Experimenting with UI...
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130
source/main.adb
130
source/main.adb
@ -47,64 +47,64 @@ procedure main is
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-- TODO: This menu code is now useless due to new UI code.
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type menu_index is (
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menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic
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);
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--~type menu_index is (
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--~menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic
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--~);
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menu_limit : constant integer := 3;
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menu_count : integer := 0;
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--~menu_limit : constant integer := 3;
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--~menu_count : integer := 0;
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menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none);
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--~menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none);
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procedure menu_insert (index : in menu_index) is
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begin
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if menu_count = menu_limit then return; end if;
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--
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menu_count := menu_count mod menu_limit + 1;
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--
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menu_stack (menu_count) := index;
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end menu_insert;
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--~procedure menu_insert (index : in menu_index) is
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--~begin
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--~if menu_count = menu_limit then return; end if;
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--~--
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--~menu_count := menu_count mod menu_limit + 1;
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--~--
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--~menu_stack (menu_count) := index;
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--~end menu_insert;
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procedure menu_remove is
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begin
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if menu_count = 0 then return; end if;
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--
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menu_stack (menu_count) := menu_none;
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--
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menu_count := menu_count - 1;
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end menu_remove;
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--~procedure menu_remove is
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--~begin
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--~if menu_count = 0 then return; end if;
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--~--
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--~menu_stack (menu_count) := menu_none;
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--~--
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--~menu_count := menu_count - 1;
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--~end menu_remove;
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procedure menu_render is
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begin
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--~procedure menu_render is
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--~begin
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--~if menu_count > 0 then
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--~core.overlay; THIS SLOWS DOWN RENDERING BY 10 FRAMES!
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--~end if;
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--
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for index in 1 .. menu_limit loop
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case menu_stack (index) is
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when menu_none => null;
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when menu_attribute => attribute.menu (100, 100, false);
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when menu_skill => skill.menu (200, 200, false);
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when menu_resource => resource.menu (300, 300, false);
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when menu_unit => unit.menu (0, 0, true);
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when menu_might => might.menu (0, 0, true);
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when menu_magic => magic.menu (0, 0, true);
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end case;
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end loop;
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end menu_render;
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--~--
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--~for index in 1 .. menu_limit loop
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--~case menu_stack (index) is
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--~when menu_none => null;
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--~when menu_attribute => attribute.menu (100, 100, false);
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--~when menu_skill => skill.menu (200, 200, false);
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--~when menu_resource => resource.menu (300, 300, false);
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--~when menu_unit => unit.menu (0, 0, true);
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--~when menu_might => might.menu (0, 0, true);
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--~when menu_magic => magic.menu (0, 0, true);
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--~end case;
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--~end loop;
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--~end menu_render;
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------------------------------------------------------------------------------------------
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-- TODO: Also useless, delete later...
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procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu;
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procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu;
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procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu;
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procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
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procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
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procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
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--~procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu;
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--~procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu;
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--~procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu;
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--~procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
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--~procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
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--~procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
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procedure ui_main_style is begin ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod 7); end ui_main_style;
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procedure hide_top_menu is begin menu_remove; end hide_top_menu;
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--~procedure hide_top_menu is begin menu_remove; end hide_top_menu;
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procedure zoom_in is begin core.zoom := 2; end zoom_in;
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procedure zoom_out is begin core.zoom := 1; end zoom_out;
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@ -115,14 +115,14 @@ procedure main is
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core.signal_down => core.move_camera_down'access,
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core.signal_left => core.move_camera_left'access,
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core.signal_right => core.move_camera_right'access,
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core.signal_a => show_attribute_menu'access,
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core.signal_s => show_skill_menu'access,
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core.signal_r => show_resource_menu'access,
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core.signal_u => show_unit_menu'access,
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core.signal_m => show_might_menu'access,
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core.signal_n => show_magic_menu'access,
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--~core.signal_a => show_attribute_menu'access,
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--~core.signal_s => show_skill_menu'access,
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--~core.signal_r => show_resource_menu'access,
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--~core.signal_u => show_unit_menu'access,
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--~core.signal_m => show_might_menu'access,
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--~core.signal_n => show_magic_menu'access,
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core.signal_v => ui_main_style'access,
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core.signal_grave => hide_top_menu'access,
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--~core.signal_grave => hide_top_menu'access,
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core.signal_kp_add => zoom_in'access,
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core.signal_kp_subtract => zoom_out'access,
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others => core.idle'access
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@ -173,6 +173,8 @@ begin
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b := core.import_sprite ("./sprite/magic/light/heal.png", 1, 1);
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c := core.import_sprite ("./sprite/magic/dark/torment.png", 1, 1);
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ui.active := ui.imp;
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------------------------------------------------------------------------------------------
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gameplay: loop
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@ -180,7 +182,12 @@ begin
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--
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exit when core.engine_active = false;
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--
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side_panel := core.window_width / 4;
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if not screen_view_list (status_preview_panel) then
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side_panel := 0;
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else
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side_panel := core.window_width / 4;
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end if;
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--
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preview_width := core.window_width - side_panel;
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preview_height := core.window_height - text_box_height;
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text_box_height := 32;
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@ -190,10 +197,19 @@ begin
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--
