom_out'access, |
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others => core.idle'access |
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@@ -173,6 +173,8 @@ begin |
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b := core.import_sprite ("./sprite/magic/light/heal.png", 1, 1); |
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c := core.import_sprite ("./sprite/magic/dark/torment.png", 1, 1); |
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ui.active := ui.imp; |
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------------------------------------------------------------------------------------------ |
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gameplay: loop |
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@@ -180,7 +182,12 @@ begin |
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-- |
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exit when core.engine_active = false; |
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-- |
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side_panel := core.window_width / 4; |
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if not screen_view_list (status_preview_panel) then |
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side_panel := 0; |
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else |
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side_panel := core.window_width / 4; |
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end if; |
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-- |
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preview_width := core.window_width - side_panel; |
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preview_height := core.window_height - text_box_height; |
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text_box_height := 32; |
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@@ -190,10 +197,19 @@ begin |
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-- |
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world.draw; |
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-- |
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if screen_view_list (map_preview_panel) then ui.draw_menu (0, 0, preview_width, preview_height); end if; |
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if screen_view_list (status_preview_panel) then ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height); end if; |
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if screen_view_list (status_preview_panel) then ui.draw_state_box (preview_width + 32, 32); end if; |
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if screen_view_list (text_box_panel) then ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1), text_box_height); end if; |
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if screen_view_list (map_preview_panel) then |
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ui.draw_menu (0, 0, preview_width, preview_height); |
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end if; |
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-- |
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if screen_view_list (status_preview_panel) then |
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ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height); |
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ui.draw_state_box (preview_width + 32, 32); |
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end if; |
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-- |
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if screen_view_list (text_box_panel) then |
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ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1), text_box_height); |
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end if; |
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-- |
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for index in screen_view loop |
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ui.draw_icon (screen_view_icon (index), screen_view_text (index), |
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core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1) + core.icon * screen_view'pos (index), |
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@@ -209,7 +225,7 @@ begin |
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--~ui.draw_menu (60, 60, 256, 256); |
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--~ui.draw_tiny_menu (360, 60, 256, 256); |
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-- |
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menu_render; |
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--~menu_render; |
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-- |
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core.draw (a, 64*1, core.window_height - 56 - 64); |
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core.draw (b, 64*2, core.window_height - 56 - 64); |
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