46b2ed80ae
Another nuke! This time, trying to do a client <-> server thing. Also a bit of messing with Lua.
15 lines
391 B
C++
15 lines
391 B
C++
#pragma once
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#include <string>
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#include <GL/glew.h>
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#include <SDL_video.h>
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void common_GL_Init (SDL_Window*, SDL_GLContext*, int);
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void common_GL_TexParameters (const GLenum, const GLenum, const GLenum, const GLenum, const GLenum);
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GLuint common_GL_SurfaceFormat (SDL_Surface*);
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GLuint common_GL_LoadTextureSurface (SDL_Surface*);
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GLuint common_GL_LoadTexturePath (const std::string&);
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