9e957d466f
Server listens correctly with threads and stdin reader thread. Client does nothing currently gutting UDP_Write for a UDPbase class introduced in this commit.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include "lib_lua_common.h"
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#include "UDPbase.h"
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class Server : public UDPbase
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{
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SDL_mutex* mProcessPacketMutex;
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SDL_TimerID mFetchPacketsCallbackTimerID;
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std::vector<TCPsocket> TCPsocks;
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std::vector<UDPsocket> UDPsocks;
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UDPpacket** UDPPacketV;
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SDLNet_SocketSet SocketSet;
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lua_State *mLuaState;
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public:
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Server (const char* host, const Uint16 port);
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~Server (void);
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static Uint32 FetchPacketsCallback (Uint32 interval, void* param);
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void ProcessPacketHelper (UDPpacket* packet);
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void RunLua (const std::string& buf);
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int AllocateApproximateBufferSpace (const int nclients);
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int Start (void);
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int Stop (void);
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int Lock (void)
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{
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return SDL_LockMutex (mProcessPacketMutex);
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}
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int Unlock (void)
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{
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return SDL_UnlockMutex (mProcessPacketMutex);
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}
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lua_State* getLuaState(void) const { return mLuaState; }
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const TCPsocket* getTCPsock (size_t idx) const { return &TCPsocks.at (idx); }
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const UDPsocket* getUDPsock (size_t idx) const { return &UDPsocks.at (idx); }
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UDPpacket* getUDPPacketV (size_t idx) const { return UDPPacketV[idx]; }
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SDLNet_SocketSet getSocketSet (void) const { return SocketSet; }
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};
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