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world.draw;
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--
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if screen_view_list (map_preview_panel) then ui.draw_menu (0, 0, preview_width, preview_height); end if;
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if screen_view_list (status_preview_panel) then ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height); end if;
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if screen_view_list (status_preview_panel) then ui.draw_state_box (preview_width + 32, 32); end if;
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if screen_view_list (text_box_panel) then ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1), text_box_height); end if;
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if screen_view_list (map_preview_panel) then
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ui.draw_menu (0, 0, preview_width, preview_height);
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end if;
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--
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if screen_view_list (status_preview_panel) then
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ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
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ui.draw_state_box (preview_width + 32, 32);
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end if;
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--
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if screen_view_list (text_box_panel) then
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ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1), text_box_height);
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end if;
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--
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for index in screen_view loop
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ui.draw_icon (screen_view_icon (index), screen_view_text (index),
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core.window_width - core.icon * (screen_view'pos (screen_view'last) + 1) + core.icon * screen_view'pos (index),
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@ -209,7 +225,7 @@ begin
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--~ui.draw_menu (60, 60, 256, 256);
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--~ui.draw_tiny_menu (360, 60, 256, 256);
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--
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menu_render;
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--~menu_render;
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--
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core.draw (a, 64*1, core.window_height - 56 - 64);
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core.draw (b, 64*2, core.window_height - 56 - 64);
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@ -10,11 +10,10 @@ package body skill is
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sprite : array (enumeration) of core.sprite;
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menu_data : ui.structure := ("Skill Menu ", core.signal_o, false, true, false, 0, 0, 320, 160);
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------------------------------------------------------------------------------------------
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procedure configure is
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menu_data : ui.structure := ("Skill Menu ", core.signal_s, false, true, false, 0, 0, 320, 160, 0, (others => (ui.gui_none, "- ", 0, (others => 0))));
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begin
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core.echo (core.comment, "Configuring skill components...");
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--
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@ -22,6 +21,7 @@ package body skill is
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--
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for index in enumeration loop
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sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
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ui.add_structure_button (menu_data, sprite (index), trait (index).name, trait (index).text);
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end loop;
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end configure;
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@ -150,13 +150,27 @@ package body ui is
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------------------------------------------------------------------------------------------
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procedure draw_structure (data : in out structure) is
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offset : constant integer := 16;
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new_width : constant integer := (if data.resize then 640 else data.width);
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new_height : constant integer := (if data.resize then 480 else data.height);
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new_x : constant integer := (if data.center then (core.window_width - new_width) / 2 else data.x);
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new_y : constant integer := (if data.center then (core.window_height - new_height) / 2 else data.y);
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--
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at_x : integer := new_x;
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at_y : integer := new_y;
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begin
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draw_tiny_menu (new_x, new_y, new_width, new_height);
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draw_title_bar (new_x, new_y, new_width, data.title);
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--
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for x in 0 .. data.gui_n loop
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case data.gui_list (x).kind is
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when gui_button =>
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draw_frame ("", at_x + offset, at_y, new_width - 2 * offset, core.icon + offset);
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draw_icon (data.gui_list (x).image, "", at_x + 3 * offset / 2, at_y + offset / 2);
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write (data.gui_list (x).text, at_x + 3 * offset / 2 + core.icon, at_y + offset / 2);
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when others => null;
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end case;
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end loop;
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end draw_structure;
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------------------------------------------------------------------------------------------
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@ -447,6 +461,18 @@ package body ui is
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structure_count := structure_count + 1;
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end add_structure;
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------------------------------------------------------------------------------------------
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procedure add_structure_button (data : in out structure; icon : in core.sprite; text, description : in string) is
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begin
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data.gui_list (data.gui_n).kind := gui_button;
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data.gui_list (data.gui_n).text := text;
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data.gui_list (data.gui_n).number := 0;
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data.gui_list (data.gui_n).image := icon;
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--
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data.gui_n := data.gui_n + 1;
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end add_structure_button;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end ui;
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@ -13,28 +13,35 @@ package ui is
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fairy, dwarf, gnoll, kobold, goblin, imp
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);
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--~type enumeration is (
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--~gui_button, gui_line, gui_text, gui_icon, gui_sprite, gui_list
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--~);
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type enumeration is (
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gui_none, gui_button, gui_line, gui_text, gui_icon, gui_sprite, gui_orient
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);
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------------------------------------------------------------------------------------------
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--~type gui_data is record
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--~text : string;
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--~number : integer;
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--~image : core.sprite;
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--~end record;
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gui_size : constant := 24;
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type gui_data is record
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kind : enumeration;
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text : core.short_string;
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number : integer;
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image : core.sprite;
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end record;
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type gui_array is array (0 .. gui_size) of gui_data;
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type structure is record
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title : core.short_string := "- ";
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toggle : core.signal_code := core.signal_space;
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show : boolean := false;
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center : boolean := false;
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resize : boolean := false;
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x : integer := 0;
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y : integer := 0;
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width : integer := 0;
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height : integer := 0;
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title : core.short_string := "- ";
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toggle : core.signal_code := core.signal_space;
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show : boolean := false;
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center : boolean := false;
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resize : boolean := false;
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x : integer := 0;
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y : integer := 0;
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width : integer := 0;
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height : integer := 0;
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gui_n : natural := 0;
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gui_list : gui_array := (others => (gui_none, "- ", 0, (others => 0)));
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end record;
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------------------------------------------------------------------------------------------
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@ -71,6 +78,8 @@ package ui is
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procedure add_structure (data : in structure);
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procedure add_structure_button (data : in out structure; icon : in core.sprite; text, description : in string);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end ui;
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